Hatred wrote:i still think only pl whom donate should get this privaledge to encourage $ even from admins ...
Unless it's changed, I recall a time when my team steamroll'd on Turbine just because me and another donater both went defense engie when the limit is 1, and the other engie was able to build in the center (which I thought the 1 engie limit was supposed to prevent, 'cause it's annoying)Toaster wrote:Hatred wrote:i still think only pl whom donate should get this privaledge to encourage $ even from admins ...
I think thats already the case
Maringue wrote:I personally think it needs to not exist. The class limits we have really help to keep the game play moving smoothly and I think that messing with them upsets a very nice balance that we have struck in our servers.
This isn't a comp match, who cares as long as people are having fun? If two snipers is too many even without the donor classes limit why don't we just remove the ability to even play sniper on blue?Maringue wrote:The issue is that this could be an escalating problem. For spies and snipers, the limit is two for a reason. In fact, on a lot of maps, 2 snipers is already too many for the offensive team (I can't count the number of times my skilled team has lost because we had two snipers and two spies). So when you ad a third because a donator wants to play one of those classes, it make the problem even worse.
Freight sucks on pub servers to start with so meh. Not to mention while donors were able to switch I didn't ever see that happen while we could. The whole point of this thread was that non-donors were getting kicked off their classes which was a glitch, not that we have a problem with there being too many engies or spiesThe engie limit is even more important. Ever played freight on a sever with no class limits? It turns into an engie turtle fest and is about as fun as watching old people fuck. But because we have an engie limit of 1, the map flows back and forth and is actually fun to play. Secondly, what if only one team has a donator. Then you could have 2 engies vs. 1 on a map like freight that would be TOTALLY unbalanced.
Its not like we're giving donors admin or anything, and its not like its going to effect the non donors. As for the rest, all I have to say is it really the end of the world if we have 3 spies, or 2 engies or 12 demomen, or 9 engies with minis, or a full team of battle medics ect?Our policy has always bee crafted so that donator benefits do not confer in game benefits (end round immunity doesn't affect the outcome). Basically no pay to play. We don't want non-donators to be second class citizens and we want people to donate because they like how we run a tight ship and want to support our efforts, not so they can do as they please. Also, we don't want people donating just so they can join as the extra spy/sniper/engie. That not the kind of member we want. I've seen more than one person join a team, see that the one class they play is full, then switch teams as fast as they can so they can be a spy. Would it be the end of the world to play one of the other 8 classes?
Way to dodge the pointMaringue wrote:>On offense one skilled sniper is good for the team. 3 snipers leave the team without enough people to push the cart/cap the point.
Oh plz you're inflating a non existing problem on the CSn server. Matter of fact last night Fingermen was testing out some plug-ins to fix the problem where people were getting kicked off classes due to donors and ended up playing without any class limits for a few hrs and didn't run into any problems really. Sure it may happen every now and then but its generally rare and only happens once in a blue moon like 30mins sudden death matches>Have you ever asked why it sucks on pubs servers? It's because most don't have class limits and everyone piles onto engie or other support classes and no one goes anywhere. We do have a problem with too many spies and snipers. Have you ever watched the start of a round? It's like a god damned race to see who can get to the spy and sniper slots first.
No the problem is we have too many try hards who bitch non-stop unless they have a perfectly balanced team who cant sit back and enjoy a round for what it is.I personally think we already have too many regs who only play one class, be it spy or sniper, and won't play anything else
And yet it doesn't happen with the donor class limits, so you have nothing to worry about>It's not the end of the world, but the sever would start to suck balls if we let stuff like that happen a lot. The reason we get a lot of people coming here is because we make rules that keep the game competitive for both teams, which make it fun for everyone. Servers with no class limits are generally HORRIBLE, so that is why I don't think we should let anyone get around those limits. If you can't play spy for 10 minutes, suck it up and play another class for a bit. It won't be the end of the world...
How? When has anyone complained about it for screwing with the balance?Yes, while this started as a complaint that people were getting kicked because of the mod, I chose to point out that it was causing a disruption in the very delicate balance that we have struck on these servers. When you start messing with that the whole system goes down.
Maringue wrote:I personally think we already have too many regs who only play one class, be it spy or sniper, and won't play anything else.
Maringue wrote:Dude, I don't mind if you play a class you enjoy, but sometimes you need to switch to another class for the sake of the team, you know, that pesky word in front of Fortress.
I'm an admin, so it's my job to be constantly obsessing about things like team balance so that people like you can sit back and have fun. You may personally think the game is fun when it's not going anywhere and you can just run around backstabbing people, but the majority of the players here like the game to go somewhere. The most fun games are those rounds where the last 3 minutes is an epic battle to get that cart to move the last 10% of the distance. Can Red hold? Can Blue get a rush through? Will there be a massive battle that allows a scout or spy to sneak around and cap? Those are the rounds that I personally play for, so I work to make them as frequent as possible.
GoDM1N wrote:Role Selection *
Rank Role Joined % Ratio Kills Deaths K:D
1 Soldier 162 times 25.71% 1,405 745 1.89
2 Demo Man 137 times 21.75% 890 533 1.67
3 Spy 110 times 17.46% 1,414 777 1.82
4 Medic 56 times 8.89% 40 214 0.19
5 Heavy 48 times 7.62% 327 112 2.92
6 Sniper 36 times 5.71% 126 89 1.42
7 Pyro 31 times 4.92% 108 71 1.52
8 Engineer 28 times 4.44% 74 85 0.87
9 Scout 22 times 3.49% 41 51 0.80
The point is I don't always play spy, so don't say I only play spy. I also generally would just play something else, but seeing how we have this awesome plug-in that doesn't effect the game why not allow our donors to simply play whatever they want. Only reason I got so up in arms about it is because you said it shouldn't exist with out valid reasonMaringue wrote:So what's the problem dude? If spy is full just play another class.
Edit: Godmin, I'm not trying to piss on your party, but I'm just trying to bring up something that has a chance of hurting our overall gameplay in the long run. What if we switched this benefit out for some sort of bonus during contests for donors only? Since free shit is being given out, donators would get a some sort of slight advantage during the contest. I love giving donators benefits, I just want to keep the awesomeness we've got going as far as gameplay is concerned.
Our policy has always bee crafted so that donator benefits do not confer in game benefits (end round immunity doesn't affect the outcome).
benny hill wrote:Well we are against turning it into a 36 man spam fest, that's why we stay at 26 slots (26 slots isn't a spam fest).
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