Lia_Rein wrote:Also gshock is popped veeery early in the day and stays popped for the rest of the day. Maybe they get all the summer kids and then it just keeps rolling?
TH3_SHAD0W_SAMUR4I wrote:Gshock and TF Crew have lately been getting a lot of attention recently thanks to Uncle Dane's little message in his video regarding the casual and matchmaking update. I would say it is more of an advertisement in my opinion but he did do it in such a way that it seems to have caused a massive impact on gshock.
I think another thing we can do is bribe a famous TF2 Youtuber into advertising us. Sounds ridiculous? Maybe, but is worth a shot.
/s
Lia_Rein wrote:
Ah, didn't know about that.
Not sure about the whole 'youtubers' thing after last time, tho a popped server of fanboys might still be better than an empty one. But looks like some sort of publicity is necessary, where's our marketing guy? lol
Kaiuu wrote:
Active players ( blue line ) showing a sharp downward trend after mym.
Strangely enough I remember a sudden influx of new players in the servers after mym, I think even slaybox 2 was popped, but I'm guessing it was from the reddit post. Guess people stopped looking after it fell off the front page.
Lia_Rein wrote:Yeah I checked gshock's stats and there's was dead for a bit too, but seems to have shot up due to Uncle Dane I think.
1#Scrub wrote:Finger still hasent bought a blimp advertising CSn smh
Buzz wrote:Some people are put off by the 'no team switching' rule. I understand why it exists, i.e. team stacking, but I personally see it as a non-problem.
Hooked wrote:I've said it before, but I've always felt that CSN has some of the most frequently unbalanced teams of any server I've been on despite the auto assign.
Some things that helped fill FAP, albeit temporarily - Invite friends directly like Lia mentioned, even if they're not in the game. Also creating announcements from the Steam group page telling people to help pop. Playing popular maps always helped fill more quickly; for us it was Badwater and Upward that seemed to work the best. Although without a constant stream of random players joining from quickplay/server browser you run into the problem of the server dying quickly like has been happening lately.
Hooked wrote:I've said it before, but I've always felt that CSN has some of the most frequently unbalanced teams of any server I've been on despite the auto assign.
Buzz wrote:Hooked wrote:I've said it before, but I've always felt that CSN has some of the most frequently unbalanced teams of any server I've been on despite the auto assign.
Maybe, but I'm very sure it isn't because of team switching. We all know some admins are very vigilant about this rule, and even with such vigilance teams are quickly lopsided. Note that it is also in the guidance to admins that they should in fact change teams to balance it out. I think encouraging that more (especially now hats aren't at stake) would be good.
Ron Swansons Stache wrote:Buzz wrote:Hooked wrote:I've said it before, but I've always felt that CSN has some of the most frequently unbalanced teams of any server I've been on despite the auto assign.
Maybe, but I'm very sure it isn't because of team switching. We all know some admins are very vigilant about this rule, and even with such vigilance teams are quickly lopsided. Note that it is also in the guidance to admins that they should in fact change teams to balance it out. I think encouraging that more (especially now hats aren't at stake) would be good.
I've seen this harshly enforced while I take a MUCH more lax interpretation of this rule and I can feel the eyeroll of the people getting yelled at by admins for this. If someone wants to stack a team they'll just wait until autojoin will put them on the team they want to be on, let's not act like we haven't seen people wait in spec until they can 'autojoin' onto their preferred team. I'm not positive if that's affecting popularity in any way but I would totally vote to remove this rule.
Hooked wrote:
Some things that helped fill FAP, albeit temporarily - Invite friends directly like Lia mentioned, even if they're not in the game. Also creating announcements from the Steam group page telling people to help pop. Playing popular maps always helped fill more quickly; for us it was Badwater and Upward that seemed to work the best.
Balubish wrote:Dude ive done that for years straight, admins should still do it now. So yes ^^ this is the only way how to pop a server and be patient about it. Problem is to many fancy players demand full server before they join.
Protip!
Rule nr1. How to keep a server alive. Do not play in ur own small world listening to music. Why is CSn great? Cause ppl talk ingame and make it a community.
If ppl shut up and dont talk ingame, you rather play Rust by urself or a random pub server. The whole idea of a community is talking ingame, and no typing in chat doesnt count.
Rule nr2. O wait, that is the only rule needed, everything else is bogus. Just imagine you joining a regular valve server and nobody talks, yes it sucks.
I've been testing on my "off time" helped popped and started a pop and they all succeded, so the problem is to many regulars wont join the server or some admins if the server doesnt have ppl or enough ppl. <-- key issue
I've said it before and say it again, jump on, invite some friends and ppl will come. Blaming lasyness on updates or whatever isnt the thing.
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