by The Frew » Mon Nov 08, 2010 2:38 pm
I mean, the burning could be attributed to a latency issue? Or an error in spatial tracking. And, as already mentioned, moving forward does propel the flame particles, but only a bit.
Either way... The Pyro has been torn down considerably since the game's release. He used to be a superb middle ground class, and good Pyros could potentially make or break a team, but... Now, not so much. He's basically hard countered by every other class, excluding the spy and an ambushed sniper. Heavies tear through them like hot knives through butter (Like in your video. He took 2/5th of your health, tops. And you decimated him.), even with the airblast, Soldiers and Demomen blow him to pieces, unless they're entirely focused on something else. As far as Engies, they're no problem, but when you're storming a sentry nest, it's a deathwish. It used to be possible to circlestrafe a sentry to keep it from killing you, but given the nerfs, no longer. Medics are really resistant to the afterburn effect, and getting too close to one will get you turned into a pincushion. Plus, they can outrun you. At a moderate distance, snipers can nail a headshot, no prob. And good scouts know exactly how to get maximum damage on you, while avoiding your flames.
Basically, nowadays, when you play Pyro, you have to be so sneaky that no enemies can see you, or even know where you are. And... That is impossible, given the Pyro's standard mobility, and the layout of most maps...
I dunno though, I feel like a slight speed increase, along with a tiny increase to flamethrower damage would do a lot of good for him. The accelerated burn was a step in the right direction.