Clearly if I actually wanted to learn a new class I shouldn't have left medic as an option xD
Mike808 wrote:work on medic, idk how you play medic but most pub medics just latch onto one person while everyone else around them die.
When i play medic i have the setting on that teammates automatically call for medic when hurt and i try to heal and buff everyone.
the floating bubbles arent just purdy cross'
and i use the uber i build on someone i know can make good use of it.
go for a medic rate of like 2 kills, 5 deaths, and 80 assists.
When I play medic I try to keep everyone around me healed, so my assist rate tends to be low as I keep the people retreating healed and the front line fresh. I prefer to uber people I know will use it effectively because I've watched them play effectively. when countering an enemy uber I try to switch the uber around to whoever their uber is targeting so we take no casualties and nullify the result of their charge. I try to use my ubersaw as medic because it can lead to charges built a lot faster and since it has normal melee crit rate about 15% of the time those ubersaw hits pack 195 damage (so long as random crits are on). The crit system is effected by how much damage you've done in the last 20 seconds, and for medics it seems to include the damage your healing targets have dealt in those last 20 seconds as well which means that my crit chance is often higher, and I try to take advantage of that.
I have auto-callout set at about 90% and I try to keep everyone around me over-healed at all times. That being said, I watch for when people have blood splatters on them / are actually calling for medic and prioritize them. I don't shirk from healing anybody: spies, scouts, snipers, medics and engineers need love (and hello kitty band-aids) too.