CR33D wrote:Have you guys ever played the hidden? It's okay right now, but we should see what its like when the mod is complete.
Drawed wrote:CR33D wrote:Have you guys ever played the hidden? It's okay right now, but we should see what its like when the mod is complete.
I suggested that to Finger a week or so ago. Hell, if we had that, I would stop in there from time to time. But according to him it's "too unstable". I'm callin' you out Finger. Give it a chance.
CR33D wrote:Drawed wrote:CR33D wrote:Have you guys ever played the hidden? It's okay right now, but we should see what its like when the mod is complete.
I suggested that to Finger a week or so ago. Hell, if we had that, I would stop in there from time to time. But according to him it's "too unstable". I'm callin' you out Finger. Give it a chance.
Yea, the only problem are pyros, and everyone hiding in one corner.
Lime_Flavored_Dragon wrote:If hammer wasn't such a glitchy program I might actually work on tfdb_room
Also we should see if we can get TF2x10
Grey Fox wrote:Lime_Flavored_Dragon wrote:If hammer wasn't such a glitchy program I might actually work on tfdb_room
Also we should see if we can get TF2x10
i like the idea of tf2 x10 its a hilarious mod
CR33D wrote:Grey Fox wrote:Lime_Flavored_Dragon wrote:If hammer wasn't such a glitchy program I might actually work on tfdb_room
Also we should see if we can get TF2x10
i like the idea of tf2 x10 its a hilarious mod
Until you run into a 1800 HP Kunai Spy *Shivers*
Lime_Flavored_Dragon wrote:
Also, yesterday I was playing TF2x10 as a pyro with the back scratcher, and I hit a heavy with the fists of steel.
It did 2,761 damage.
And it wasn't a crit.
CR33D wrote:Lime_Flavored_Dragon wrote:
Also, yesterday I was playing TF2x10 as a pyro with the back scratcher, and I hit a heavy with the fists of steel.
It did 2,761 damage.
And it wasn't a crit.
What if you backstabbed him? Server just breaks? lol
Someone Special wrote:Perhaps we could also remove Heavy Boxing and replace it with a different? Maybe Surf Maps?
Lime_Flavored_Dragon wrote:Someone Special wrote:Perhaps we could also remove Heavy Boxing and replace it with a different? Maybe Surf Maps?
I second this so hard it's not even funny
Someone Special wrote:One way to improve the Love Nest would be to bring back the knockback on Hale during VSH.
Johnydrisk wrote:There must not be any dead ringers.... ALSO NO LITTLE PANZY MAN HIDING IN THE CORNER WITH A CLOAK N &^%$.... also people complain about engineers but really all you gotta do is be smarter then the engy to beat their sentrys or simply just kill the engy and the turret follows.
cloud wrote:Going back to what Creed said about the hidden, we tried that gamemode before.
Safe to say it sucked.
Some highlights of this mode are multiple medics and heavies camping in the spawn with ammo close at hand and with their backs to the wall.
This gamemode also had an annoying habit of emptying the server as soon as it was booted up.
Not only that, but the spy has roughly the same ammount of health a spy normally does, making it very easy to kill. So what if it can't be set on fire and heals a miniscule ammount of health upon a kill. It Just. Doesn't. Pan. Out.
I was one of the people who opted to have this mode removed, and I'll be damned if I see it return.
So in short,
no
HausOfJoel wrote:As knockback on VSH, there should be some more bosses just to spice things up; i.e. Administrator, Gangplank, Ninja Spy, Painis Cupcake. Nothing wrong with any of the bosses now, but I think a little more variety would be beneficial.
Someone Special wrote:Remove Pyro from the Hidden Mod! As well as the time limit. Please and thank you.
Johnydrisk wrote:I say keep pyros but limit the amount avalible to like 2 or 1.
HausOfJoel wrote:I would love to see Huntsman Hell added to the servers
cloud wrote:Going back to what Creed said about the hidden, we tried that gamemode before.
Safe to say it sucked.
Some highlights of this mode are multiple medics and heavies camping in the spawn with ammo close at hand and with their backs to the wall.
This gamemode also had an annoying habit of emptying the server as soon as it was booted up.
Not only that, but the spy has roughly the same ammount of health a spy normally does, making it very easy to kill. So what if it can't be set on fire and heals a miniscule ammount of health upon a kill. It Just. Doesn't. Pan. Out.
I was one of the people who opted to have this mode removed, and I'll be damned if I see it return.
So in short,
no
Someone Special wrote:Updating what I said before; it would be great if we could have the old VSH knockback returned.
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