February 23/The Future of Starbound

February 23/The Future of Starbound

by Rosey » Tue Feb 25, 2014 5:36 pm

http://playstarbound.com/23rd-february/

Hi guys,

So today we spent our Sunday having a long (5 hours!) design discussion in which we are pencilling in the finer details of the games progression.

As we said before, the current progression is entirely temporary, existing to provide temporary gameplay whilst we work on the engine. Today I want to share more with you about the games new structure and the beginning of the game.

First of all we’re removing the different universe sectors. In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.

Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.

We’re building the game with 3 main paths of progression that branch off later on. Farming, adventuring and building. We want players to be able to advance through the game whilst doing whatever they enjoy most.

At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests you’re taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.

At this stage were introducing a new planet type called an outpost. A small and safe planet populated by members of every race. A safe haven for trade and quest taking. You’ll learn how to generate pixels through selling crops, taking quests, selling trophies found in dungeons and renting out houses in your settlement.

From here each of these roles will expand outwards as you progress (for example animal farming becomes an optional part of the farming progression).

More on that later


hype
Image
User avatar
Rosey
Blue Admin
 
Posts: 246
Joined: Tue Nov 06, 2012 11:17 pm
Location: Michigan

Re: February 23/The Future of Starbound

by Mousefox13 » Tue Feb 25, 2014 5:45 pm




Hype train.
TOOT! TOOT! :D
ARE YOU KNOW?
User avatar
Mousefox13
 
Posts: 77
Joined: Sun Dec 08, 2013 10:06 pm
Location: Somewhere over the rainbow.

Re: February 23/The Future of Starbound

by cloud » Wed Feb 26, 2014 2:47 pm

Wait, so starbound is gonna be an MMO?
Am I wrong in saying this?
CSn's professional thread killer.
User avatar
cloud
Donator
Hey look. It's that one guy.
 
Posts: 274
Joined: Tue Oct 25, 2011 8:18 pm
Location: The Lower Stratosphere


Return to Starbound



Who is online

Users browsing this forum: No registered users and 1 guest