My living Tf2 map.. work in progress

Discussion for the Fun server at: 66.151.244.49:27015

My living Tf2 map.. work in progress

by Failhorse » Fri Jan 06, 2012 11:27 am

Image

This will be my epic. And this is a koth map. To put size into perspective. The length of the labyrinth is 3 badwaters. It's also living. It wants to kill you and trap you inside forever. Random logic as well as invisible triggers will change pathways and routes. This point of the map teams are separate. If someone manages to escape, a trigger will engage a teleport. Allowing their team to bypass the labyrinth and go to the next stage. Here both teams will engage each other as they try to access the building. Teams will also be able to reverse through the labyrinth and disable the other teams teleport.

Meanwhile the building creates a new challenge. There are 8 identical floors. Each floor has 6 doors. (Which are really teleports.) They will teleport you to another floor. Figure out the logic (the same path could take you to different destinations.) and you will get to the roof. There you will find 2 doors. Choose the right door go on to the next stage. Choose the wrong door and be teleported randomly into the labyrinth.

Currently I have no next stage. Thinking of something interesting. So for now you are teleported to the point. Cap the point, you win!


I tested the first 2 stages last night. The labyrinth took me 20 minutes to solve. Couldn't get out of the building.


Good luck!
if the image isn't showing up: http://cloud.steampowered.com/ugc/64875 ... A793D1630/
Image
User avatar
Failhorse
Red Admin
 
Posts: 2171
Joined: Sun Oct 10, 2010 8:50 pm
Location: Chicago USA

Re: My living Tf2 map.. work in progress

by jbeetle » Fri Jan 06, 2012 1:29 pm

add some screamers to the map. everyone loves screamers! 8-)
jbeetle
 
Posts: 25
Joined: Sun Dec 18, 2011 12:38 pm

Re: My living Tf2 map.. work in progress

by Techercizer » Fri Jan 06, 2012 1:48 pm

Well fuck.
I refuse to use
    Soda Popper
    Liberty Launcher
    Axtinguisher; Phlogistinator
    Stickybomb Launcher
    Tomislav
    Pomson 6000
    Quick Fix
    Bushwacka; Machina
    Enforcer; Spycicle

on CSn servers.
I don't expect you to, but I appreciate those of you that do.
User avatar
Techercizer
 
Posts: 1065
Joined: Fri May 06, 2011 7:09 pm

Re: My living Tf2 map.. work in progress

by Phantom » Fri Jan 06, 2012 3:29 pm

bravo looks fun i would actually try this out
Westbox is still Bestbox
User avatar
Phantom
Blue Admin
Resident Ballonicorn Expert
 
Posts: 500
Joined: Wed Nov 09, 2011 2:54 pm

Re: My living Tf2 map.. work in progress

by medkitz » Fri Jan 06, 2012 3:47 pm

Add an invisible roof to prevent jumping or being able to see above the walls
Dancing the night away, and then when I get bored, I go and play tfdb_float at the love nest... Again

Image
Image
medkitz
 
Posts: 744
Joined: Fri Nov 11, 2011 1:00 am

Re: My living Tf2 map.. work in progress

by NBC011795 » Fri Jan 06, 2012 4:05 pm

Looking good! I cant wait....
User avatar
NBC011795
Pink Admin
 
Posts: 265
Joined: Mon Jan 31, 2011 11:55 am
Location: A Place

Re: My living Tf2 map.. work in progress

by Zeno293 » Thu Mar 01, 2012 6:43 pm

Will there be cheese (or sandvitch) at the end? :D
6:18 PM - Phantasmal Rez: I am no longer mama rez
6:18 PM - Zeno: ok pappa rez
User avatar
Zeno293
Donator
Community tryharder that makes 8yrs rage
 
Posts: 134
Joined: Sun Jan 29, 2012 12:51 pm


Return to Love Nest (Fun Server)



Who is online

Users browsing this forum: No registered users and 1 guest