Killcam Messages are back (and round immunity improved)!

Problems with donator privileges, questions.

Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Sun Dec 05, 2010 4:07 am

Yes, I've reworked Killcam Messages and they now work for donators only! So you guys can feel all special and stuff.

How it works: You specify a message you want people to see when you kill them in the freezeframe. For example: "Whoops. Didn't see you there". You can then choose options for color and position.

The message stays on the server you saved it even if you disconnect. Since I finished it so late, I was unable to completely test it, but in theory it works, and perhaps with some tweaking it will be rolled out to the servers very soon.

In other news, I'll be setting up a plugin NuclearWatermelon helped make for round end immunity--it lets you rocket jump, and looks all fancy and stuff!
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Re: Killcam Messages are back (and round immunity improved)!

by squar3d » Wed Dec 15, 2010 1:00 am

This is probly a newb question, but how do we access these messages? Is it a command in the console? I've been too busy healing to notice any messages while playing that may have explained how. thanks
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Re: Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Wed Dec 15, 2010 1:14 am

!msg This is my message

Then you can choose some extra options.
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Re: Killcam Messages are back (and round immunity improved)!

by Toaster » Wed Dec 15, 2010 7:18 am

SWEE!-

oh wait nvm :roll:
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Re: Killcam Messages are back (and round immunity improved)!

by Zclipse » Wed Dec 15, 2010 8:42 am

Yay i can finally jump again at the end of the round
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Re: Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Sun Dec 19, 2010 4:43 pm

So killcam messages actually work for donators now :) They were broken due to some little issues with mah code.
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Re: Killcam Messages are back (and round immunity improved)!

by Argent » Fri Jan 07, 2011 1:21 pm

Does the message have to be set every time we start TF2, and is there a way to clear the message?
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Re: Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Fri Jan 07, 2011 5:58 pm

The messages are saved permanently on a per-server basis. !delmsg or !deletemsg works I think.
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Re: Killcam Messages are back (and round immunity improved)!

by Argent » Sun Jan 09, 2011 5:13 pm

Yay rocket jumping! Makes me sad when some enemy is hiding on a ledge above me and I can't rocket jump up to him on end of round
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Re: Killcam Messages are back (and round immunity improved)!

by squar3d » Sun Jan 09, 2011 10:12 pm

if two people are immune shouldn't they be able to battle to the (relative) death?
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Re: Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Mon Jan 10, 2011 5:11 am

The rocket jumping-allowable immunity isn't added yet, but one of the features we wanted was for immune people to be able to kill each other.

It's all Nuclear's fault. Slacker hasn't done nothin'. Blame him.
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Re: Killcam Messages are back (and round immunity improved)!

by NuclearWatermelon » Mon Jan 10, 2011 6:58 am

benny hill wrote:The rocket jumping-allowable immunity isn't added yet, but one of the features we wanted was for immune people to be able to kill each other.

It's all Nuclear's fault. Slacker hasn't done nothin'. Blame him.
But I gave you the plugin weeks ago. You told me you'd put it up yourself and that I shouldn't do it.
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Re: Killcam Messages are back (and round immunity improved)!

by squar3d » Mon Jan 10, 2011 9:08 am

watermelons are not to be trusted
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Re: Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Mon Jan 10, 2011 12:11 pm

No worries, no worries.
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Re: Killcam Messages are back (and round immunity improved)!

by NuclearWatermelon » Mon Jan 10, 2011 1:38 pm

I'm just confused, you want me to put it up?
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Re: Killcam Messages are back (and round immunity improved)!

by Vivi Hill » Tue Jan 11, 2011 4:35 am

I'll do it eventually.
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Re: Killcam Messages are back (and round immunity improved)!

by Maringue » Tue Jan 11, 2011 10:31 am

squar3d wrote:watermelons are not to be trusted

Where is Gallager when you need him?
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