for some reason this came out really laggy so the headshots dont look legit, but in-game it was fine
I'm pretty sure replays record serverside views, not clientside, so your shots don't account for lag compensation like they do when you're playing. Your aim as far as the replay is concerned is timed off to a degree proportionat to your ping at the time of playing.stanley the manley wrote:
for some reason this came out really laggy so the headshots dont look legit, but in-game it was fine
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