CSn Pathfinder Campaign

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CSn Pathfinder Campaign

by Thret » Mon Feb 25, 2013 4:33 pm

General Info:
So here's the post for the virtual pathfinder game for everyone. I'm not entirely sure how everything will work out so we'll cross some of those bridges when we come to them. Here's the Pathfinder SRD. It has all of the books and such online and there are plenty of apps out there that have lots of information. Please avoid 3rd party publishers (Anything not made by Paizo) for now. This is the character sheet. I'm not sure on the virtual tabletop yet; If anyone has some information on one then that would be a great help. For dice, you can either use your regular dice or a dice rolling program. I'm not gonna be picky about that since we're doing this on the internet. I see us using Tinychat or Skype in conjunction with Mumble if need be.

Currently the players are:
Thret: DM
Ori: Du Celeb the Tiefling Rogue (Knifemaster)
Marshall: Seakus the Dwarf
Beartato: Nahid al-Rhukan the Tiefling Sorcerer
Dragnwing: Human Rogue
LegendarySurgeon: Robert "Miner Boy" Doppelbergarbeiter the Human Fighter
Rologton: Erebas Mactavion the Human Cleric
Dunn: Human Samurai
Marni: Ezerit the Tiefling Fighter (Weapon Master)


Character Creation:
I'll have you guys start at level 3. I'll say no gunslingers. If anyone needs help making a character feel free to ask. You guys will have 1500 gold to buy stuff for your character but any remaining will be lost when we begin the campaign.

For abilities roll 4d6 and subtract the lowest die unless it is a 1. For example: I roll my 4d6 and get 6,4,3,3. For that roll my score would be a 13 since I pulled out one of the 3s. For my next roll I get 6,6,3,1. This score would be 16 since the lowest die was a 1 I added it in. You will need 6 of these scores to assign as you please to each individual ability stat. I would like copies of your character sheets if at all possible.

Character concept is important to me so a little blurb in an email or a PM about your character's history, goals, affiliations, etc. would be fantastic.

Setting:
The continent you guys are starting on is called Lereem. There are three major nations on Lereem: Tiros, Rhuk, and Lyra. Guns and basic steam technology are very new, very rare, and very expensive. Only the richest nations/individuals would be capable of employing these things.

Tiros
Capital: Laplace

Roughly in the middle of Lereem. The nation lies on a series of plains with some wooded areas to the South and some steppes in the North. There are two major ports. Tiros has rapidly expanded their borders over the past decade or so. To the South they recently have taken over a dense old growth forest named Mirent. Tiros has also attempted to place a puppet government in The Narrows. To the North Tiros is attempting to gather resources from the mineral rich Rimefang Mountains. Rumours abound of a mysterious race of monsters attempting to push back against these invaders from the South. Tiros has expanded their military to an almost unbelievable size and every citizen must complete a mandatory 4 year military service upon adulthood. Tirosi citizens are traditionally very xenophobic but can be accepting if those in question prove their loyalty. Something often easier said than done.

Rhuk
Capital: Stonespire

Rhuk is a mountainous nation that lies in the Skyclaw Mountains to the South of Mirent and Lyra. Because of Rhuk's isolation from the rest of the world they are a very independent people. Rhukan government has each mountain village and valley town essentially living on their own; Stonespire has very little control over what individual villages and tribes do but rather works to guide the outlook and overall goals of Rhuk as a whole. Once per year all of the village leaders and chieftains gather in Stonespire to determine if each village is getting the resources they need and who should get any surplus. In times of emergency the king can request the aid of each chieftain to come help their brethren. While not spurned very often, no village is required to respond to such an emergency.

Lyra
Capital: Lyr

Lyra was founded several hundred years after Tiros by a group of humans from a Tirosi city attempting to establish trade routes among the islands in the Bite (The bite is the large bay to the East of Tiros and Mirent). After making friends with the Orks inhabiting the islands these Humans split from Tiros establishing a nation built and run on trade and mercantilism. Lyra is governed by a council of both Orks and Humans. Because of Lyra's strong mercantile traditions they are by far the most open minded peoples' on Lereem. Lyra is also the richest nation in the known world.

The Narrows
The Narrows is a large swampy region to the West of Rhuk and South of Tiros. Life in the Narrows is very much "Survival of the Fittest" and so the people living there do not live very long or very well. Until recently there had not been any sort of organized government in The Narrows for thousands of years. The Narrows is inhabited primarily by tribes of halflings that never consist of more than a couple families living together in the swamp. Families and towns of Gargoyles also inhabit the Northern ends of the swamps. Modern maps only mark two "cities" in the region. Mu'ran in the East and Seaspit Port at the edge of the delta to the West.

Rhub'A'Hal Desert
The Rhub'A'Hal is a large expanse of desert on the Southern edge of Lereem. Many attempts to place civilization have been made but so far none have succeeded. The desert is largely unexplored but it is known that there is a race of nomads that wander the sands.

Winter's End and the Rimefang Mountains
Winter's End is a frigid region cutoff from the world by the glaciers and peaks of the Rimefangs. The Rimefangs are known to be dense with valuable gems and minerals but the harsh conditions of the area have prevented all but two towns to flourish. Both of these towns are Tirosi. There is Hardholm to the East in a forested area filled with the strongest lumber seen on Lereem. The second is Coldstone Quarry at the base of the Rimefangs. Coldstone is a mining boomtown that is terrorized at night by some unknown threat.

Skirav
Skirav is a large island North of The Bite. Skirav is rumoured to be cursed and nobody has survived a landing on the island. Anyone who departs for Skirav is assumed to be a dead man as none have ever returned. Surprisingly, Tieflings claim to hail from Skirav though most others shrug this claim off as nonsense.

Playable Races:

Humans
Humans are a common sight throughout Lereem. Their dispositions and beliefs are as diverse as any race could get.

For rolling a human character, just use the rules as presented in the PathfinderSRD for racials and such.

Dwarves
Dwarves hail from the Skyclaw Mountains and, thus, Rhuk. Dwarves are a hardy people that tend to be bound by tradition.

For rolling a Dwarf character, just use the rules as presented in the PathfinderSRD.

Gnomes
Gnomes are a race tied the the Fey, an otherworldly plane that lies overlapping, but separate from the Material Plane. Because of their Outsider nature, Gnomes on Lereem live in a state of diaspora

For rolling a Gnome, just use the rules as presented in the Pathfinder SRD.

Tieflings
Tieflings are a race tied to the elements that fuel the magic of the world. Because of this Tieflings can seem unsettling to the other races of Lereem. Tieflings, just like Gnomes, live in a state of diaspora but strive to mend their state in the world.

Rolling a Tiefling: Upon character creation choose one of the four elements: Earth, Air, Fire, or Water. All of your racials will refer to this element. Your disposition as a character may be warped by the nature of your chosen element. (Possibly a cool RP point for you character)

Tiefling
Native Outsider
Size: Medium
Base Speed: 30ft
Ability Mods: +2 Dex, +2 Int, -2Cha
Languages: Common, and their associated elemental language. Can learn any non secretive language.
Elemental Immunity: You are immune to the energy of your associated elemental type. Acid(Earth), Lightning(Air), Cold(Water), & Fire(Fire).
Elemental Affinity: If a member of the race is a sorcerer with the elemental bloodline corresponding to the elemental plane it has ties to (i.e., air, earth, fire, or water), it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, a member of this race able to cast domain spells that correspond to the elemental plane the race has ties to casts its domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
Breath Weapon: You have a breath weapon that deals 2d6 damage of your associated elemental type. This weapon can be used once per day. On character creation choose for your weapon to be either a 15' cone or a 20' line.

Ogre
Ogres are a large race of humanoids that can be quick to anger but are very devoted to their individual causes.

Ogre
Humanoid (Giant)
Size: Large (Being large comes with it's own pros and cons. You might want to look this up on the SRD.)
Base Speed: 40ft
Ability Mods: +2 Str, +2 Con, -2 Int
Cornered Fury: Whenever a member of this race is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.


Ork
Orks are a superstitious race of seafarers with a fascination with machinery. Orks are much more intelligent than they seem. They come from the many islands that dot The Bite and thus have obvious ties to the water such as vestigial gills and webbed feet. Because of their trading and mercantile roots, most modern Orks have a knack for easily learning new languages.

Ork
Monstrous Humanoid
Size: Medium
Base Speed: 30ft; Swim speed: 30ft
Ability Mods: +2 Con, +2 Cha, -2 Wis
Master Tinker: Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.
Gift of Tongues: Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Focused Study: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat.


Gargoyle
Gargoyles are a vindictive race of people that originate in the swamps of the northern Narrows. Gargoyles, while not made of stone, have a rough, stonelike skin that allows them to look like a statue while standing still. Their nocturnal natures make most other races fear them.

Gargoyle
Monstrous Humanoid
Size: Medium
Base Speed: 30ft
Ability Mods: +2 Dex, +2 Str, -2 Cha
Gliding Wings: Members of this race take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls.
Nocturnal: Gain a +2 racial bonus on Perception and Stealth checks in dim light or darkness.
Mist Child: Whenever a member of this race has concealment or total concealment, the miss chance of attacks against her increases by 5%.


Goblin
Goblins originate from the Skyclaws as well. They are much more common than the other races, almost up there with humanity. Goblins are generally smart and dexterous but physically weak. It is not uncommon to see a Goblin as an advisor in the regions where they are accepted.

Goblin
Monstrous Humanoid
Size: Small
Base Speed: 30ft
Ability Mods: +3 Dex, +1 Int, -2 Cha
Stealthy: Goblins gain a +4 bonus to Perception and Stealth checks.



There are a few more races that i've lost the cards for. I'm also trying to get a map up. If anyone has any questions then feel free to ask.
Last edited by Thret on Wed Mar 13, 2013 5:49 pm, edited 24 times in total.
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Re: CSn Pathfinder Campaign

by Thret » Mon Feb 25, 2013 4:34 pm

The Map:

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Last edited by Thret on Tue Feb 26, 2013 7:03 pm, edited 1 time in total.
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Re: CSn Pathfinder Campaign

by Thret » Mon Feb 25, 2013 4:36 pm

Reserved.
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Re: CSn Pathfinder Campaign

by Rologton » Mon Feb 25, 2013 4:49 pm

SWEET!

I'll either play Rogue or Druid. If somebody really wants to play either one, I'll take the other. I'm really experienced with each.

Also, I'd like to add that I'm a fan of actually roleplaying, not min/maxing for combat. So basically, if I play Rogue I'll be focusing more on skills and utility than maximizing my damage output for combat. Granted, Druid is hella easy to min/max, just get Augmented Summoning and Natural Spell and everything else is just icing on the deliciously OP cake...
Last edited by Rologton on Mon Feb 25, 2013 5:11 pm, edited 1 time in total.
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Re: CSn Pathfinder Campaign

by Newport » Mon Feb 25, 2013 5:08 pm

I wanna be a pirate, i'm a rubber man.
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Re: CSn Pathfinder Campaign

by Fencerboy » Mon Feb 25, 2013 5:22 pm

I'm a ladybug
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Re: CSn Pathfinder Campaign

by tehOriman » Mon Feb 25, 2013 5:22 pm

I've already theorycrafted a stealth rogue, so that's all me.
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Re: CSn Pathfinder Campaign

by Rologton » Mon Feb 25, 2013 9:00 pm

tehOriman wrote:I've already theorycrafted a stealth rogue, so that's all me.

Right on, Druid it is.

Time to become a god...
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Re: CSn Pathfinder Campaign

by Drawed » Mon Feb 25, 2013 10:44 pm

I'm a Bear.
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Re: CSn Pathfinder Campaign

by Newport » Mon Feb 25, 2013 11:03 pm

what am I even doing?
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Re: CSn Pathfinder Campaign

by Thret » Mon Feb 25, 2013 11:42 pm

Dunn, for now think of a character concept. Like an Ork pirate that sails around Lyra plundering weaker settlements and trading with the strong ones. He always tries to stay one step ahead of the guards. Or a Human frontiersman that has lived alone in the wilderness most of her life. She wants to be bedazzled by the wonders of civilization! Stuff like that. Tomorrow I can help you flesh it out and put it on paper. Oh! Don't forget to print a character sheet.
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Re: CSn Pathfinder Campaign

by Newport » Mon Feb 25, 2013 11:53 pm

hehe bedazzled. alright but I want to be a samurai and also I don't own a scanner.
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Re: CSn Pathfinder Campaign

by LegendarySurgeon » Tue Feb 26, 2013 10:54 am

Robert "Miner Boy" Doppelbergarbeiter

Born and raised in the small town of Coldstone Quarry, Bob lived and breathed the mines of the Rimefang all his life. And he hated them. He dreamed day in and day out of seeking adventure, but the roads were dangerous and passage inland was costly; both in lives and coin. Literate by the grace of his mother's teaching, Bob read all he could find in his small mining village which led him to discover that legally he was not only allowed but required to take a four year leave of military service. So for two years every time a military escort arrived Bob would plead with them to allow him to do his duty to his country and join the military and time and again the soldiers laughed in his face. For years the miners of Coldstone Quarry had been ignored for military service. In a country where every man must serve, who would choose the mines?

In his twentieth year a minor [political figure] (noble? mayor? What sort of government does Tiros have?) happened to visit the Quarry, and this proved to be Bob's salvation. Bob confronted the noble, demanding to be accepted for military service, and not knowing any better the [political figure] happily obliged. And so it was the Bob left Coldstone Quarry and joined the military.

In the military Robert was relentlessly mocked, the only Miner out of Coldstone Quarry to join in recent memory. In the practice yards every other man was given his choice of sword or mace or axe with which to train, but Bob had only two choices: the light pick, and the heavy. Fuming in anger Bob took both, and clumsily fought with a pick in each hand, training long into the nights to master his chosen, admittedly awkward, fighting style: focusing on disarming his opponents rather than beating them down with his clumsy hooked weapons. Though he never outgrew his nickname as the "Miner Boy", he earned a new name for himself: Doppelbergarbeiter, the double miner.

Four years later and Bob has finished his tour of military service. Free of the mines and the military he has turned his sights on a life of adventure and the chance to finally live life as a free man.

Rolls: (4d6)
6,3,3,1 = 12
5,5,4,2 = 14
5,4,1,1 = 10
6,6,3,2 = 15
3,3,2,1 = 8
6,1,1,1 = 8

Rolls: (1d10)
6
6

HP: 22 (10+6+6)

Str 14 (12 + 2 racial)
Dex 15
Con 10
Int 14
Wis 8
Cha 8

Human Fighter 3

Heavy Pick +6 (1d6+3) 20/x4 - wielding one pick two-handed

Heavy Pick and Light Pick +4/+4 (1d6+2 / 1d4+2) 20/x4, 20/x4

Break Guard +6 to disarm, +4 (1d4+2) 20/x4 - attack only if successful on disarm

Feats:
Lv.1 - Two-weapon fighting
Human Bonus - Weapon Focus (Picks)
Lv. 1 Ftr Bonus - Combat Expertise
Lv. 2 Ftr Bonus - Improved Disarm
Lv. 3 - Break Guard
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Re: CSn Pathfinder Campaign

by Rologton » Tue Feb 26, 2013 2:21 pm

I found a pretty great PDF Character sheet where you can change names and values and what not and keep it all online. I figured it would be good to use and then upload onto here so that we can all see each other's characters in full detail. I hope it helps.

I'll be rolling my character tonight, after my last class.
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Re: CSn Pathfinder Campaign

by Thret » Tue Feb 26, 2013 3:31 pm

Surgeon, before you allocate all of your ability scores your rolls are actually: 13, 14, 11, 15, 9, 9. I love the backstory too!

As far as government in Tiros goes, think Rome under Cesar or Nero crossed with Germany under Hitler. Which I guess just means Rome under Cesar and Nero. They are a republic but the republic is led by a single commander who decides where the country should go, what the priorities are, etc. The Republic Commander is voted on by the people but serves until death. Tiros has a very strong idea of what proper magic is and what proper people should do and such. Each town does have a mayor to establish administration, collect taxes, keep the peace but this mayor works very closely with the central government in Laplace to make sure nobody gets out of line. If you fall outside of these proper ideals then at best you would be snubbed, at worst murdered.
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Re: CSn Pathfinder Campaign

by Thret » Tue Feb 26, 2013 3:32 pm

Rolo, feel free to use whichever character sheet you wish. I'd just like a copy to keep for story purposes and so I know how hard to make encounters and such.
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Re: CSn Pathfinder Campaign

by megamoose » Tue Feb 26, 2013 5:38 pm

Ranger

I am Fluttershy. I like friendship and animals and attacking from afar. LOVE ME OR I WILL KILL YOU!

Rolls: (4d6)
5,3,4,1 = 13
2,6,1,4 = 13
3,1,6,5 = 15
2,4,5,2 = 11
2,5,6,5 = 16
2,2,1,6 = 11

Now what?
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Re: CSn Pathfinder Campaign

by Rologton » Tue Feb 26, 2013 6:16 pm

Just to be consistent and to have it on record:

5 4 2 6 = 15
2 1 5 2 = 10
3 5 5 2 = 13
3 4 6 1 = 14
6 4 5 1 = 16
2 5 5 6 = 16

Pretty strong. Is this acceptable? I will be going with a Half-Elf Druid.
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Re: CSn Pathfinder Campaign

by Newport » Tue Feb 26, 2013 6:24 pm

how2roll.
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Re: CSn Pathfinder Campaign

by Thret » Tue Feb 26, 2013 6:25 pm

Those stats are acceptable Rolo. Half Elves and Elves are not playable in this world however. Elves are seen as savages that are confined to Mirent. Elves don't interact well with other races here.
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Re: CSn Pathfinder Campaign

by Beartato » Tue Feb 26, 2013 6:31 pm

We sharing our rolls? Will do.

6 5 5 3 = 16
6 4 3 3 = 13
5 4 2 1 = 12
6 4 2 1 = 13
6 1 1 1 = 9
6 4 4 1 = 15
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Re: CSn Pathfinder Campaign

by Thret » Tue Feb 26, 2013 7:37 pm

Dunn, print off a character sheet and find some six sided dice or a dice rolling program. Then come talk to me.
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Re: CSn Pathfinder Campaign

by Rologton » Tue Feb 26, 2013 7:58 pm

Thret wrote:Those stats are acceptable Rolo. Half Elves and Elves are not playable in this world however. Elves are seen as savages that are confined to Mirent. Elves don't interact well with other races here.

OK, Human Druid then.

Adjusting accordingly.
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Re: CSn Pathfinder Campaign

by Thret » Tue Feb 26, 2013 8:08 pm

Sounds good!

Also, I've placed the map up in the post too.
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Re: CSn Pathfinder Campaign

by LegendarySurgeon » Tue Feb 26, 2013 9:11 pm

Thret wrote:Surgeon, before you allocate all of your ability scores your rolls are actually: 13, 14, 11, 15, 9, 9. I love the backstory too!

As far as government in Tiros goes, think Rome under Cesar or Nero crossed with Germany under Hitler. Which I guess just means Rome under Cesar and Nero. They are a republic but the republic is led by a single commander who decides where the country should go, what the priorities are, etc. The Republic Commander is voted on by the people but serves until death. Tiros has a very strong idea of what proper magic is and what proper people should do and such. Each town does have a mayor to establish administration, collect taxes, keep the peace but this mayor works very closely with the central government in Laplace to make sure nobody gets out of line. If you fall outside of these proper ideals then at best you would be snubbed, at worst murdered.


Oooh, I missed your, keep lowest if 1, that's quite handy, since I need 15 dex and 13 int for my strength based character. New stats:

6,3,3,1 = 13
5,5,4,2 = 14
5,4,1,1 = 11
6,6,3,2 = 15
3,3,2,1 = 9
6,1,1,1 = 9

Str 16 (14 + 2 racial)
Dex 15
Con 10
Int 13
Wis 9
Cha 9

which increases all my to hits by +1, gives me 6 fewer skill points (which I haven't spent yet), and -1 to all int related skills; I'll try to fill out the rest of a character sheet later. I'll probably trip over the small differences between Pathfinder and D&D 3.5, but most of this seems the same so I'll take it like a fish to slightly oily water.
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Re: CSn Pathfinder Campaign

by Thret » Wed Feb 27, 2013 4:48 pm

We still need to know when people are available to play!
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Re: CSn Pathfinder Campaign

by Beartato » Wed Feb 27, 2013 7:17 pm

Nahid al-Rhukan
Terran Tiefling
Shaitan Sorceress

I was born to my mother in a small Rhukan village near Stonespire in the Skyclaw Mountains. I have never met my father. My mother faced ridicule and disdain when her village found out that she was giving birth to a tiefling and ended up forcing her out. A man named Enebish followed my mother as she was cast out. He followed her not out of pity, but because he saw the vulnerable position she was in. He was a coward who manipulated and abused the few he could. He bore my mother a human son, my brother Sunnat.

We wondered through the Skyclaw Mountains for years, unable to find a place that would allow us to call it home. We eventually settled on the border of the Rhub'A'Hal Desert to the west of Boulder Bulge. I was forced by my father to travel into the caves of the desert to use my earthen spells to mine and extract valuable minerals and ores. We lived off of my work. My brother was allowed an easy existence, spending most of his time studying indoors. I was made to withstand the elements for all but a few hours a week that I could sneak into the house when Enebish and Sunnat would go into the city to barter away the minerals for food and supplies. My mother would cry embracing me during those few hours. When the two returned from the city, I would be evicted from the house by Enebish, yelling out angrily about his "curse of a step-daughter."

One week Enebish and Sunnat returned from the city with a third person. This girl had taken an interest in Sunnat and Enebish granted him permission to bring her home for the week. Enebish locked me in the basement for that entire week and told me not to disgrace my brother for once. When the girl was returned to the city, Enebish finally let me out. I yelled at him, infuriated. He escalated it, striking me across the face for speaking to him in such a manner. I lost it. Without thinking, I spit acid in Enebish's face, immediately causing severe damage, his flesh oozing. I fled.

I became a vagrant after that. I performed petty crimes to keep fed as I wandered the countryside. Eventually I settled on a location in The Narrows, just off the southern bank of the [something lake]. I again took to mining and mineral extraction as a way to support myself, this time in swampy caverns. I would periodically barter in Seaspit Port with these materials. I eventually developed ties in the port city that led me to mercenary work, which I have been doing for the last thirty years of my life. I have sought the life of adventure for the money, the escape, the excitement, and the minuscule opportunity that it will lead me to my father. I consider him the root of all my misfortune. I intend to pay back the misfortune to him a hundredfold, and then look for and return to my mother, asking for forgiveness and offering her this act of catharsis for the both of us.
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Re: CSn Pathfinder Campaign

by Thret » Wed Feb 27, 2013 10:37 pm

Here's a link for times. The best times for me to play are what I posted. If none of those times work just say so.
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Re: CSn Pathfinder Campaign

by Beartato » Wed Feb 27, 2013 11:24 pm

Please take note that those times are in CST.
I got tired of looking at Drawed's face.
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Re: CSn Pathfinder Campaign

by Thret » Thu Feb 28, 2013 12:07 am

Yes. However, at the top of the page you can change it to whichever timezone you're in and it converts it.
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Re: CSn Pathfinder Campaign

by Newport » Thu Feb 28, 2013 12:17 am

I'm going to skip that time thing because i'm free all the time.
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"Ruler Zig Zag, Zig-Allah jam is fatal, Quick to stick my Wu-Tang sword right through ya navel"
"You can see the weakness of a man right through his iris, Un-loyal snakes get thrown in boilin lakes"
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Re: CSn Pathfinder Campaign

by Thret » Thu Feb 28, 2013 8:02 am

Fair enough. Haha.

Oh! Also, I had planned on that on Sunday going until 9 or 10. It just doesn't let me go that far.
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Re: CSn Pathfinder Campaign

by Thret » Fri Mar 01, 2013 2:49 pm

Here's the link for the VT we're gonna use. You have to make an account but this one seems to have everything we need and it's also a microtransaction VT if we want to trick things out a bit.
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Re: CSn Pathfinder Campaign

by Rologton » Fri Mar 01, 2013 4:08 pm

That tabletop is pretty sweet!

I'm sorry I still haven't made up my character's back story yet, it's just that I have training this weekend and it's been pretty hectic preparing for it. I'll have one written out by Monday.
I play Scout and Medic a lot.

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Re: CSn Pathfinder Campaign

by Thret » Fri Mar 01, 2013 5:22 pm

No worries. We won't be starting until next week.
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Re: CSn Pathfinder Campaign

by Thret » Sun Mar 03, 2013 6:37 pm

Just so everyone is on the same page; we're gonna be starting on Sunday March 10th at 6PM CST
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Re: CSn Pathfinder Campaign

by tehOriman » Sun Mar 03, 2013 10:14 pm

Thret wrote:Just so everyone is on the same page; we're gonna be starting on Sunday March 10th at 7PM EST

FTFY
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Re: CSn Pathfinder Campaign

by Beartato » Mon Mar 04, 2013 12:03 am

tehOriman wrote:
Thret wrote:Just so everyone is on the same page; we're gonna be starting on Sunday March 10th at 7PM EDT

FTFY

FTFY.

(Don't forget that daylight savings begins next Sunday.)
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Re: CSn Pathfinder Campaign

by Newport » Tue Mar 05, 2013 8:25 pm

Mama, just killed a man
Put a sword against his head
sliced through, now he's dead
Mama, life had just begun
But now I've gone and thrown it all away

Too late, my time has come
Sends shivers down my spine
Body's aching all the time
Goodbye everybody - I've got to go
Gotta leave you all behind and face the truth
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"Ruler Zig Zag, Zig-Allah jam is fatal, Quick to stick my Wu-Tang sword right through ya navel"
"You can see the weakness of a man right through his iris, Un-loyal snakes get thrown in boilin lakes"
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Re: CSn Pathfinder Campaign

by Rologton » Fri Mar 08, 2013 4:48 pm

As many of you have seen from my bitching on Facebook, the internet at my school has been legendarily awful. I think I've stirred up enough of a fuss in my building at least that something should get done this weekend, but I can't 100% promise I'll be able to do Sunday if this doesn't get fixed. I'm serious, it's that bad, constantly connecting and disconnecting several times a minute. Regardless, here's a bit on Erebas:

I was born way out on the island of Lyr. The Mactavion family was amongst the original merchants that went out east along the Bite to set up trade routes. We've always been good with people and our money. My father is a smart trader and a good businessman. He liked to take me all over Lereem so I could see the world as you traded and worked. My mother has never liked traveling as much as my father and I and tends to stay in the city. She's a good trader as well, but her real talent is with people. I swear, she could talk a man's pants off him and the thought of sex would never cross his mind. My father always said she picked him, and he had no choice but to marry her.

I guess I got a little bit of both of them. I've never had much interest in money, but I've always been good with it, and people seem to like to talk with me. I never really had an interest in getting into the family business, though. Thankfully there's siblings for that (my brother's doing quite well for himself selling Orkish ships in the south). Personally, I'm a healer. It all started when I was 16, during what many in Lyr still call "The Great Lurgy". A plague hit the city, and for months many traders and sailors weren't leaving the city for fear of spreading the sickness to other ports. That, of course, had the adverse affect of keeping it all in the City. That's when I first met the Clerics. Pious men from all over Lereem came to the city bringing healing and magic to fight the sickness. Although the plague took many lives, their intervention stopped it from becoming a full on disaster.

And that's when I decided to become a healer like them. I immediately attached myself to a small group of Clerics that called themselves the Pantheists. They chose not to worship any of the gods in particular, believing that over-piety created a duality in the world that cause clashes between good and evil. As they came through my part of the city, I traveled with them and offered to help in any way. They happily accepted and taught me skills that could save lives, even without magic. When the plague hit my father and two of my sisters, they came to our aid and comfort. That always stuck with me. Long after the plague had worn off and most of the Clerics had left, I decided that that was the kind of person I wanted to be. My father helped me seek the Pantheists out. By this point I was 18, and I think he was just happy that I was getting out of the house. They took me in and trained me in their ways, teaching me how to fight to protect myself, and how to channel divine energy into powerful spells of healing, and hurting.

After that I just sort of went off on my own. Like I said, I traveled a lot growing up with my father, and I found I truly enjoyed that. First I went back to Lyr to visit my family, and then I went back to the mainland. I've been all over Lereem since, traveling around and offering my services in different towns, villages and cities. I've spent time with different armies and in the mines helping sick workers. I even spent a few months on the sea, going to different ships to help sick crews. Like I said, I've never cared too much for money, so I try to leave a simple lifestyle. Ok, sure, I bought some nice armor and a good, solid mace, but a man has to protect himself, doesn't he?
I play Scout and Medic a lot.

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Re: CSn Pathfinder Campaign

by Thret » Wed Mar 13, 2013 4:33 pm

Good job on Sunday everyone. I hope the group had a lot of fun. I know we didn't really get a lot done but as everyone becomes more and more familiar with the game it'll be much smoother and you guys will get far more done.

The next game is gonna be on 3/24/13 at 6:00PM Central.
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