tfdb_omgodm1n. The epic end to my mapping (Day 2)

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tfdb_omgodm1n. The epic end to my mapping (Day 2)

by Failhorse » Wed Jul 20, 2011 7:53 pm

This is it. My dodgeball mapping foray will end with tfdb_omgodm1n. Once again it will feature nothing that makes every other dodgeball map boring after the first few plays.

Since Godm1n was the person who gave me the idea to make better maps in the first place. I thought my complete vision of dodgeball perfection should be named after him.

I thought I'd show how the development progresses. Map making is not easy. These types of maps are easier. But when you look at the nuts and bolts of things. It becomes harder very quickly. Check back as I update.

This map will feature all the features I was testing in other maps.

Including:

* Moving and deathly water.
* Moving platforms and easter eggs
* And the traditional failhorse spin

Coming soon:

* Working waterfalls
* A mostly destructible environment
* Genuine game changing behavior

Check back soon

Waterfall test:
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Day 2 test.
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Day 3 test easter egg room

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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Techercizer » Wed Jul 20, 2011 7:56 pm

Sounds pretty fucking sick, Failhorse, and it even looks pretty badass as just a WiP screenshot.

This sounds like the sort of map that would make me not loathe dodgeball anymore.
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by GoDM1N » Wed Jul 20, 2011 8:21 pm

sweet its like a Critsandvich dev commentary

"Hai, Im Failen Horse, and you can reach me at Failen@critsandvich.com"
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Toaster » Wed Jul 20, 2011 8:23 pm

Failhorse wrote:* Genuine game changing behavior

Lazer cat?? :D

You should know Godm1n would like nothing better signed to his name than a lazer cat.

Might give this funbox business a run just to try these FH made gems.
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Sirnak » Wed Jul 20, 2011 10:07 pm

Nice! :o
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by mrpikmin2 » Wed Jul 20, 2011 11:08 pm

looking forward to this as most dodgeball maps are very bland
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Smeemo » Wed Jul 20, 2011 11:45 pm

Please add custom sound "ohmygodm1n.avi"
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Techercizer » Wed Jul 20, 2011 11:45 pm

Smeemo wrote:Please add custom sound "ohmygodm1n.avi"

Also rare random dud confetti rockets.
I refuse to use
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    Stickybomb Launcher
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Nikki Wolf » Thu Jul 21, 2011 12:19 am

Would a twist be a bloody waterfall or one going up? (yeah, that was stupid)

I should take a look at your maps next time I play TFDB. Been avoiding it last time I was in the Funbox. (especially since for some reason, it wouldn't let me play)
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by GoDM1N » Thu Jul 21, 2011 9:22 am

Techercizer wrote:
Smeemo wrote:Please add custom sound "ohmygodm1n.avi"

Also rare random dud confetti rockets.

this
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by MournfulOdin » Thu Jul 21, 2011 6:02 pm

Very impressive failhorse. So, tell me. How long have you been working on this map? It looks like it could be loads of fun.
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Re: tfdb_omgodm1n map preview. The epic end to my mapping

by Failhorse » Thu Jul 21, 2011 8:28 pm

I've put apx. 20 minutes into it so far. :lol:
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Re: tfdb_omgodm1n. The epic end to my mapping (Day 2)

by Failhorse » Thu Jul 21, 2011 9:27 pm

second screen shot added to main post


testing light HDR
and rain.
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Re: tfdb_omgodm1n. The epic end to my mapping (Day 2)

by GoDM1N » Fri Jul 22, 2011 11:57 am

omgodm1n
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Re: tfdb_omgodm1n. The epic end to my mapping (Day 2)

by Failhorse » Sat Jul 23, 2011 2:05 pm

updated with day 3
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also on main post
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