MamaWeegee wrote:Having crafted and tested the spy-cicle i have found that there really is no more excuses for using the dead ringer. So now people who deadring really are just playing easy mode spy
Capiturism wrote:
Adding in that the whole "silent kill thing" isn't very silent as the freezing sound is sorta obvious.
Wakka wrote:if a spy is consistently trickstabbing a pyro then the pyro is dumb
Rologton wrote:For further example, check out leetbixkids, another E2 spy and the Australian admin. He mostly uses the IW and is hella good.
Wakka wrote:if a spy is consistently trickstabbing a pyro then the pyro is dumb
doppelganger wrote:Personally, I would of rather they increased the crit damage on the ambassador.
doppelganger wrote:LBK retired...
The enforcer is not OP, look at every other class in the game and the weapons they have. It's possibly on par with the rest of the weapons, but everyone is so used to spies being under-powered and constantly gimped because people cry a lot, that it appears to be "overpowered." Personally, I would of rather they increased the crit damage on the ambassador.
Bagger Vance wrote:The enforcer is not OP, look at every other class in the game and the weapons they have. It's possibly on par with the rest of the weapons, but everyone is so used to spies being under-powered and constantly gimped because people cry a lot, that it appears to be "overpowered." Personally, I would of rather they increased the crit damage on the ambassador.
Well, I think the reason people say it's overpowered is because a spy shouldn't be able to do that much damage in direct combat when he's a mainly indirect class
doppelganger wrote:Bagger Vance wrote:The enforcer is not OP, look at every other class in the game and the weapons they have. It's possibly on par with the rest of the weapons, but everyone is so used to spies being under-powered and constantly gimped because people cry a lot, that it appears to be "overpowered." Personally, I would of rather they increased the crit damage on the ambassador.
Well, I think the reason people say it's overpowered is because a spy shouldn't be able to do that much damage in direct combat when he's a mainly indirect class
Scout caps points, it's an indirect class, why do they do as much damage as they do?
Rologton wrote:doppelganger wrote:Well, I think the reason people say it's overpowered is because a spy shouldn't be able to do that much damage in direct combat when he's a mainly indirect class
Scout caps points, it's an indirect class, why do they do as much damage as they do?
Rologton wrote:Ah yes, but would Scout's run speed be extended technically indeffinately by knowing where ammo kits are?
doppelganger wrote:Rologton wrote:Ah yes, but would Scout's run speed be extended technically indeffinately by knowing where ammo kits are?
sure, but maybe he shouldn't be allowed to attack while using his mobility? I mean, that would make it balanced...
p.s. then make numerous weapons that slow him down.. god I miss my tranquilizer.
Rologton wrote: If anything, out of all the watches, the Cloak and Dagger is the biggest crutch and encourages the worst habbits. You don't learn cloak management, you don't really have to learn proper use of disguising, and it lets you sit in one spot being useless to the team while you try to set up that perfect pick.
Boler wrote:Rologton wrote: If anything, out of all the watches, the Cloak and Dagger is the biggest crutch and encourages the worst habbits. You don't learn cloak management, you don't really have to learn proper use of disguising, and it lets you sit in one spot being useless to the team while you try to set up that perfect pick.
At the risk of starting an unrelated argument, I main the C&D, and while I do agree that it can encourage bad habits, I don't think it's a crutch weapon. There are some things you can do with that watch that you can't do with the IW as effectively, especially, if your willing to expose yourself, herding the enemy team. There have been numerous times where I've been seen, either intentionally or accidently, then cloaked and stood in place and watched people run where they think I went, or even know that I'm still there (ussually when I stop running before I'm done cloaking), but can't even find me in the same room because they expect me to be in a corner or running for ammo, when I'm just watching them in the dead center of the battlefield wasting their time.
Behind enemy lines, I don't stay cloaked at all, and rely more on staying out of site, disguising, and my own aim with my gun unless shit goes horribly wrong and I absolutely need to cloak. And even then, I don't have to leave the back lines because I can simply move to a less suspicious area or just wait out the random firing, which is something you can't do with either of the other two watches unless you happen to be near an enemy dispensor. It may have less cloak, but it does fit certain playstyles of the class very well, even if some (many?) people use it incorrectly.
MamaWeegee wrote:Boler wrote:Rologton wrote: If anything, out of all the watches, the Cloak and Dagger is the biggest crutch and encourages the worst habbits. You don't learn cloak management, you don't really have to learn proper use of disguising, and it lets you sit in one spot being useless to the team while you try to set up that perfect pick.
At the risk of starting an unrelated argument, I main the C&D, and while I do agree that it can encourage bad habits, I don't think it's a crutch weapon. There are some things you can do with that watch that you can't do with the IW as effectively, especially, if your willing to expose yourself, herding the enemy team. There have been numerous times where I've been seen, either intentionally or accidently, then cloaked and stood in place and watched people run where they think I went, or even know that I'm still there (ussually when I stop running before I'm done cloaking), but can't even find me in the same room because they expect me to be in a corner or running for ammo, when I'm just watching them in the dead center of the battlefield wasting their time.
Behind enemy lines, I don't stay cloaked at all, and rely more on staying out of site, disguising, and my own aim with my gun unless shit goes horribly wrong and I absolutely need to cloak. And even then, I don't have to leave the back lines because I can simply move to a less suspicious area or just wait out the random firing, which is something you can't do with either of the other two watches unless you happen to be near an enemy dispensor. It may have less cloak, but it does fit certain playstyles of the class very well, even if some (many?) people use it incorrectly.
A lot of people use it to neutralize spy check which was the topic of this thread I would consider the DR a crutch based solely on the fact people use it to keep themselves alive and not to actually use it how the watches were supposed to be used. To get behind enemy lines and take out key targets
Zeno293 wrote:i dont see any strange invis watches do you
Niko Jims wrote:As someone who played DR Spy for months, and switched back to IW, IW seems like the easy mode, tbh. Honestly, I find both watches pretty easy mode. Spy in general is easy, as long as there aren't 3+ pyros on the other team. Even the best Pyro's can't cover a whole map by themselves.
mrpikmin2 wrote:Niko Jims wrote:As someone who played DR Spy for months, and switched back to IW, IW seems like the easy mode, tbh. Honestly, I find both watches pretty easy mode. Spy in general is easy, as long as there aren't 3+ pyros on the other team. Even the best Pyro's can't cover a whole map by themselves.
it's easy mode if you just use your knife. However, to master spy, your ambassador must become your primary weapon if a stab isn't lined up perfectly.
I lol'd, this is a crutch set up thoughSpyder wrote:(Seeing anyone using anything BUT the Dead Ringer is rare these days.)
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Dead Ringer
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Spycicle
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Enforcer
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