My main plan if we have enough ppl to make an Organization we will need to make up a good name for it and will come up later.
So what can I do in Star Citizen, well that is kinda hard to answer cause you can do anyting on release with space influences ofcourse.
My personal plan for this is to be a calm Org, that for example do trading, mining, salvage to earn ingame currency.
And its alot of side work also, you can act as a police, milita, rescue and so on.
Pirates are also in the game but, I dont think we should focus on that, atleast not at first.
Say we put in each one that join an ammount of money and buy a big ship, trading ship or similar to transport stuff.
We can have ppl working on that ship and some smaller ships help transport the cargo safety and earn ingame money and split it up fairly. Cause we cant only have one big ship cause pirates will always be an issue and will raid the ship.
And the more we earn as a group the better ship we can upgrade guns or ships in general to evolve bigger and bigger.
So just to see the interest I made this voting and If it is ppl that want to I might need some ppl helping out with the ORG.
This voting is going on 14days from now. Feel free to add name suggestions, will add them below on this first post and then we can vote on them aswell.
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Thread Update!
This is how the ORG setup looks.
What Archetype should we be, I vote for just regular ORG.
For me the primary will be Transport/Trading, doing missions that give us coin and dont fuck with the space police (atleast not to start with fluff)

yes you will probably get busted. I guess we still can do some shady stuff in the background, transport criminals or whatever.
And think we can do all kinds of different missions as we wish. And as Rumors said he wanted to do Cowboystuff like bounty hunting.
Sure the more mix the more fun it will be and we can help as a team collecting some douchebag on the otherside of space by providing help flying with him on these missions.
Who knows, could be gangs to take in.


The more mix the better I guess. And im not sure if someone would do pirate stuff stealing a ship if it affects the whole org or just the player, cause cops will be alerted.
Would be hilarious if Rumors get a mission and bounty hunt down Fluff fo sho

And our main rule I think should be if we do missions as a group we split the profit fairly to each one in that team at that point.
We should split the profit after refueling, healing or whatever the mission have cost to do. I know fuel will cost, but still to early to say how much, might be so small we can just ignore that.
Don't know if repairing costs probably. But doing missions is made to make profit and survive on that so all cost with fuel and stuff shouldn't eat up all the profit. Like work and taxes

And if you log in do missions urself, you keep all the profit urself. Sounds fair?
But think the face outwards should be Transport/trading first, second Freelancing or Exploration as a startup. You can probably change this over time otherwise we can make a second one I guess.
And really dont think we should be a role-playing org on startup. Or we could risk it and see what happens, could be interesting right?

Might get alot of weird missions for the org that way.

Organization names I've come up with, 10 is the highest like if you wonder what those numbers stand fore behind the names.
1-10 liking
My Org name examples:
Federation of Constellations - 9
Collective of Systems - 8
Union of Constellations - 9
Sun's Kingdom - 5
Star's Government - 7
Representative Planets -3
Grand Collective of Systems - 8
Sun's Dynasty - 7
Provisional Systems - 5
Alliance of Stars - 10
Space Balls - 10
Provision Systems - 10
Wormhole Junkies - 9