Hatless Update

Discuss your favorite war-based hat simulator.

Hatless Update

by SpoonFox » Fri Apr 15, 2011 3:43 pm

More like Hateful Update...

Here's my report on the update...

Don't care about hats, update or not.

The koth, I guess interesting... Anyone with two bits of training in Hammer could've made it into a Koth.

Weapon Updates, here's the big bitch.
-25% damage? PSH! Give me non-crits instead! It's pathetic if you ask me! I mean, maybe -20% tops... Or whatnot... Anyways... The ullapool exploded is now the most weak weapon in the game.
The Ullapool itself will actually cause equal or LESS damage to the targets than it does to the demo, making it worthless without the sticky jumper (Which makes you vulnerable anyways!)
The gunslinger had an autocrit after 3 hits, now it does LESS damage? COME ON! It didn't even need nerfing! It already lowered engie's battlepower with sentry, why melee power too?!
The eyelander and HHHH was okay to nerf down, I don't mind that one, it did decent damage to begin with, now it does... 50? a hit I think. It'll prevent demoknights in melee only now. (Most of the time).
Here's the big kicker. The Powerjack got nerfed! I DO NOT MIND THIS! +0% damage is FINE! ... But give us 20% melee vulnerability... And Spoon Rages (more than normal). If you do that, add the vulnerability to the Zatoichi too! Seriously!

Ahem... The equalizer has been fixed! It is no longer the most powerful melee weapon anymore (Well, it is at 1 HP...) But it should no longer 1shot medics or 2shot heavies! :D HUZZAH!

Lets see... The other things seem okay, but I saw little to no difference in gameplay in my eyes.
The pissgun is made even easier to use, so handicapped snipers are now handicapable! ... Sorta...

Hm... That's it for my rant.

Cool side? I dunno.

I still await the flare firework.
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Re: Hatless Update

by Mangachu » Fri Apr 15, 2011 4:09 pm


fun server
ES DED
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Re: Hatless Update

by SpoonFox » Fri Apr 15, 2011 4:19 pm

Mangachu wrote:fun server
ES DED


Actually we've taken saxton off numberous times... But I don't think Dodgeball would be broken, nor do I think ZF would be a problem either.
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Re: Hatless Update

by Mike808 » Fri Apr 15, 2011 4:54 pm

i hate this update
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Hatless Update

by Failhorse » Fri Apr 15, 2011 5:27 pm

Actually the mods aren't broken for good. People were abusing that function, allowing people to attach stuff they said not to. A few updates ago Valve added this animation thingy that was similar to what attachables did. They are now just forcing that to happen.
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Re: Hatless Update

by Fencerboy » Fri Apr 15, 2011 5:39 pm

this update dun broke all of our servers
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Re: Hatless Update

by Harpo_53 » Sat Apr 16, 2011 1:51 pm

SpoonFox wrote:The koth, I guess interesting... Anyone with two bits of training in Hammer could've made it into a Koth.


Fact. Except now everyone has the map, which means servers that are afraid of custom maps can actually run it now. Not to mention Valve's spawn layout is probably better than most people with "two bits of training" would've come up with.

SpoonFox wrote:Weapon Updates, here's the big bitch.
-25% damage? PSH! Give me non-crits instead! It's pathetic if you ask me! I mean, maybe -20% tops... Or whatnot... Anyways... The ullapool exploded is now the most weak weapon in the game.

You're a pink admin and I don't think I've ever played with you, so I'm just going to assume you don't play very much on the Slayboxes. Particularly Slaybox II, which has no random crits. Nocrit servers means that all weapons are pulled down to the "No crits" level, meaning a lot of these weapons had hardly any downside. The -25% damage puts them much more on-par with the stock melee weapons. Believe it or not, unlockables are supposed to be alternatives, not upgrades.

Unfortunately, all of this is rendered null and void by the April 15, 2011 patch which undid all of the "-25% damage" changes, except for the Powerjack. Regardless, I feel the need to continue arguing.

SpoonFox wrote:The Ullapool itself will actually cause equal or LESS damage to the targets than it does to the demo, making it worthless without the sticky jumper (Which makes you vulnerable anyways!)

Fact: April 15, 2011 Patch reverted this change.
Fact: The Ullapool still does 185 damage to your target per hit.
Fact: The Ullapool still does 100 damage to you per hit.
Fact: The Ullapool will not do "equal or less damage to targets than it does to the demo".
Fact: This is irrelevant anyway, because nine in ten Aperture Science engineers agree: the Demoman is not capable of feeling much pain.

SpoonFox wrote:The gunslinger had an autocrit after 3 hits, now it does LESS damage? COME ON! It didn't even need nerfing! It already lowered engie's battlepower with sentry, why melee power too?!

This part I actually agree with; the gunslinger is better off with the no-crit attribute. Which is probably why Valve reverted this change in the April 15, 2011 patch.

SpoonFox wrote:The eyelander and HHHH was okay to nerf down, I don't mind that one, it did decent damage to begin with, now it does... 50? a hit I think. It'll prevent demoknights in melee only now. (Most of the time).

I actually agreed with this one. This is one of the changes I wish Valve had left in, although Demoknight is a valid sub-class and, as such, should be fairly powerful when played properly.

SpoonFox wrote:Here's the big kicker. The Powerjack got nerfed! I DO NOT MIND THIS! +0% damage is FINE! ... But give us 20% melee vulnerability... And Spoon Rages (more than normal). If you do that, add the vulnerability to the Zatoichi too! Seriously!

The Powerjack was either the most powerful or the second most powerful melee weapon in the entire game before this, ignoring the gain of 75 health on a kill. Though I suppose in the minds of some players, this made up for its main downside - it's not the Axtinguisher. But why does the 20% melee vulnerability even matter? People never melee a Pyro (at least, I never do and I can't remember the last time I saw someone take out their melee weapon to charge at a Pyro) because close range is his territory. Filling him with minigun boolets or blasting him halfway across the map with a sticky bomb are both so much more rewarding.

SpoonFox wrote:The pissgun is made even easier to use, so handicapped snipers are now handicapable! ... Sorta...

The one second faster charge doesn't seem to make much of a difference, although I haven't played much with it yet.

Okay, that's it for my rebuttal. Back to you.
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Re: Hatless Update

by Mangachu » Sat Apr 16, 2011 1:59 pm

lol @ eyelander being ok to nerf...
146 full charge; totally ok :l
if a scout uses the milkman set, or you go agaisnt a gunslinger/ danger sheild user you have to take 2 fuckin sword swings. Might as well lower the health loss to 10 hp to make it even
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Re: Hatless Update

by Konfy » Sat Apr 16, 2011 2:04 pm

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Re: Hatless Update

by HibiscusKazeneko » Sat Apr 16, 2011 4:21 pm

Konfy wrote:Image

Ummm, ewwwwww?
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Re: Hatless Update

by John Magnum » Sat Apr 16, 2011 5:36 pm

if you want vanilla TF2 there's always the xbox
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Re: Hatless Update

by Argent » Sat Apr 16, 2011 5:55 pm

John Magnum wrote:if you want vanilla TF2 there's always the xbox

What's an xbox?
Image

Image

>[I] TAKE THAT, CLOCKS
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Re: Hatless Update

by Konfy » Sat Apr 16, 2011 6:29 pm

John Magnum wrote:if you want vanilla TF2 there's always the xbox

I just don't like it when everything breaks like my HUD, p-rec, Pldx Recording Tool, Demos, NoHats script, DM server, MidAirMod server and much more...

btw... I played 1 mix today and 8 players had a game crash around the same minute. :D
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Re: Hatless Update

by John Magnum » Sat Apr 16, 2011 9:12 pm

ah fair enough konfy, misinterpreted the thrust of that image then. thought you were tacitly criticizing the changes themselves, not the negative externalities associated with the update.
also i crashed earlier today as well, COINCIDENCE?
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Re: Hatless Update

by Mike808 » Sat Apr 16, 2011 9:17 pm

my entire computer actually crashed.
it was the first time my comp crashed in the 4 years i had it


i blame the update
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Hatless Update

by chrsi » Sat Apr 16, 2011 10:12 pm

Argent wrote:What's an xbox?

I'm not sure, but I keep hearing MedRed is from it.
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Re: Hatless Update

by Nikki Wolf » Sat Apr 16, 2011 11:37 pm

Crashes. They are never fun. Crashed earlier today after destroying a sapper, and crashed yesterday after a map change. And yet, I thought Valve should have added better support for 64-bit OS's.
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Re: Hatless Update

by Mangachu » Sat Apr 16, 2011 11:44 pm

I love valve
they fucked tf2 for mac
EVERY.
FUCKING.
MAC.
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Re: Hatless Update

by Mike808 » Sat Apr 16, 2011 11:54 pm

Mangachu wrote:I love valve
they fucked tf2 for mac
EVERY.
FUCKING.
MAC.

:(
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Hatless Update

by BoB Dolen » Sun Apr 17, 2011 12:21 am

Vintage Meat Boy wrote:Crashes. They are never fun. Crashed earlier today after destroying a sapper, and crashed yesterday after a map change. And yet, I thought Valve should have added better support for 64-bit OS's.


I get crashing if I try to go into my loadout.

If I try and play I get some really shitty fps.

So overall, portal 2 needs to come out faster
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Re: Hatless Update

by Nikki Wolf » Sun Apr 17, 2011 1:06 am

BoB Dolen wrote:So overall, portal 2 needs to come out faster


Two days, my friend.
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Re: Hatless Update

by Maringue » Sun Apr 17, 2011 9:50 am

Yeah, I crashed yesterday too during a round. Also, Failhorse suddenly couldn't run the game at a playable fps and now adjustments to configs made any difference.

Thanks Valve, maybe playtest your god damned update before you release it next time?
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Re: Hatless Update

by Mangachu » Sun Apr 17, 2011 2:54 pm

Maringue wrote:Yeah, I crashed yesterday too during a round. Also, Failhorse suddenly couldn't run the game at a playable fps and now adjustments to configs made any difference.

Thanks Valve, maybe playtest your god damned update before you release it next time?

oh they did test it
we are the testers
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Re: Hatless Update

by doppelganger » Sun Apr 17, 2011 9:56 pm

yeah fuck valve.
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Re: Hatless Update

by GoDM1N » Sun Apr 17, 2011 10:11 pm

I'll get the KY. Gabe is mine :3
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