CR33D wrote:Just a heads up, that version of Helm's Deep is for Zombie fortress. Dunno if it changes the installation process or not but I just wanted to let you know.
megamoose wrote:Alos, death run back please? I know that it was an issue it kept crashing, but maybe if somebody could fix it, or we just do a little number of maps, it may not break. Also, possibly just wipe it from the server, then put it back?
Hodgepodge wrote:Since that huge clamor for Zombie Fortress brought the dead and rotting thing back to life except worse, may I suggest something to replace it that is at the very least mildly good?
Super Zombie Fortress! http://www.mechatheslag.net/portfolio/super-zombie-fortress/
(I don't know how the addition of mods and like work, that's a link to it's thing.)
For the lazy, here's the info copy pasted.
"Super Zombie Fortress is a server-side mod created by Mecha the Slag, and is based off the earlier “Zombie Fortress” mod. The mod pits survivors (RED) to try and either outlast the map time or capture all the control points, while surviving the player-controlled zombies (BLU). (Scout, Heavy,and Spy) When a player dies, they are turned into a zombie. The last survivor is granted overheal, and their weapons get a 100% critical chance. The changes made in the Super version, is the map choice on making survivors start out with their melee weapon, and then have to find weapons along the way. Another is the addition of Special Infected. When a player does well as a zombie, they get a chance to become a “Special Infected”. The player then either becomes a Spy with a damaging lazer, or a Heavy with a powerful Splendid Screen that stuns on hit. There is word on a Special Infected for Scout, but it is not clear what that will do."
I've played it once before, and I assure you it's far better than the pile of rubbish redux that is currently on the server.
Nikki Wolf wrote:Hodgepodge wrote:Since that huge clamor for Zombie Fortress brought the dead and rotting thing back to life except worse, may I suggest something to replace it that is at the very least mildly good?
Super Zombie Fortress! http://www.mechatheslag.net/portfolio/super-zombie-fortress/
(I don't know how the addition of mods and like work, that's a link to it's thing.)
For the lazy, here's the info copy pasted.
"Super Zombie Fortress is a server-side mod created by Mecha the Slag, and is based off the earlier “Zombie Fortress” mod. The mod pits survivors (RED) to try and either outlast the map time or capture all the control points, while surviving the player-controlled zombies (BLU). (Scout, Heavy,and Spy) When a player dies, they are turned into a zombie. The last survivor is granted overheal, and their weapons get a 100% critical chance. The changes made in the Super version, is the map choice on making survivors start out with their melee weapon, and then have to find weapons along the way. Another is the addition of Special Infected. When a player does well as a zombie, they get a chance to become a “Special Infected”. The player then either becomes a Spy with a damaging lazer, or a Heavy with a powerful Splendid Screen that stuns on hit. There is word on a Special Infected for Scout, but it is not clear what that will do."
I've played it once before, and I assure you it's far better than the pile of rubbish redux that is currently on the server.
Is this compatible with normal ZF maps, or do we need SZF maps instead?
Hodgepodge wrote:Nikki Wolf wrote:Hodgepodge wrote:Since that huge clamor for Zombie Fortress brought the dead and rotting thing back to life except worse, may I suggest something to replace it that is at the very least mildly good?
Super Zombie Fortress! http://www.mechatheslag.net/portfolio/super-zombie-fortress/
(I don't know how the addition of mods and like work, that's a link to it's thing.)
For the lazy, here's the info copy pasted.
"Super Zombie Fortress is a server-side mod created by Mecha the Slag, and is based off the earlier “Zombie Fortress” mod. The mod pits survivors (RED) to try and either outlast the map time or capture all the control points, while surviving the player-controlled zombies (BLU). (Scout, Heavy,and Spy) When a player dies, they are turned into a zombie. The last survivor is granted overheal, and their weapons get a 100% critical chance. The changes made in the Super version, is the map choice on making survivors start out with their melee weapon, and then have to find weapons along the way. Another is the addition of Special Infected. When a player does well as a zombie, they get a chance to become a “Special Infected”. The player then either becomes a Spy with a damaging lazer, or a Heavy with a powerful Splendid Screen that stuns on hit. There is word on a Special Infected for Scout, but it is not clear what that will do."
I've played it once before, and I assure you it's far better than the pile of rubbish redux that is currently on the server.
Is this compatible with normal ZF maps, or do we need SZF maps instead?
Of course you'd need SZF maps. There aren't any weapons to pick up on the regular ZF maps.
flufffage wrote:class warfare pls.
class warfare pls.
class warfare pls.
class warfare pls.
class warfare pls.
um. i think this is the link:
https://forums.alliedmods.net/showthread.php?t=168040
pls.
flufffage wrote:class warfare pls.
class warfare pls.
class warfare pls.
class warfare pls.
class warfare pls.
um. i think this is the link:
https://forums.alliedmods.net/showthread.php?t=168040
pls.
Telomirin wrote:Up next is a Deathrun map:
It looks like it could teach us a little job safety I suppose
http://tf2.gamebanana.com/maps/175798
Telomirin wrote:
And finally one of the greatest maps ever.........
http://forums.tf2maps.net/downloads.php?do=file&id=5609
Mousefox13 wrote:Is there anyway to take no airblasting other players in dodgeball out of the rules that you see when you join the server because you cant even airblast people anymore it just kinda bugs me.
Also huntsman hell is pretty fun.
https://forums.alliedmods.net/showthread.php?t=214679
fingerman wrote:Mousefox13 wrote:Is there anyway to take no airblasting other players in dodgeball out of the rules that you see when you join the server because you cant even airblast people anymore it just kinda bugs me.
Yeah I thought about correcting the welcome msg, I will fix it once I revisit that plugin.
Mousefox13 wrote:also i would like to complain about this huge grammar error on the pony dispenser msg i know it isnt nessecary to fix but it really bugs me if there is a way to fix it that would be great.
HausOfJoel wrote:Mousefox13 wrote:also i would like to complain about this huge grammar error on the pony dispenser msg i know it isnt nessecary to fix but it really bugs me if there is a way to fix it that would be great.
Are you know? Iconic.
ponyspencers can be used by anyone, so I think they should either be for anyone on the server and removed from donator perks list, or fixed for donators only again.
HausOfJoel wrote:Some mods:
Rise from the Dead: https://forums.alliedmods.net/showthread.php?p=2093393
Doctor Galaxy wrote:After playing on tfdb_omgodm1n_b7 again today, it made me remember to ask if the map could be either replaced with a better map or taken out of the map directory all together. The map is generally pretty laggy and some of the water textures are missing if you're unfortunate enough to fall/lag off in to it. I generally have about 50 ping and can navigate through most maps like everybody else with ease, especially dodgeball, but this just seems like the one exception that anybody can experience lag on. People like Flufffage and Ava Ire, a regular on the server who gets about 30 ping, saw it again today. I don't know if I'm the only one to speak out about this, and I'm sorry if I'm not, but it just seems like one of those maps that needs to go.
Someone Special wrote:Doctor Galaxy wrote:After playing on tfdb_omgodm1n_b7 again today, it made me remember to ask if the map could be either replaced with a better map or taken out of the map directory all together. The map is generally pretty laggy and some of the water textures are missing if you're unfortunate enough to fall/lag off in to it. I generally have about 50 ping and can navigate through most maps like everybody else with ease, especially dodgeball, but this just seems like the one exception that anybody can experience lag on. People like Flufffage and Ava Ire, a regular on the server who gets about 30 ping, saw it again today. I don't know if I'm the only one to speak out about this, and I'm sorry if I'm not, but it just seems like one of those maps that needs to go.
Do not remove. I think it's fine!
Doctor Galaxy wrote:After playing on tfdb_omgodm1n_b7 again today, it made me remember to ask if the map could be either replaced with a better map or taken out of the map directory all together. The map is generally pretty laggy and some of the water textures are missing if you're unfortunate enough to fall/lag off in to it. I generally have about 50 ping and can navigate through most maps like everybody else with ease, especially dodgeball, but this just seems like the one exception that anybody can experience lag on. People like Flufffage and Ava Ire, a regular on the server who gets about 30 ping, saw it again today. I don't know if I'm the only one to speak out about this, and I'm sorry if I'm not, but it just seems like one of those maps that needs to go.
HausOfJoel wrote:Cp_dashcon : http://tf2.gamebanana.com/maps/182085
HausOfJoel wrote:Freak fortress time?
Someone Special wrote:HausOfJoel wrote:Freak fortress time?
Ehm, didn't everything completely break when we had FF2?
HausOfJoel wrote:Someone Special wrote:HausOfJoel wrote:Freak fortress time?
Ehm, didn't everything completely break when we had FF2?
From what I know it was still in an unstable form when we tried it, and it's had stable, minor buggy, versions for several months now
EnderNecro wrote:cq_hydro: http://tf2.gamebanana.com/maps/182686
tc_meridian: http://forums.tf2maps.net/showthread.php?t=6032
Hodgepodge wrote:EnderNecro wrote:cq_hydro: http://tf2.gamebanana.com/maps/182686
tc_meridian: http://forums.tf2maps.net/showthread.php?t=6032
pls no to Hydro. I'm pretty sure we already have Meridian though, it's around here somewhere...
Doctor Galaxy wrote:Since I saw Ender bring up the suggestions, I had a decent one.
If it's ever decided to have the server(s) get a plug-in that allows for people to go into bumper-carts, I say that we should have that as a new gamemode option.
For a starter map, this one could be good to race around and do stuff on: http://tf2.gamebanana.com/maps/183394
I'm pretty sure that the modding community is gonna make a ton more bumper/go-cart maps as time goes on, so I guess this could be a plausible gamemode to add to the miscellaneous modes that are currently available.
Daniel1846 wrote:cp_mountcoaster
http://tf2.gamebanana.com/maps/40850
Koth pacman
http://tf2.gamebanana.com/maps/110869
cp_toystore
http://tf2.gamebanana.com/maps/41923
Festive vsh_Hakurei_winter
http://tf2.gamebanana.com/maps/171256
Cp_glacier
http://tf2.gamebanana.com/maps/101085
Daniel1846 wrote:Flying fortress V2
http://tf2.gamebanana.com/maps/176352
Think this would be an awesome map for everyone that likes space jam.
http://tf2.gamebanana.com/maps/83755
Clock town(from majora's mask)
http://tf2.gamebanana.com/maps/180742
flufffage wrote:
We'd still like to try the new flying fortresses, spacejam and majora's mask maps:Daniel1846 wrote:Flying fortress V2
http://tf2.gamebanana.com/maps/176352
Think this would be an awesome map for everyone that likes space jam.
http://tf2.gamebanana.com/maps/83755
Balubish wrote:Fluff said something about prop hunts map
Balubish wrote:add some fun maps like pl_manngroove and remove hale maps. Fluff said something about prop hunts map, sounds more fun actually than many other of the maps. "just a suggestion"
Hodgepodge wrote:Fluff forgets that we removed Prophunt because no one liked it.
flufffage wrote:Balubish wrote:add some fun maps like pl_manngroove and remove hale maps. Fluff said something about prop hunts map, sounds more fun actually than many other of the maps. "just a suggestion"
Or maybe only have Hale on one of the servers, not both
because redundancy is dumb
Dodgeball same, maybe only on Love Nest.
Besides which we really don't need 23 VSH maps on the Love Nest when people maybe play four or five, like once every two weeks. Its more popular on the Fun Haus (they play it like maybe once a week)
Speaking of popularity, can we take a look at that map voting system and get rid of the maps that are voted down?
why bother voting terrible for a map if its not going to go anywhereHodgepodge wrote:Fluff forgets that we removed Prophunt because no one liked it.
I'm well aware of this, thanks.
but maybe we should revisit this since people have asked for it
#opinions
Daniel1846 wrote:Would it be possible if we add these maps to the lovenest?
of course with your guys approval.
These should be more fun and interesting than the ones i posted before.
Koth_rainbow_b6. sort or like ctf_skatingrink but better and full of colors. :3
http://tf2.gamebanana.com/maps/48299
Koth_scorched: lava pit map
http://tf2.gamebanana.com/maps/165183
cp_castle: looks like it could be a fun map
http://www.gamemaps.com/details/1609
cp_bedrooms
http://tf2.gamebanana.com/maps/58502
1UP_granary: this is a gamemode/map and is sort of like the robot destruction gamemode in tf2
http://tf2.gamebanana.com/maps/181689
Koth_grid
http://tf2.gamebanana.com/maps/131862
Koth_mario_kart_event: it's a spooky mario kart map
http://tf2.gamebanana.com/maps/183164
Autumm Twlight: spooky map
http://tf2.gamebanana.com/maps/113778
Daniel1846 wrote:Would it be possible if we add these maps to the lovenest?
of course with your guys approval.
These should be more fun and interesting than the ones i posted before.
Koth_rainbow_b6. sort or like ctf_skatingrink but better and full of colors. :3
http://tf2.gamebanana.com/maps/48299
Koth_scorched: lava pit map
http://tf2.gamebanana.com/maps/165183
cp_castle: looks like it could be a fun map
http://www.gamemaps.com/details/1609
cp_bedrooms
http://tf2.gamebanana.com/maps/58502
1UP_granary: this is a gamemode/map and is sort of like the robot destruction gamemode in tf2
http://tf2.gamebanana.com/maps/181689
Koth_grid
http://tf2.gamebanana.com/maps/131862
Koth_mario_kart_event: it's a spooky mario kart map
http://tf2.gamebanana.com/maps/183164
Autumm Twlight: spooky map
http://tf2.gamebanana.com/maps/113778
EnderNecro wrote:trade_psykopat2
http://tf2.gamebanana.com/maps/184465
trade_psykopat
http://tf2.gamebanana.com/maps/173704
flufffage wrote:THATS A SATANIC RITUAL
EnderNecro wrote:flufffage wrote:THATS A SATANIC RITUAL
'-'
I thought everyone loved satanic rituals.....sorry
Zuul wrote:Having Randomizer on the server would be nice. I've been on other servers before with modes like Fort Wars and X10 and they were really fun. I just feel that on the servers, we all play the same modes with the same maps. We have a great selection of maps but the same ones get played every time. With more modes we'd as least have some variety. Just my opinion.
Telomirin wrote:There's already a map/mod discussion going to happen today. Don't know when but it's going to happen and things will probably be hashed out.
Don't worry Testes we know and we're working on it.
EnderNecro wrote:For the bass drop of the 3 wub gods, add this map
koth_wubwubwub_remix
Telomirin wrote:I think a lot of the time limits need to be redone, 30 minutes on the maps is rough and makes a lot of people quit.
HausOfJoel wrote:Maps i found that are beautimous
http://tf2.gamebanana.com/maps/184472
http://tf2.gamebanana.com/maps/185423
http://tf2.gamebanana.com/maps/185345
http://tf2.gamebanana.com/maps/184994
http://tf2.gamebanana.com/maps/184924
http://tf2.gamebanana.com/maps/184779
http://tf2.gamebanana.com/maps/184720
Zuul wrote:I like fort wars
Doctor Galaxy wrote:Hello everyone.
As due to the pinkmin meeting that we had a while ago, I've taken the liberty of hunting down some game modes that could be taken into consideration.
Randomizer!: https://forums.alliedmods.net/showthread.php?t=139069
This is the most updated variant of Randomizer that I found on AlliedModders. The author is still apparently active on updating it, judging on the last post of his.
TF2 x10! https://forums.alliedmods.net/showthread.php?t=249361
This was the easiest to find, as the mod has a steam group that keeps on getting updated.
Freak Fortress 2! https://forums.alliedmods.net/forumdisp ... =154?f=154
[insert something about this getting updates and whatnot here]Zuul wrote:I like fort wars
Fort Wars. https://forums.alliedmods.net/showthrea ... ?p=1340412
L0wsound wrote:12 pages worth of suggestions are great, but will any ever get implemented?
Someone needs to start a poll for what should actually get added/removed. That way whenever the CSn Overlords glance this way it'll be easier to figure out what needs to be done.
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