Mike808 wrote:i am disappoint
I found the entirety of this video strangely relevant to the entire situation.
Big Bear wrote:Blame UA?
Failhorse wrote:Well we have hope.
> Hi Jeff.
> We'll be providing a mechanism for good servers (such as yourselves) to be able to continue using attachables. We needed to get a better identification system in to do that, which is why we shipped the steam accounts for servers feature.
>
> Robin.
Failhorse wrote:Well we have hope.
From: Robin Walker <Robin@valvesoftware.com>
To: '--------' <------------->
Subject: RE: Server owner questions on recent changes.
Date: 04/16/11 06:01
> Hi Jeff.
> We'll be providing a mechanism for good servers (such as yourselves) to be able to continue using attachables. We needed to get a better identification system in to do that, which is why we shipped the steam accounts for servers feature.
>
> Robin.
iAmplify wrote:Failhorse wrote:Well we have hope.
From: Robin Walker <Robin@valvesoftware.com>
To: '--------' <------------->
Subject: RE: Server owner questions on recent changes.
Date: 04/16/11 06:01
> Hi Jeff.
> We'll be providing a mechanism for good servers (such as yourselves) to be able to continue using attachables. We needed to get a better identification system in to do that, which is why we shipped the steam accounts for servers feature.
>
> Robin.
♥ We're on valve white list. ♥
Failhorse wrote:Slag uses the same attachment process that prop hunt uses. That's why it works. The other dude used the attachables mod to skin peeps. and is broken.
Failhorse wrote:We use slag mods. The issue is the server is out of date. I blame potatoEs.
Randomizer is our only dead issue.
SpoonFox wrote:Failhorse wrote:We use slag mods. The issue is the server is out of date. I blame potatoEs.
Randomizer is our only dead issue.
We can change randomizer into our custom map slaybox server.
Benny Hill wrote:Custom maps wouldn't eat his bandwidth up because we'd use the main CSN website for fastdl. We have plenty of bandwidth to spare (437.31 GB last month out of 2000). This includes fun, trade (which both use fastdl), and the main website.
Benny Hill wrote:We've tried one before. It didn't do too well, and we assumed this was because a) lack of interest and b) people didn't like waiting for the downloads.
I guess we do have a larger audience now. If we have an audience for it it might work out better than it did before.
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