This is it. My dodgeball mapping foray will end with tfdb_omgodm1n. Once again it will feature nothing that makes every other dodgeball map boring after the first few plays.
Since Godm1n was the person who gave me the idea to make better maps in the first place. I thought my complete vision of dodgeball perfection should be named after him.
I thought I'd show how the development progresses. Map making is not easy. These types of maps are easier. But when you look at the nuts and bolts of things. It becomes harder very quickly. Check back as I update.
This map will feature all the features I was testing in other maps.
Including:
* Moving and deathly water.
* Moving platforms and easter eggs
* And the traditional failhorse spin
Coming soon:
* Working waterfalls
* A mostly destructible environment
* Genuine game changing behavior
Check back soon
Waterfall test:
Day 2 test.
Day 3 test easter egg room