saxton / ff2 disabled temporarily

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saxton / ff2 disabled temporarily

by fingerman » Thu Jul 11, 2013 7:07 am

I'm working on a fix because the update has broken some plugin interactions, it might be tf2items. Hopefully sometime later in the evening we can get things working again.
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Re: saxton / ff2 disabled temporarily

by Someone Special » Thu Jul 11, 2013 8:43 am

Thanks for the heads up!
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Re: saxton / ff2 disabled temporarily

by fingerman » Fri Jul 12, 2013 1:27 am

tf2items beta was available for the new update, seems to have fixed saxton/ff2 problems. I have re-enabled the plugins.
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Re: saxton / ff2 disabled temporarily

by fingerman » Fri Jul 12, 2013 2:18 pm

ff2 is disabled because it was not properly unloading itself between mods. This was causing the so called autobalance bug where a player would die and be switched automatically to the other team. If I can't get a new version working I will consider adding all of the ff2 hales to the old plugin. For now the old saxton is enabled.
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Re: saxton / ff2 disabled temporarily

by Knees of Justice » Fri Jul 12, 2013 6:04 pm

That's a shame, I hope you can get FF2 working again.
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Re: saxton / ff2 disabled temporarily

by megamoose » Fri Jul 12, 2013 8:07 pm

I haven't seen the Lime Flavored Dragon model while playing Saxton. Is it there and I'm oblivious or is it not there?
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Re: saxton / ff2 disabled temporarily

by fingerman » Fri Jul 12, 2013 11:33 pm

megamoose wrote:I haven't seen the Lime Flavored Dragon model while playing Saxton. Is it there and I'm oblivious or is it not there?


Saxton hale with the dragon has not changed.
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