Updates and Fixes for Love Nest

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Updates and Fixes for Love Nest

by fingerman » Sun Sep 09, 2012 7:41 pm

Fixed some mods:

Fixed zombiefortress perk plugin.
Updated dodgeball to replace phlogs with flamethrowers when users spawn so they can air blast.
Fixed Saxton Hale Christian Brutal Sniper (CBS) model not being displayed. CBS is now a robotic sniper model with random color with the same attributes as before.

Tested new DR minecraft map. It was determined that it was too easy to win, so it did not pass the testing phase, and was removed.

If you guys know of any bugs, please post them and we can look into fixing them. Please post new suggestions for maps.

Next thing to come: working on fixing boss mod so it does not spawn replay as a player.
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Re: Updates and Fixes for Love Nest

by Lime_Flavored_Dragon » Sun Sep 09, 2012 9:15 pm

We have been noticing the error particles happening more frequently since the update of the ZF plugin, namely whenever someone fires a weapon such as the shotgun or revolvers
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8:04 PM - ≫ReL≪ PootisFactory CSn|LN: the dragon is sniffing the shark and the shark is tasting the dragon
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Re: Updates and Fixes for Love Nest

by Repoman » Sun Sep 09, 2012 10:36 pm

Lime_Flavored_Dragon wrote:We have been noticing the error particles happening more frequently since the update of the ZF plugin, namely whenever someone fires a weapon such as the shotgun or revolvers

Yeah I was sending finger messages about that, the x particle spam.
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Re: Updates and Fixes for Love Nest

by fingerman » Mon Sep 10, 2012 6:04 am

I thought that was something with the game, like some dumb perk or something. What weapons cause that to happen? I will look at the code and see if there is a particle or something being used that doesn't exist. I guess either way people don't like it because it causes a bunch of cpu frame lag.
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Re: Updates and Fixes for Love Nest

by megamoose » Mon Sep 10, 2012 2:57 pm

Finger, amazing work, especially for ZF. Great job!
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Re: Updates and Fixes for Love Nest

by CaptainEspion » Mon Sep 10, 2012 3:22 pm

Failhorse fixed the X particles for us last night.
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Re: Updates and Fixes for Love Nest

by fingerman » Mon Sep 10, 2012 8:59 pm

The red particle problem is a valve issue apparently,

http://forums.alliedmods.net/showthread.php?p=1795950
http://plaguefest.com/threads/anyone-el ... ost-154505

Issue exits in "valve source" games.

I will disable it until valve fixes or I find a work around.
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Re: Updates and Fixes for Love Nest

by fingerman » Tue Sep 11, 2012 6:14 am

I get the impression from looking at similar problems with red x's that it might be that certain maps cause it, one of them is tr_walkway. I will try to see if it is just the nightmine map that fills up the particle buffer. It is definitely a valve related issue though, started happening when the mvm update came out.
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