SlayBox 2 is now running a new custom map, pl_manngrove !

Discuss your favorite war-based hat simulator.

Do you enjoy the map?

Yes
24
86%
No
4
14%
 
Total votes : 28

SlayBox 2 is now running a new custom map, pl_manngrove !

by Mike808 » Thu Sep 22, 2011 11:26 pm

Any feed back and found bugs can be sent to the map maker here the.real.r1ghteous@gmail.com
and this is his steam profile http://steamcommunity.com/id/r1ghteous/

If you want to play the map, join Slaybox 2 and nominate it!

Its a 4 checkpoint pl map that has almost all tf2 environments.
Screen shots:
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Last edited by Mike808 on Fri Sep 23, 2011 12:04 am, edited 2 times in total.
When I got kicked from casual...
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Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Saber » Thu Sep 22, 2011 11:58 pm

That feels like one BIG MOTHERFUCKING MAP.
I'll play on it one of these days.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by MournfulOdin » Fri Sep 23, 2011 12:49 am

You guys really should check this map out. It's quite well polished, fun to play, and more importantly, so good that Robin Walker himself came out to play with us to measure how it stood up! :D (Yes, it was awesome.)
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by LegendarySurgeon » Fri Sep 23, 2011 2:21 am

MournfulOdin wrote:You guys really should check this map out. It's quite well polished, fun to play, and more importantly, so good that Robin Walker himself came out to play with us to measure how it stood up! :D (Yes, it was awesome.)

Fuck, how did I miss that >_> Stupid Operating Systems projects. I've been coding all day and am just taking a break now to check CSn. Lame.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Fri Sep 23, 2011 5:40 am

Thanks. I saw the vote at the top as well... If you didn't enjoy the map... for any reason... please let me know. I am working very hard to make this THE best payload map that is out there so any feedback (good or bad) is welcome.

I would love to accentuation the best and improve the worst parts of the map.

Feel free to contact me anytime. Thanks.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by meh » Fri Sep 23, 2011 6:57 am

Woa this map looks pretty awesome, i'm gonna have to try it out some time
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Failhorse » Fri Sep 23, 2011 9:39 am

This map is great. Probably the most polished thing I've seen in a long time. Think a better looking frontier at 1/2 the file size. I decompiled it and was still pleased. Usually good looking things have a terrible framework behind them.

Take a minute to DL it
http://critsandvich.com/tf/maps/pl_mann ... c1.bsp.bz2
place in tf/maps on your harddrive.

At 18 megs compresssed, this is a no-brainer.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by MournfulOdin » Fri Sep 23, 2011 10:32 am

Failhorse wrote:This map is great. Probably the most polished thing I've seen in a long time. Think a better looking frontier at 1/2 the file size. I decompiled it and was still pleased. Usually good looking things have a terrible framework behind them.

Take a minute to DL it
http://critsandvich.com/tf/maps/pl_mann ... c1.bsp.bz2
place in tf/maps on your harddrive.

At 18 megs compresssed, this is a no-brainer.


You're right failhorse, it was really well optimized. I was surprised that a map that size with so many little things going on had such little lag on it.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Guy » Fri Sep 23, 2011 11:58 am

Manngrove...



...



...



hehe
What do you mean syringes don't go there? I am the doctor here... they go where I say they go.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Mad Anthony » Fri Sep 23, 2011 12:12 pm

Great event last night! The map was fun and playing with Robin Walker was an honor. Thank You Hard Ass Public gaming community for the invite!
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Mangachu » Fri Sep 23, 2011 2:18 pm

still doesn't have correct spread >:L(slaybox2)
good map though
also from what I see, 1 part reminds me of mountain lab, another reminds me of cp_waste (custom map) last reminds me of the inside of mountain lab
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Sun Sep 25, 2011 3:03 pm

I would love feedback from those who are voting that they didn't like the map. I have a new release coming out tonight so now is the time to speak up other changes wont be happening for a couple days.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Sun Sep 25, 2011 10:57 pm

RC3 out today. Can be found here:

216.52.148.23:27015
or
http://forums.tf2maps.net/showthread.ph ... post244463
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Eclipse » Mon Sep 26, 2011 7:22 pm

I played this map before, and it was great, probably one of the best custom maps I've ever played.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Tue Sep 27, 2011 6:53 am

Thanks.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Mike808 » Tue Sep 27, 2011 12:40 pm

Map hasn't been on slay2 for the past 3 days D:
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Wed Sep 28, 2011 4:19 am

Just updated to RC4.

Much prettier lighting now.
Better support for bots.
Lots of other things.

See also:
http://forums.tf2maps.net/showthread.ph ... post244463
http://www.reddit.com/r/tf2/comments/kt ... us_hansen/
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by fingerman » Wed Sep 28, 2011 8:49 am

Mike808 wrote:Map hasn't been on slay2 for the past 3 days D:


I updated slaybox 2 this morning with the newest version of the map. I also changed the time it is available to vote from 5 pm to 10 pm so it won't kill the server at night or in the mornings/afternoon.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by tehs4ndman » Wed Sep 28, 2011 11:44 am

fingerman wrote:
Mike808 wrote:Map hasn't been on slay2 for the past 3 days D:


I updated slaybox 2 this morning with the newest version of the map. I also changed the time it is available to vote from 5 pm to 10 pm so it won't kill the server at night or in the mornings/afternoon.

implying its a server killer? lol
it might because of the downloading, but whenever i've played it in the server, everyone had a good time!
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Balubish » Thu Sep 29, 2011 5:30 am

Really nice map. Nice made, fun to play and also hard or easy depending which team you meet. Like the bomb cart maps generally. And hope their will come more nice special made maps like this. Best Regards Balubish
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Thu Sep 29, 2011 7:17 am

Thanks guys! I really enjoy playing with you guys. Hope to do so again soon!

Please, please, please let me know when its being played so that I can come enjoy the fun with you and observer you guys!
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by fingerman » Thu Sep 29, 2011 7:35 am

R1ghteous wrote:Thanks guys! I really enjoy playing with you guys. Hope to do so again soon!

Please, please, please let me know when its being played so that I can come enjoy the fun with you and observer you guys!


If you are a member of our elite community group and if the blue admins are reading this, please send an announcement to the elite group when the map changes to manngrove.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Failhorse » Thu Sep 29, 2011 10:07 am

Better yet. don't go to this map unless you have a min of 10-12 regulars in the server. If it votes and it receives less than 10, manually switch it to a stock map.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Sat Oct 01, 2011 12:02 pm

Balubish wrote:Really nice map. Nice made, fun to play and also hard or easy depending which team you meet. Like the bomb cart maps generally. And hope their will come more nice special made maps like this. Best Regards Balubish


Thanks I have another project done on paper. I will start blocking it in SDK as soon as I get Manngrove to final.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by VoltySquirrel » Sat Oct 01, 2011 8:26 pm

I wish I could play this map... :(
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Wed Oct 05, 2011 9:10 am

As of right now I am releasing publicly releasing RC5 of pl_manngrove. This is last iteration before final. You can download the file here from here:

24/7 manngrove server - 216.52.148.23:27015
-or-
TF2 Maps]
-or-
Direct Link]

The newest release features many graphical changes including:
1. Adjusted lighting to help guide players towards objectives, along the fastest routes, and to add more depth/dimension.
2. Adjusted detail in some areas to provide the player with a better experience.
4. Added a new death pit at point D which is more fitting to the environment.
3. Additional optimizing with hints/areaportals/draw distances to provide players with the highest fps possible while still maintaining as much visual depth and polish as possible.
4. Created brushwork for the skybox so that red's skybox models would no longer clash with the color of the brick in the playable area.
5. Corrected some Z-fighting and graphical errors.

Gameplay changes include:
1. Additional access to the battlements at point one to provide blu with a more immediate route. This change as shown to assist blu in pushing past the choke at the doorway that provided red with a slightly unbalanced choke in servers over 16 players. You can see the ramp/skill jump here:Image
2. Added an additional hallway and elevated room for blu within the battlements. Testing with this change has shown to provide blu with an additional position to clear out slightly overpowered sentry spots, as well as, an elevated fighting position to clear the choke at the garage entrance on red side. You can see the changes here: Image and here: Image
3. Re-added an alternate ending if red wins. The rocket at point D now takes off and players in the area are sucked into its blast. Cleaned up the logic for this as well.
4. The setup time has changed from 90 to 80 seconds. The typical 70 seconds (rc3) was too short for red given the distance necessary to travel and setup sentrys/defense, however 90 seconds (rc4) proved to be frustrating for blu players. 80 seconds has shown to be a happy medium allowing red enough time to setup without frustrating blu players.
5. Added/altered/lit various signage to help players find their way around the map easier on their initial run through.
5. Added a func_door to help new players on the red team make the correct choice in direction to go out of spawn. Signage alone was not enough to ensure players make the correct choice in direcion. The new sign can be seen here: Image
6. Added large amounts of player clipping to avoid getting caught on/bumping into objects. Additional player clipping has been added to provide a smoother walkway in some areas that were previously rough do to small changes in height on props/brushwork.
7. In addition to this there were various other small changes that no one will notice but me.

If you have any further feedback I am available at the.real.r1ghteous@gmail.com, you can add me on steam, the feedback section] for the map on tf2maps.net, or I will check back here regularly so feel free to post here as well.

I would like to give a big warm thank you to everyone for your feedback and suggestions. I appreciate it more than you know. Also thank you to my testers who helped me with this latest iteration before its release. Finally, thank you all for your support.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by duck » Wed Oct 05, 2011 6:40 pm

im excited to play on this new version of the map
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Fri Oct 07, 2011 6:05 am

Fun game tonight guys. Got some really solid play testing in on rc5 in a public setting. Thanks again!
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Vivi Hill » Fri Oct 07, 2011 9:16 am

I must say, it's fun to play as a spy on that map. But at the same token, spy is not overpowered. I like the boxes stacked along the main drag, good for lurking. And it's cool how the bottom level is narrow enough to cut off most of my spy attacks. You have to stay high up to do well.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by duck » Fri Oct 07, 2011 2:45 pm

i hope this map becomes official. its very good, very balanced.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Fri Oct 07, 2011 11:20 pm

Thanks guys... gotta play again real soon.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Wed Oct 12, 2011 4:28 pm

We should get a game going soon. I nearly have RC6 done.
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by Balubish » Wed Oct 19, 2011 6:54 am

Hi Crits! Just wondered if u can move the map on all servers, it needs to be played more :) I like it very very much :p 8-)
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Re: SlayBox 2 is now running a new custom map, pl_manngrove

by R1ghteous » Thu Oct 20, 2011 8:20 pm

Perhaps it could be at least voteable on both servers :-)
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