by John Magnum » Tue Mar 15, 2011 11:21 pm
OKAY. So, I finally managed to get past the login screen with benny's account. Crank the resolution, crank the game from Gamer to Hardcore to see what it runs like, join a game.
There's only a dozen or so servers. Every one of them is full. Even the ones that say they're 0/12 in the server list are full. They're 12/12 if I check them with Info. Sometimes, they'll be 0/12 in the server list, 10/12 in the Info panel, and full if I try to join. Finally I join a server. Except it seems to be stuck in the lobby. No way to hit Ready, no sign that anything is advancing. Just frozen in a lobby forever. Leave, hunt for a new non-full server, join it.
The game runs okay. 20-30 FPS, although I'm sure I get drops to the teens once in a while. It looks very nice. I haven't played Crysis 1 much so I can't say if it looks worse, but the geometry and animations and lighting are actually pretty darn impressive to me. The character design, particularly on "the dudes who aren't wearing the black suits", is kind of crappy, but whatever. I'll probably scale it back to Gamer if I play again and see if my framerate goes up--it FELT pretty bad for some bits.
The actual gameplay I didn't care too much about. I'm pretty much fine with Call of Duty to begin with, and this is very Call of Duty. One funny thing--the killstreaks I saw listed are functionally identical to CoD4's UAV, airstrike, and helicopter. Just the same thing, but sci-fi'd up. It amused me. But six-on-six TDM and Domination are fine by me. You get marginal differences with the armor modes. There was probably something more sophisticated in place for Crysis 1, whatever.
It's asinine of them to default the Nanovision binding to N, especially when your Z key goes totally unused by default. Yes, okay, N stands for Nanovision, but it's the frakking N key, you shouldn't have to reach for something so basic. They bind universal chat to Y, which I usually set it to anyway, but bind team chat to U. Really? Universal chat is amazingly sluggish. There's a second or so between when I hit Y and when the entry field shows up, and then ANOTHER delay between when I hit enter and when it shows up for people.
There's no feedback on whether or not my voice chat is going through. I can't tell if it's PTT or threshold based--it's quite clearly threshold-based in the lobby, but there's a keybinding for PTT. There's no indication of whether or not it's broadcasting my voice (or it never broadcasted my voice, ever, except when I was in the lobby and there WAS an indicator). I can't tell if people heard me, or if the match had alltalk versus teamtalk. This is also incredibly annoying in Bad Company 2. I presume that, if people ever did speak, it wouldn't tell me who was speaking--again, incredibly annoying in BC2. It's not SO bad in Bad Company 2 because there are only ever three possible people who could be saying something, but it's still bad design. There's a lot of space on the screen to put a speaker icon and the username of who's talking.
As far as I can tell, crouch is ALWAYS a toggle and using the sights ALWAYS requires me to hold down the button. I can't switch either one around. This is an annoying oversight. Requiring me to hold down M2 to aim down the sights is very bad. No prone, as far as I can tell.
I am awful at the game. My KDR would be 0.25 on a good day. If I play the demo more, I'm sure I'll learn the maps and when when it's appropriate to use armor versus speed/power versus stealth. It'll take me a while anywhere to pick up general FPS accuracy, which I don't have. Killcams show that much--I can't track targets very well, and they can track me excellently. I have no idea how much of that is down to players leaving auto-aim on and how much is just players being better than me in general.
Now that I've had a chance to play it, the demo doesn't overwhelm me, but neither does it fill me with unbridled disgust. Even without comparing it to Crysis 1, there are aspects that don't feel great.