The class limitations

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The class limitations

by cloud » Sat Nov 19, 2011 10:56 pm

I can understand that in a game mode like saxton hale why there should only be one scout and one engineer (hale has to constantly chase after multiple scouts or hale has to face a wall of sentrys), but why should the limitations take effect in other game modes as well? One of my favorite maps to play as the scout on is wacky_races_v2 but someone else is usually playing the scout or engineer and failing at it. Maybe there should be a time limit on how long you can play as a limited class that forces you to switch after a given period of time. This time limit would not affect donors and admins. In addition, maybe the classes and constantly be open to non-admin/non-donor players as the donors and admins can select to play a limited class whenever they want. If you have any reasons why there limiters should stay or be altered, please post your ideas in the space below
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Re: The class limitations

by Bullet Whiz » Sat Nov 19, 2011 11:29 pm

I can agree we do not need that little of those classes but we should limit spy on all mods because they do nothing but make everyone angry.
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Re: The class limitations

by xbawkzes » Sun Nov 20, 2011 12:30 pm

cloud 9 wrote:In addition, maybe the classes and constantly be open to non-admin/non-donor players as the donors and admins can select to play a limited class whenever they want.


That was supposed to be the case, but it's broken.

Also, the class limitations aren't supposed to carry over, it's a glitch.
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Re: The class limitations

by cloud » Sun Nov 20, 2011 5:08 pm

alright then. maybe there could be a point spending thing, like spend X ammount of saxton hale points to play as a limited class, similar to purchasing classes in fortwars
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Re: The class limitations

by THATGUYWHOEATS » Sun Dec 04, 2011 2:18 pm

cloud 9 wrote:alright then. maybe there could be a point spending thing, like spend X ammount of saxton hale points to play as a limited class, similar to purchasing classes in fortwars

Say you start off with the heavy class. Only a few people will excel and get points to spend on other classes so you would have many people just doing nothing and getting the bare minimum amount of points you can possibly acheive unless you get Grubbs to pocket you. So what I am trying to say here is that only a few people will get to play other classes and steal all the points while the others are stuck playing heavy and that will kill the server and drive people away.
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