It'd mostly be for making videos and stuff, though I guess impromptu performances would be pretty cool if a bunch of us happened to be on. A lot of it would be visual (medics taunting for violin pieces and whatnot) with the music laid over it in editing, but we'd also have scouts for percussion, pyros for brass..etc for an auditory element. I've been testing out instruments in my spare time and have found that this sort of thing is basically impossible to script; while it's not too hard to hit the keys at the right time, it can only really be performed by players (though players could always bot_mimic something to accompany them).
Does anyone here have any interest in this? I'd be playing the songs over HLDJ so we'd all be in sync. All the jobs are pretty easy to do if you can get the piece's basic structure down, and it's not like we can't retry any mistakes or smooth things in post. We'd probably set up times far in advance to be sure everyone was free as well.
For reference, the first song I'd like to do, and the one I've been fixated on for a while, would be the appropriately named Phantom Ensemble by Zun's Prismriver Sisters:
tl;dr: TF2 band might be getting together. Shouldn't be hard to play. You in, or at least think it's interesting?
Edit: I'm open to new ideas for instruments or visuals; if you think something would look or sound better, let me know during rehearsal, or any time at all really.
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Storage for useful things:
impulse 101
addcond 5 (U)
addcond 16 (B)
addcond 2 (S)
addcond 11 (C)
- Meet the Musicians
- Medic Coordination and Conducting.
*Confirmed for visuals; audio nonexistent"
Termz:
- Pyro Coordination and Brass
*Confirmed for visual and audio* 1 visual glitch.
Manzana:
- Scout/Soldier Coordination and Percussion
*Confirmed for visual and audio*
Wranglin' Rhapsody:
Here's the .fpl file for those of you with FLStudio or something similar. It has all the parts labeled and you can toggle the tracks, but as with all the .midi files, it's just an approximation.