Replay: Failhorse's Facestab

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Replay: Failhorse's Facestab

by doppelganger » Mon Sep 12, 2011 11:52 pm

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Re: Replay: Failhorse's Facestab

by fingerman » Tue Sep 13, 2011 12:04 am

doppelganger wrote:




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Re: Replay: Failhorse's Facestab

by BoB Dolen » Tue Sep 13, 2011 12:11 am

I've seen plenty of video editing in my life to know that was edited.
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Re: Replay: Failhorse's Facestab

by Failhorse » Tue Sep 13, 2011 12:20 am

i like how the shotgun shows its shooting facing him, but the actual bullets hit the wall. But i still did 22 damage.

i should have saved that cause that's not what i saw at all.
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Re: Replay: Failhorse's Facestab

by Argent » Tue Sep 13, 2011 12:30 am

Failhorse wrote:i like how the shotgun shows its shooting facing him, but the actual bullets hit the wall. But i still did 22 damage.

i should have saved that cause that's not what i saw at all.

That's called lag compensation.
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>[I] TAKE THAT, CLOCKS
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Re: Replay: Failhorse's Facestab

by GoDM1N » Tue Sep 13, 2011 12:54 am

Back stab.... Whoopi Goldberg................. Back stab.... Whoopi Goldberg................. Im glad we had this talk.......
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Re: Replay: Failhorse's Facestab

by doppelganger » Tue Sep 13, 2011 1:53 am

Argent wrote:
Failhorse wrote:i like how the shotgun shows its shooting facing him, but the actual bullets hit the wall. But i still did 22 damage.

i should have saved that cause that's not what i saw at all.

That's called lag compensation.

I actually think it would be interesting to do an experiment. Every time a spy gets a "facestab," the spy and the victim should save a replay and we could see how much something like Lag Compensation really is a factor.
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Re: Replay: Failhorse's Facestab

by Failhorse » Tue Sep 13, 2011 10:02 am

I saved a replay yesterday of some dude shooting at me with a brass beast. Only had a 44 ping. Got around 3 corners and still died (ground of tower on hightower.)

I'll upload it when i get home.
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