L0wsound wrote:https://robertsspaceindustries.com/community/citizen-spotlight/1809-Star-Citizen-Inspired-Fictional-Posters
Damn these look awesome. So many colours!
Lia_Rein wrote:Pfft, what nerds
Lia_Rein wrote:Pfft, what nerds
Balubish wrote:
OFFICER - MANAGE MEMBERS, RANKS & ROLES - Needed
RECRUITMENT - MANAGE APPLICANTS - Needed
MARKETING - MANAGE BRANDING - Needed (I can take this one if not anyone of you guys want it.)
Note: doesnt matter if we have several ppl doing the same thing, but we need atleast one on each.
Balubish wrote:Talking about nerdy stuff. Example rules on launch... Discuss
Sorry I see now I speal like siht.
yasha wrote:Balubish, if you need any help organizing the financial, industrial, and/or accounting structure of your star citizen organization, I'd be happy to assist you. My qualifications include a university degree in economics, so any game with a virtual economy as detailed as star citizen intends to have is always interesting to me. I'd just have to read up on things first though.
flufffage wrote:Balubish wrote:
OFFICER - MANAGE MEMBERS, RANKS & ROLES - Needed
RECRUITMENT - MANAGE APPLICANTS - Needed
MARKETING - MANAGE BRANDING - Needed (I can take this one if not anyone of you guys want it.)
Note: doesnt matter if we have several ppl doing the same thing, but we need atleast one on each.
bird can do all this
bird is much amazing bird
bird gods pls and thank
(another haiku from bird)
flufffage wrote:yarrrrsha and i were talking and if we do this
like we're getting huuuuuuuuuuuuuuuge firefly feels
so like who is our Malcolm Reynolds: captain? they've gotta be an all-around badass
our Kaylee has to be a good mechanic
Simon: doctor
Wash: pilot
Jayne: muscle
Shepherd Book: moral compass
River: designated crazy person? can anyone actually talk to machines? cuz that'd be pretty cool if yaknowhatimean
i mean i'd obviously be Inara cuz im too pretty and i do my own thing but get you lot out of trouble and i'd be like marketing and set things up gosh Inara is so awesome
Boehner wrote:Kinda silly to make plans when literally nobody really knows what the Persistent universe is going to be like.
Boehner wrote:I'm not saying that, but a lot of those mechanics are defined in really, really broad terms. I have no idea how industrial and such is going to work.
Balubish wrote:Boehner wrote:I'm not saying that, but a lot of those mechanics are defined in really, really broad terms. I have no idea how industrial and such is going to work.
Same, there is a lot of stuff to be setup, how much you earn and all that. Still I dont think its bad to a startup ideas how the org should work.
UncleTestes wrote:I didn't wanna play this game till you guys got involved and made it sound so great
fuck work and school man
UncleTestes wrote:I made an account and from what I understand, $45.00 gets you in the game right, with one ship? but somehow so will $15,000
UncleTestes wrote:I made an account and from what I understand, $45.00 gets you in the game right, with one ship? but somehow so will $15,000
Balubish wrote:__
L0wsound wrote:Balubish wrote:
They're doing a really good job of documenting their progress!
Balubish wrote:L0wsound wrote:Balubish wrote:
They're doing a really good job of documenting their progress!
Yeah they are, thats why I have had such hope for this game all along. All haters that dont follow it have no idea and still smack talk it like they know.
And they have always been providing everything they do wich make us backers feel appretiated and they listen to our feedback aswell.
Boehner wrote:No offense, but I find it hilarious that it took CIG months and months to admit the star marine module wasn't "2 weeks away", but in fact entirely scrapped/rolled into the multicrew stuff. CIG shows a lot of assets and preliminary ship designwork off, but I would hesitate to call them open, at least compared to other crowdfunded studios. I feel that a lot of the "shows" they put on are mostly just marketting the newest/biggest ships to buy, so I might be a bit biased here.
To be fair though, Bethesda wasn't even remotely open about Fallout 4, to the point of not letting reviewers release reviews until the day of, and it ended up being a GOTY competitor, so who knows.
Balubish wrote:Main rule of real life, dont get jelous of other ppl having good ideas and make money out of them.
flufffage wrote:Balubish wrote:Main rule of real life, dont get jelous of other ppl having good ideas and make money out of them.
i thought the main rule of life was to avoid dying
but ok
sure
dont be jelly
although, my motto is "lower your expectations" so...
flufffage wrote:Bro calm down I wasn't saying be scared of dying, just avoid it. You know, staying alive? Cuz its a pun? First rule of life is to be alive? Don't go crazy cynical on me, it's fine.
In light of recent events, lets not speak of death. Back to your regularly scheduled programming... you're all nerds.
yasha wrote:For those serious about the economic aspects of star citizen, read this https://www.princeton.edu/~pkrugman/interstellar.pdf
yasha wrote:For those serious about the economic aspects of star citizen, read this https://www.princeton.edu/~pkrugman/interstellar.pdf
Rumors wrote:Future new ship bae:
Starfarer: Transport/Hauling ship that can self-refine and store fuel while flying.
A giant steel elephant on skis
Rumors wrote:plenty of fuel tanks for all your space exploring needs
Doesn't come with a trucker hat sadly...
Hooked wrote:As someone who has preordered but hasn't been following the status of the game, where is it at the moment? Is it pretty much just the dog-fighting module still?
Hooked wrote:As someone who has preordered but hasn't been following the status of the game, where is it at the moment? Is it pretty much just the dog-fighting module still?
Galactic Toast wrote:Of the 2 45$ ships, which one would you recommend
Rumors wrote:I personally prefer the Mustang. Its pretty fast and maneuverable and the gatling gun makes it a good offensive ship for dog fighting at mid to close range.
Rumors wrote:We've created what is the bare bones of our Star Citizen organization.
As further updates and information comes out we will tweak the specifics of ranks and donating as need be.
If you are already in the Star Citizen alpha or some time down the line consider joining the Star Citizen alpha test, feel free to look up our Organization and join!
Balubish has typed up the general info of our Org here:
http://steamcommunity.com/groups/SCCSn/discussions/0/368542844478273966/
Star Citizen ORG Page
I'm in the process of creating the logos, icons, banners, branding, etc. at the moment so the page will slowly change over the next few days.
L0wsound wrote:That sounds pretty frustrating.
I'll be honest, the only time I've played SC was with you last year.
I don't think I'll enjoy it on my current machine, with low fps/video settings
Galactic Toast wrote:We need a Capital ship, with a super large hangar for our fleet.
UncleTestes wrote:help an organ out
is it a minimum $45 to play
UncleTestes wrote:god dang balby I didn't mean help me pay for it, I got a state job. 'preciate it though.
what I meant was there's a buncha game packages that go from $45 to $15,000. do I need one of those $45 packages to play the game?
Galactic Toast wrote:I think the biggest thing spectrum has going for it is the ability to chat to players in game from the browser. Whether or not it's implemented cleanly will determine if its used over teamspeak or discord.
1#Scrub wrote:
Lia_Rein wrote:18:28 - SGT Star(scrub): its not nice to ruin other peoples threads
-Real-PeopledMage wrote:I've never been familiar with Star Citizen before, but I sure do like open world exploration that's modern tech. Anyway how I shall get started in this group?
Galactic Toast wrote:I still cant run it, need graphics card upgrade
Galactic Toast wrote:3.0 is live! still buggy and slow.
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