Testing new voting system for sb1 and 2

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Testing new voting system for sb1 and 2

by fingerman » Wed Aug 24, 2011 3:17 am

I am testing a new voting system for maps. Instead of listing maps to vote for there will be two waves of votes. The first map vote will have the following categories:

"5 Capture Point Maps"
"Capture point"
"Payload"
"Capture the Flag"
"King of the Hill"
"Payload Race"
"Hydro!!!!!"

So there are 7 different choices in the first menu when it comes up. The 5 point capture point maps have 5 points, are symmetric in nature i.e. granary, badlands. The other capture point maps are like junction or dustbowl where they might have an odd number of points and are not symmetric. I think the other choices are self explanatory. After the first vote is made, the second vote will consist of the maps that coincide with that definition. The maps are weighted based on the votes made by our critsandvich citizens who were kind enough to give their opinions in the forums.

Another import change is that a group such as a payload map cannot come up for vote until 2 other map types are played. If goldrush is played, it cannot be played again until after two other types of maps are played. This will change the repetition of playing 24/7 payload. I actually enjoy playing payload, but I am not going to force people to not play a payload, feel free to nominate another payload if you wish.

I hope these changes will be positive. This is only exploratory so if this doesn't work out we can go back to the old way of voting.

One more important change to discuss: Slaybox 2 crits. I installed a crit mod on slaybox 2 to help populate the server by giving it a higher matchmaking score. Random crits will be on by default, but when a player joins they will be asked their opinion of crits/nocrits. Each round/map will have another vote at the start. When you are asked if you want random crits on/off you can permanently choose no random crits or random crits and the server will remember your choice and automatically vote it for you unless you disable it again. I think this option will help populate the server when there isn't anyone on. When 10 or more players are on, random crits will be turned off.
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Re: Testing new voting system for sb1 and 2

by VoltySquirrel » Wed Aug 24, 2011 4:16 am

Cool stuff. Can't wait for this to turn up in teh Westbox.
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Re: Testing new voting system for sb1 and 2

by stanley » Wed Aug 24, 2011 5:40 am

sounds good
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Re: Testing new voting system for sb1 and 2

by mrpikmin2 » Wed Aug 24, 2011 9:22 am

24/7 goldrush/badwater/upward/barnblitz needed to die and I thank you sinserly for killing it.


random other thought: can we add gullywash to our list of maps?
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Re: Testing new voting system for sb1 and 2

by stanley » Wed Aug 24, 2011 11:22 am

mrpikmin2 wrote:

random other thought: can we add gullywash to our list of maps?

im surprised this isnt already on the map rotation, i know a lot of people who really like this map myself included. i would like to see it be added to the rotation as well
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Re: Testing new voting system for sb1 and 2

by Nameless » Wed Aug 24, 2011 1:48 pm

I'll be voting for Hydro every time.
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Re: Testing new voting system for sb1 and 2

by Guy » Wed Aug 24, 2011 2:44 pm

Would it be possible to add... the dark and rainy Lushbowl? (It is dustbowl but dark and lushy.)

I played it with the bots, and it is a nice turn on the plain dustbowl. It also adds a new element, darkness.

Has anyone ever played that old CTF map, hall of death?
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Re: Testing new voting system for sb1 and 2

by Failhorse » Wed Aug 24, 2011 4:01 pm

Every time we offer up custom maps. YOU fail us.

Every time.
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Re: Testing new voting system for sb1 and 2

by fingerman » Wed Aug 24, 2011 5:52 pm

Failhorse wrote:Every time we offer up custom maps. YOU fail us.

Every time.



This made me think of smokey the bear for some reason. ONLY YOU CAN PREVENT SERVER FIRES.
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Re: Testing new voting system for sb1 and 2

by tehs4ndman » Wed Aug 24, 2011 6:27 pm

even though hydro is a category of its own, plz put it in the point capture category because everytime hydro is picked it kills the server...
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Re: Testing new voting system for sb1 and 2

by Amplify » Wed Aug 24, 2011 10:01 pm

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Re: Testing new voting system for sb1 and 2

by Guy » Wed Aug 24, 2011 11:41 pm

Failhorse wrote:Every time we offer up custom maps. YOU fail us.

Every time.


ah yes, I get lost on em too.
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Re: Testing new voting system for sb1 and 2

by fingerman » Thu Aug 25, 2011 9:59 am

Hydro is now listed under capture point maps. It is technically a territorial control map, but we will put it in CP maps for now. Please keep in mind that every stock map is available. I dont remember the last time I played ctf_well, but it is on there.
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Re: Testing new voting system for sb1 and 2

by mrpikmin2 » Thu Aug 25, 2011 1:05 pm

Failhorse wrote:Every time we offer up custom maps. YOU fail us.

Every time.

maybe make them in their own catagory with a enticing name? special maps? grab bag?
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