Visualising 70,000 rounds of TF2

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Visualising 70,000 rounds of TF2

by Ron Swansons Stache » Wed Jan 08, 2014 4:47 pm

http://jarate-chop.mooh.org/blog/2014/0 ... murfy-tf2/

For all of those that are stat geeks this is a really interesting read. Biggest LOL goes to the round times on hightower, CHRIST.
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Re: Visualising 70,000 rounds of TF2

by Fencerboy » Wed Jan 08, 2014 5:38 pm

woah
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Re: Visualising 70,000 rounds of TF2

by Beartato » Thu Jan 09, 2014 4:57 pm

Those outliers are pretty intriguing. Like how did BLU win on pl_frontier with a -120 kill difference? Or losing cp_snakewater with a +80 kill difference. Gotta play the objective, people.
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Re: Visualising 70,000 rounds of TF2

by Ron Swansons Stache » Fri Jan 10, 2014 12:36 pm

Beartato wrote:Those outliers are pretty intriguing. Like how did BLU win on pl_frontier with a -120 kill difference? Or losing cp_snakewater with a +80 kill difference. Gotta play the objective, people.


At the same time, for example in the frontier case, it seems like it was just a case of zerging the hell out of the cart which takes away from gameplay as well, don't you think? (This, of course, coming from a guy who gladly zergs the cart over and over)
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Re: Visualising 70,000 rounds of TF2

by Beartato » Sat Jan 11, 2014 10:37 am

It's weird how for a pub to have fun, there has to be the proper mix of playing the objective and TDM. Too much of one or the other ruins the experience.
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