Someone Special wrote:It's perfect. Doesn't need to be changed. Lets leave it at that.
Kaiuu wrote:Someone Special wrote:It's perfect. Doesn't need to be changed. Lets leave it at that.
pls explain
Someone Special wrote:It's perfect. Doesn't need to be changed. Lets leave it at that.
that shiny mudkip wrote:Kaiuu can you post a link to the poll results
https://docs.google.com/forms/d/1zwvGUf3DNISjwZe2goX4smDxouSKlh8Cm5NDAmtsWF8/viewanalytics?usp=form_confirmthat shiny mudkip wrote:Kaiuu can you post a link to the poll results
L0wsound wrote:that shiny mudkip wrote:Kaiuu can you post a link to the poll results[/quotehttps://docs.google.com/forms/d/1zwvGUf3DNISjwZe2goX4smDxouSKlh8Cm5NDAmtsWF8/viewanalytics?usp=form_confirm
How bout that...
ilikepotatoes wrote:can you post the "other" replies???
yasha wrote:I'm apparently late to this, but with regards to the server rotation, I feel strongly that Dustbowl, Egypt, Junction, Hoodoo, and Goldrush are all unsatisfactory maps that should immediately be removed from the server's maplist.
These maps are each ill-suited to accommodate the increase in overall skill level of the tf2 community. While they may have been considered satisfactory maps during the times of their respective releases, the map design philosophies that were implemented into them are at present, antiquated. Currently, good maps, such as those used in the competitive scene, are those that place the determination of the map out come on player skill and teamplay, rather than the above listed maps which reward tactics that are typically indicative of poor player skill. By keeping these maps on the server, it's setting the tone as to what skill level of player the server manager hopes to attract to their community. Critsandwich has to decide if it wants to accommodate its player base by responding to the continual improvement in the general level of skill. Otherwise, higher skilled players will simply move on to different servers. Of course if the second server had a stable population, this would be much less of an issue.
In addendum, Coldfront should be replaced with Warmfront, Barnblitz with Barnblitz pro, and Viaduct with Product.
Balubish wrote:
We have the promaps on Slaybox 2, just look how popular that is. You have no idea how many hours me and my admin fellows and some regulars have spent trying to make it popular with promaps even.
But sure if you wanna play there I will happily join on the promaps, just send me an invite. I know that servers that have custom maps is mostly dead unless you have a huge network base.
If ppl started playing there we have alot of pro maps on their and also voting for No crits that 4 players complain about, but ppl never go there or know about it.
What I remember we have Barnblitz Pro4, and Warmfront on SB2, not sure about Viaduct but probably. So see you in SB2.
Main reason we have stock maps is that it brings in fresh meat. And only stock maps work that way. The only map I dislike alot that you mentioned is Junction, the other ones are fine.
I talked to an old buddy that have come back to CSn that played on only a pro map, custom map server but it is dying aswell. And he have played there for atleast couple of years.
Pro maps are fun couple of times and then ppl keep playing the regular, and alot of new players that looks for servers are not searching for pro maps but servers with ppl in them.
I dub you to Sir Yasha SB2 Popper
/Balubish
Balubish wrote:We have the promaps on Slaybox 2, just look how popular that is.
Balubish wrote: ...but ppl never go there or know about it.
Balubish wrote:I talked to an old buddy that have come back to CSn that played on only a pro map, custom map server but it is dying aswell.
Balubish wrote:...alot of new players that looks for servers are not searching for pro maps but servers with ppl in them.
Or as Mr. Paladin do, big group of followers that fill the server for about 1 min. We have none of it.
ilikepotatoes wrote:dammit kaiuu post the dang optional replies
ilikepotatoes wrote:dammit kaiuu post the dang optional replies
that shiny mudkip wrote:ilikepotatoes wrote:dammit kaiuu post the dang optional replies
ilikepotatoes wrote:dammit kaiuu post the dang optional replies
Some Person wrote:Why Do You Dislike Dustbowl?
"because my internet waifuu hates it"
What Do You Think Should Be Changed To Improve Dustbowl?
"body pillows"What Do You Think Should Be Changed To Improve Dustbowl?
"body pillows""body pillows"
Kaiuu wrote:I got quite a few custom replies, but these ones are the most...special.
Why Do You Dislike Dustbowl?
"because my internet waifuu hates it"
What Do You Think Should Be Changed To Improve Dustbowl?
"body pillows"
Kaiuu wrote:
I have a sneaking feeling that most of these responses were from potatoes.
yasha wrote:I'm apparently late to this, but with regards to the server rotation, I feel strongly that Dustbowl, Egypt, Junction, Hoodoo, and Goldrush are all unsatisfactory maps that should immediately be removed from the server's maplist.
These maps are each ill-suited to accommodate the increase in overall skill level of the tf2 community. While they may have been considered satisfactory maps during the times of their respective releases, the map design philosophies that were implemented into them are at present, antiquated. Currently, good maps, such as those used in the competitive scene, are those that place the determination of the map out come on player skill and teamplay, rather than the above listed maps which reward tactics that are typically indicative of poor player skill. By keeping these maps on the server, it's setting the tone as to what skill level of player the server manager hopes to attract to their community. Critsandwich has to decide if it wants to accommodate its player base by responding to the continual improvement in the general level of skill. Otherwise, higher skilled players will simply move on to different servers. Of course if the second server had a stable population, this would be much less of an issue.
In addendum, Coldfront should be replaced with Warmfront, Barnblitz with Barnblitz pro, and Viaduct with Product.
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