Tf2's Neato Update

Discuss your favorite war-based hat simulator.

Tf2's Neato Update

by 1#Scrub » Wed Jul 06, 2016 11:58 am

http://www.teamfortress.com/post.php?id=22674
http://www.teamfortress.com/meetyourmatch/
The new update looks to be a two day shindig so dont be too disappointed that we didnt get The Battlers Brass yet https://www.youtube.com/watch?v=Lyjw5F3P5RU
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by Hooked » Wed Jul 06, 2016 12:01 pm

I'll delete mine since you beat me by mere seconds. Godamnit.

I'm kind of worried what this means for community servers, honestly. Hopefully the quickplay option still allows you to join them, instead of just the casual matchmaking they mention.

Edit: Also, fucking Sunshine? Really Volvo?
Last edited by Hooked on Wed Jul 06, 2016 12:06 pm, edited 1 time in total.
User avatar
Hooked
 
Posts: 104
Joined: Thu Oct 22, 2015 7:52 pm

Re: Tf2's Neato Update

by 1#Scrub » Wed Jul 06, 2016 12:03 pm

Hooked wrote:I'll delete mine since you beat me by mere seconds. Godamnit.

I'm kind of worried what this means for community servers, honestly. Hopefully the quickplay option still allows you to join them, instead of just the casual matchmaking they mention.

Image
great minds think alike
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by L0wsound » Wed Jul 06, 2016 12:32 pm

1#Scrub wrote:great minds think alike


Dayum

Hooked wrote:I'm kind of worried what this means for community servers, honestly. Hopefully the quickplay option still allows you to join them, instead of just the casual matchmaking they mention.



I don't think it'll have all that much impact.. no more than the Play Now button did :\
Image
L0wsound
 
Posts: 406
Joined: Thu May 21, 2015 7:14 am

Re: Tf2's Neato Update

by Lia_Rein » Wed Jul 06, 2016 2:45 pm

This update looks boring as heck, I've already played all these crappy maps and they aren't even cool >.>

'We've also introduced a leveling stat: the more you play, the more you level up, and you can accelerate your leveling by earning points in-game.'
EW. I was just saying I hate this about overwatch
User avatar
Lia_Rein
Blue Admin
Not Liable for Rein damage
 
Posts: 671
Joined: Thu May 28, 2015 4:06 pm
Location: Ireland/Belgium

Re: Tf2's Neato Update

by Poppet » Wed Jul 06, 2016 2:52 pm

Swiftwater is really good. Sunshine and Metalworks aren't that impressive though.
Image
User avatar
Poppet
Blue Admin
 
Posts: 262
Joined: Sat Sep 27, 2014 4:42 pm

Re: Tf2's Neato Update

by 1#Scrub » Wed Jul 06, 2016 3:03 pm

Poppet wrote:Swiftwater is really good. Sunshine and Metalworks aren't that impressive though.

Yeah theres no map in this updates thats as good as the maps from the last summer update.
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by Poppet » Wed Jul 06, 2016 3:34 pm

1#Scrub wrote:
Poppet wrote:Swiftwater is really good. Sunshine and Metalworks aren't that impressive though.

Yeah theres no map in this updates thats as good as the maps from the last summer update.


For what it's worth they weren't cp maps. Other than powerhouse which isn't exactly a typical cp map. Snowplow was undeniable garbage.

All these maps are a welcome edition to the server even if we won't play them much.
Image
User avatar
Poppet
Blue Admin
 
Posts: 262
Joined: Sat Sep 27, 2014 4:42 pm

Re: Tf2's Neato Update

by Hooked » Wed Jul 06, 2016 3:46 pm

I actually like Swiftwater a lot. Can Cashworks be next? I miss playing that map occasionally.
User avatar
Hooked
 
Posts: 104
Joined: Thu Oct 22, 2015 7:52 pm

Re: Tf2's Neato Update

by Ferox » Wed Jul 06, 2016 5:52 pm

1#Scrub wrote:Yeah theres no map in this updates thats as good as the maps from the last summer update.


I sincerely hope that isn't the case. Powerhouse and Borneo are rather boring while Suijin and Snowplow are absolutely awful. By boring I mean mediocre gameplay and zero atmosphere.
ImageImage
User avatar
Ferox
Donator
 
Posts: 2
Joined: Tue Jul 05, 2016 2:47 pm

Re: Tf2's Neato Update

by Someone Special » Wed Jul 06, 2016 6:01 pm

Yay for Heavy vs. Pyro War! being confirmed!

Edit: Source 1 - https://twitter.com/4G_b4nny/status/750765350984093696 (b4nny's twitter)
Source 2 - http://i.imgur.com/fv7C7do.png (Day Two image, Reddit)
Image
User avatar
Someone Special
Pink Admin
 
Posts: 627
Joined: Sat Feb 16, 2013 1:02 pm

Re: Tf2's Neato Update

by megamoose » Wed Jul 06, 2016 6:28 pm

WHEN IS MY TRAINSAWLASER GOING TO BE AN OFFICIAL VALVE COMPETITIVE MAP?
Image
User avatar
megamoose
Donator
 
Posts: 707
Joined: Sat Jul 23, 2011 11:26 pm

Re: Tf2's Neato Update

by 1#Scrub » Wed Jul 06, 2016 7:06 pm

Ferox wrote:
1#Scrub wrote:Yeah theres no map in this updates thats as good as the maps from the last summer update.


Powerhouse and Borneo are rather boring

Image
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by HausOfJoel » Wed Jul 06, 2016 7:16 pm

How am I supposed to choose between Heavy and Pyro
Image
User avatar
HausOfJoel
Blue Admin
Your Problematic Fave
 
Posts: 576
Joined: Thu Mar 14, 2013 1:22 pm

Re: Tf2's Neato Update

by DerKrieger105 » Wed Jul 06, 2016 7:27 pm

So when is this shit all launching? Tomorrow?

God damnit volvo just do it all in one day.

Waiting for the balance changes. inb4 engie gets raped again
CSn Bluemin- I'm pretentious and never leave the mic.

Image
User avatar
DerKrieger105
Blue Admin
 
Posts: 146
Joined: Mon Nov 18, 2013 8:58 pm
Location: United States

Re: Tf2's Neato Update

by Someone Special » Wed Jul 06, 2016 7:31 pm

DerKrieger105 wrote:So when is this shit all launching? Tomorrow?

God damnit volvo just do it all in one day.

Waiting for the balance changes. inb4 engie gets raped again


100% tomorrow, considering Valve patch days are Thursdays
Image
User avatar
Someone Special
Pink Admin
 
Posts: 627
Joined: Sat Feb 16, 2013 1:02 pm

Re: Tf2's Neato Update

by SirBrusee » Wed Jul 06, 2016 8:30 pm

DerKrieger105 wrote:inb4 engie gets raped again


Why am I afraid this will happen. Along with pyro getting nerfed to hell. That B4nny guy said on twitter how he can't wait for the rebalances tomorrow so it pretty much confirms pryo's getting shafted. There'll probably be a soldier and demo buff. I still can't believe how hard engie got it last "rebalance". And if there isn't a beggar's nerf, I'm going to loose it.
User avatar
SirBrusee
 
Posts: 29
Joined: Mon Feb 01, 2016 2:19 pm

Re: Tf2's Neato Update

by 1#Scrub » Wed Jul 06, 2016 10:26 pm

SirBrusee wrote:
DerKrieger105 wrote:inb4 engie gets raped again


Why am I afraid this will happen. Along with pyro getting nerfed to hell. That B4nny guy said on twitter how he can't wait for the rebalances tomorrow so it pretty much confirms pryo's getting shafted. There'll probably be a soldier and demo buff. I still can't believe how hard engie got it last "rebalance". And if there isn't a beggar's nerf, I'm going to loose it.

Idk I think theyre going to buff Heavy and Pyro because rn they both have the lowest skill ceilings in the game and are pretty weak compared to a the other classes.
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by 1#Scrub » Thu Jul 07, 2016 2:30 pm

Day 2 shits out http://www.teamfortress.com/meetyourmatch/war.php
UPDATE NOTES
COMING SOON

oh
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by Lia_Rein » Thu Jul 07, 2016 2:38 pm

THE TAUNTS ARE AWESOME. I WANT THE PYRO ONE, AND THE SCOUT ONE, AND THE SOLDIER ONE. And spy one is acceptable
User avatar
Lia_Rein
Blue Admin
Not Liable for Rein damage
 
Posts: 671
Joined: Thu May 28, 2015 4:06 pm
Location: Ireland/Belgium

Re: Tf2's Neato Update

by Someone Special » Thu Jul 07, 2016 3:00 pm

Lia_Rein wrote:THE TAUNTS ARE AWESOME. I WANT THE PYRO ONE, AND THE SCOUT ONE, AND THE SOLDIER ONE. And spy one is acceptable


Eh, they're a tad bit underwhelming, to be honest. The Scout and Soldier ones are my favorite tho.
Image
User avatar
Someone Special
Pink Admin
 
Posts: 627
Joined: Sat Feb 16, 2013 1:02 pm

Re: Tf2's Neato Update

by 1#Scrub » Thu Jul 07, 2016 4:50 pm

Someone Special wrote:
Lia_Rein wrote:THE TAUNTS ARE AWESOME. I WANT THE PYRO ONE, AND THE SCOUT ONE, AND THE SOLDIER ONE. And spy one is acceptable


Eh, they're a tad bit underwhelming, to be honest. The Scout and Soldier ones are my favorite tho.

The new soldier taunt is probably his best atm, because right now all he has is Fresh Brewed Victory and the tombstone one.
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by DerKrieger105 » Thu Jul 07, 2016 7:21 pm

OMG IT'S HAPPENING

800MB UPDATE WOOT WOOT.
CSn Bluemin- I'm pretentious and never leave the mic.

Image
User avatar
DerKrieger105
Blue Admin
 
Posts: 146
Joined: Mon Nov 18, 2013 8:58 pm
Location: United States

Re: Tf2's Neato Update

by Poppet » Thu Jul 07, 2016 7:36 pm

Team Fortress 2 Update Released
July 7, 2016 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
The Meet Your Match Update has arrived!
Added Casual and Competitive Matchmaking modes
Additional information available on the website (http://www.teamfortress.com/meetyourmatch/)
Casual mode replaces Quickplay
Added the Heavy vs. Pyro war
Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
3 new community maps
Sunshine
Metalworks
Swiftwater
Added 3 new community taunts
The Balloonibouncer (Pyro only)
Disco Fever (Spy only)
The Fubar Fanfare (Soldier only)
Added 1 new official taunt
The Carlton (Scout only)
Added the Perfect Stranger crate
General
Reworked the main menu
All play-related buttons are now accessible by clicking the "Find a game" button
Moved the Workshop and Replay buttons down the bottom group of mini-buttons
Enemies killed by energy weapons now play a special sound as their body dissolves
Improved stopwatch UI to help better communicate game state
Added new sound vo files for Competitive Mode
Added sounds to all attacks where the target player resisted a part of the damage
Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
Added AsiaFortress Cup Mercenaries Cup Season 7 medals
Added TF2Maps 72hr TF2Jam Summer Participant medal
Added Random Acts of TF2 medals
Added check to prevent players with P-REC loaded from participating in matchmaking
Prevents P-REC crashing which results in players receiving abandon penalties
Updated the Demo Support feature
Added an option to only record matches that are played using Tournament mode (mp_tournament)
Added an option to auto-delete matches that don't have any events recorded
Fixed a bug where tickcount values were being noted incorrectly
Options can be set using the Adv. Options menu
Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
Updated the localization files
PASS Time update
No longer in Beta!
New Items Available
An Early Participation Pin will be awarded to everyone who played PASS Time during beta
Two new achievements with item rewards
Tune Merasmus's Multi-Dimensional Television
Jackpot!
Map Changes
All maps are tweaked, polished, and out of beta
Renamed pass_pinewood to pass_timberlodge
Renamed pass_warehouse to pass_brickyard
Added a new city-themed map, pass_district
An updated pass_template for level designers will be released on http://www.escalation.com/news
Game Mode Changes
Changed the score limit from 3 to 5
Tweaked various JACK throwing parameters
Pack Running
The JACK no longer heals the player carrying it
A player carrying the JACK with no nearby teammates is marked for death
Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
JACK Power
Passing the JACK increases a power meter
The power meter will decay over time
Filling the power meter unlocks a special goal worth extra points
Art Changes
New view model animations
The HUD provides more information about goal type and status
Player pips for Spies will reflect cloak and disguise status
Misc Details
Added cvar tf_passtime_scores_per_round
Added tf_glow entity that can be used to enable the glow effect on any entity
Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power
Bug fixes
Fixed being able to repeatedly activate taunts before the current one had ended while underwater
Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
Updated several hats to fix the Sniper not removing them while taunting
Fixed hiding the Pyro's head when using the second style of the Fear Monger
Fixed using the wrong ozfortress medals for divisions other than Premier
Fixed a few UGC tournament medals using the wrong names
Fixed the Engineer's missing pelvis hitbox
Thanks to Justin G., aka sigsegv, for these reports
Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
Fixed demo record/read stringtables not writing/reading past 512kb
Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
Fixed Medics sometimes instantly reviving players in Mann vs. Machine
Performance
Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
Improved rendering performance of zombies
Improved VGUI font performance
Custom HUD Versioning
In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible.
Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded.
Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible.
The current TF UI version is 1.
Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files.
Mann Co. Store
Added the Competitive Matchmaking Pass
Added new class starter packs
Added new key-less cosmetic crates
Revamped main store pages
Added a spotlight item
Added ability to mouse over and preview items in a bundle/crate/collection
Adjusted some weapon prices for consistency
Maps
cp_granary
Added new ammo pack locations in final and yard areas
Clips and blockbullets added to stairs
cp_badlands
Final cap point capture time increased to 2 seconds (from 1 second)
Clips and blockbullets added to stairs
cp_foundry
Reduced ammo kit in final cap entry room (attackers' side) to medium
Slightly reduced attacking team's spawn time when working on final
pl_upward
Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
pl_thundermountain
Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
Mannpower
All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar
Game Balance
Scout
Crit-A-Cola
Added Marked-for-Death debuff for 2 seconds after the buff effect expires
The Soda Popper
Added "On hit: build Hype"
Removed "build hype by running around"
Shortstop
Added an Alt-fire attack -- reach out and shove someone!
Removed +healing bonus
Reduced pushback vuln to +20% (from +40%)
Sun on a stick
Take 25% less damage from fire while deployed
Soldier
The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
Per-shot damage has been increased to compensate, resulting in slightly more damage on average
Point-blank deals 54 damage (previously 20-80)
Maximum range deals 24 damage (previously 14-56)
Slowed projectile by 30%
Projectile damage reduced by 25% for each enemy penetrated
Updated projectile impact sound
The Disciplinary Action
Reduced duration of speed bonus on teammates to 2 seconds (from 3)
The Rocket Jumper
Updated model/materials and sound
Sniper
Cozy Camper
Now requires a full charge to gain flinch resistance
The Sydney Sleeper
When fully charged, or when making a headshot, now applies Jarate in a radius
Scoped shots now extinguish teammates
The Cleaner's Carbine
Removed hidden +10% damage taken multiplier while under the effects
Heavy
Natascha and Brass Beast
20% damage resistance now only applies when spun up and below 50% max health
Huo-Long Heater
Added -10% damage
Added +25% increased damage vs. burning players
Reduced ammo drain to -4/sec (from -6)
Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
Buffalo Steak Sandvich
Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
Spy
Base
Max speed increased to 320 (from 300)
Enforcer
Attacks pierce resist and absorb effects from all sources
Pyro
All Flamethrowers
Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
Medics hear a "healing interrupted" sound when this is happening to their heal target
The Manmelter
Removed (hidden) 20% fire rate penalty
Medic
Base
All Mediguns allow the Medic to match the speed of their heal target
Previously only available on The Quick Fix
Quick Fix
ÜberCharge rate reduced to +15% (from +25%)
Overdose
Increased movement speed bonus to +20% (from +10%)
Increased damage penalty to -15% (from -10%)
Dropped Mediguns
Stored ÜberCharge begins to decay over time after coming to rest
Demoman
Base
All boots now require a shield to activate any move speed bonus listed on the item
The Iron Bomber
Decreased the fuse time to 1.4 seconds (from 2.0)
The Quickiebomb Launcher
Increased charge time reduction to -70% (from -50%)
Increased damage bonus for (max) charged shots to +35% (from +25%)
Increased clip size penalty to -50% (from -25%)
Removed "Stickybombs fizzle 4 seconds after landing"
The Sticky Jumper
Updated model/materials and sound
Engineer
Base
Level 1 teleporters now cost 50 metal (previously 125)
Widowmaker
Damage increased +10% when attacking the same target as your sentry
Eureka Effect
Reduced "50% less metal from Dispensers and Pickups" to 20%
Added "Teleporters cost 50% less metal"
The Short Circuit
Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
The Pomson
Fixed an exploit with shooting through your own buildings
Increased close-range damage to 72 (from 62)
Reduced long-range damage to 32 (from 42)
Updated projectile impact sound
Image
User avatar
Poppet
Blue Admin
 
Posts: 262
Joined: Sat Sep 27, 2014 4:42 pm

Re: Tf2's Neato Update

by Poppet » Thu Jul 07, 2016 7:37 pm

Engi buffs, Pyro buffs, Spy buffs.

What a time to be alive.
Image
User avatar
Poppet
Blue Admin
 
Posts: 262
Joined: Sat Sep 27, 2014 4:42 pm

Re: Tf2's Neato Update

by MGunz » Thu Jul 07, 2016 8:25 pm

The quickplay match-making reminds me of when they removed dedicated servers for CoD:MW2 on the PC and just had lobbies where you'd have to wait for enough players to join the game before it started. Yuck. Keep that crap on the consoles.
User avatar
MGunz
Donator
 
Posts: 21
Joined: Sat Dec 05, 2015 12:20 pm

Re: Tf2's Neato Update

by darkishstar » Thu Jul 07, 2016 9:06 pm

wai so is the spy faster in general?
darkishstar
 
Posts: 3
Joined: Tue Jul 05, 2016 3:52 pm

Re: Tf2's Neato Update

by TH3_SHAD0W_SAMUR4I » Thu Jul 07, 2016 9:10 pm

darkishstar wrote:wai so is the spy faster in general?


YUP. Big deal for Spy mains like myself :)
Kim Jong Bob : Medic, yes!
(TEAM) |WBG| Tep's : gg med, you're the best!
WANT TO PLAY IN FRESH MEAT CUP : credit to med

^^
Better Medic than Lia
User avatar
TH3_SHAD0W_SAMUR4I
 
Posts: 337
Joined: Sat Mar 28, 2015 6:56 pm
Location: Greater London United Kingdom

Re: Tf2's Neato Update

by Balubish » Fri Jul 08, 2016 3:05 am

Hmm I really dont understand this update.

Engie teleports cost 50 instead of 125.
Reduced "50% less metal from Dispensers and Pickups" to 20%
Why even update this shit?

Demoman didnt have anything good except sheild is needed to activate speed on all boots, yeah who uses the boots without a shield anyway. Good job, they now made sense, the boots I mean.

And what whiny bitch wanted to make spy even faster damnit! It was hard before to find a spy sapping ur shit etc anyways, now he have like scout speed and fucking deadringing or invisible.
Neff play this class very well with controller, says kinda how fucking OP it is in my opinion but what do I know, and now he can run away from most classes aswell. Thanks Obama
Now we have 2 scouts, one that can hide and one that can double jump. Good job Valve, good fucking job.

As if I didnt hate spy before.

This update sucks.

I feel that im getting neffarious, but still opposite.
Image

Image

Current rank: Terminator
0% Kills needed: 0 (0%)
User avatar
Balubish
Donator
I drink to keep evil outside!
 
Posts: 1842
Joined: Mon Sep 26, 2011 7:16 pm
Location: Sweden

Re: Tf2's Neato Update

by Someone Special » Fri Jul 08, 2016 8:04 am

MGunz wrote:The quickplay match-making reminds me of when they removed dedicated servers for CoD:MW2 on the PC and just had lobbies where you'd have to wait for enough players to join the game before it started. Yuck. Keep that crap on the consoles.


I mean, there's still the Community Server Browser.
Image
User avatar
Someone Special
Pink Admin
 
Posts: 627
Joined: Sat Feb 16, 2013 1:02 pm

Re: Tf2's Neato Update

by Hooked » Fri Jul 08, 2016 9:29 am

I mostly hate that they are pushing competitive as the way to play TF2. I feel like it will be especially hard for new players to get into since 6s has such an ingrained meta already. The casual mode might be a good way to get into the game, but I heard it has an abandonment penalty as well? So much for being casual. I think Highlander is the better introductory competitive mode honestly. If they're going to force 6s so hard they really need to do something to make other classes more viable to play outside of special circumstances, but that would probably break the other game modes.

Obviously the medic and spy are the most drastic changes but overall I don't think Valve didn't really knew what to fix this time around. Medic should be more difficult to kill in 6s now because of the two scouts, though I don't see the speed thing being too helpful outside of that. Don't know why the spy needed a speed buff, didn't the last couple of updates make it more difficult for spy to run away? Now they're going to contradict that? RIP Lia. But like I said, changing anything too much would probably fix one game mode but break the other two (6s, 12s, pubs).

And what the fuck is this bullshit about letting the community decide to update either heavy or pyro? Since when is letting the community decide which one to update a good idea when making a competitive game? Just fix both of them, goddammit valve.

Someone Special wrote:
MGunz wrote:The quickplay match-making reminds me of when they removed dedicated servers for CoD:MW2 on the PC and just had lobbies where you'd have to wait for enough players to join the game before it started. Yuck. Keep that crap on the consoles.


I mean, there's still the Community Server Browser.


The server browser that almost no one knows how to use? That's outdated as fuck and filled with ad-riddled and modified servers? Most new players aren't going to be using it when there are seemingly way better options right on the main menu.
User avatar
Hooked
 
Posts: 104
Joined: Thu Oct 22, 2015 7:52 pm

Re: Tf2's Neato Update

by 1#Scrub » Fri Jul 08, 2016 9:57 am

Hooked wrote:And what the fuck is this bullshit about letting the community decide to update either heavy or pyro? Since when is letting the community decide which one to update a good idea when making a competitive game? Just fix both of them, goddammit valve.

"But! Okay, both of them might get new Class Updates at some point. In fact, it's highly likely they both will. But! Only one of them will get it first."
Thats what it says on the blog, so I guess this war thing decides who gets the update first.
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by L0wsound » Fri Jul 08, 2016 10:15 am

Hooked wrote:I mostly hate that they are pushing competitive as the way to play TF2.


I think Valve really fucked TF2 with this, and will probably be back tracking soon..
Image
L0wsound
 
Posts: 406
Joined: Thu May 21, 2015 7:14 am

Re: Tf2's Neato Update

by Someone Special » Fri Jul 08, 2016 10:20 am

Hooked wrote:The server browser that almost no one knows how to use? That's outdated as fuck and filled with ad-riddled and modified servers? Most new players aren't going to be using it when there are seemingly way better options right on the main menu.


It's actually really easy to use.
Image
User avatar
Someone Special
Pink Admin
 
Posts: 627
Joined: Sat Feb 16, 2013 1:02 pm

Re: Tf2's Neato Update

by darkishstar » Fri Jul 08, 2016 10:48 am

Balubish wrote:Hmm I really dont understand this update.

Engie teleports cost 50 instead of 125.
Reduced "50% less metal from Dispensers and Pickups" to 20%
Why even update this shit?


I think they made the teleporters cheap to promote actually putting teleporters down. Alot of times I see engies putting their entrance teleporters down and then never put down the exit due to metal constraints.
darkishstar
 
Posts: 3
Joined: Tue Jul 05, 2016 3:52 pm

Re: Tf2's Neato Update

by Poppet » Fri Jul 08, 2016 11:04 am

They were just buffing the 3 classes that were considered offclasses; Pyro, Engineer, and Spy. Aka bad. They all deserved something and got improved mechanics. The medic change is pretty bad. Making the 6v6 meta that much better honestly isn't helping the game.

I expected more from a matchmaking update. Tough Break had about 3-4 time more changes. Weapon buffs and nerfs were pretty much nonexistent this time around. Demoknight is still in a very dismal state. Namely, the Claidheam'hor being an outright inferior weapon for half a year now from being a useful weapon with an interesting mechanic. Not as much as a tweak or anything.
Image
User avatar
Poppet
Blue Admin
 
Posts: 262
Joined: Sat Sep 27, 2014 4:42 pm

Re: Tf2's Neato Update

by toss » Fri Jul 08, 2016 11:55 am

Spy is probably the weakest class in tf2 right now. It's countered by having game sense and turning around. This was a pretty good buff imo. Removing quick play is a godsend for community servers.
toss
 
Posts: 12
Joined: Sun Aug 03, 2014 4:49 pm

Re: Tf2's Neato Update

by Doctor Galaxy » Fri Jul 08, 2016 12:08 pm

I wish they added quickplay back to the menu as an option alongside Casual and Comp.
You don't have to wait 45 minutes to get into a server, you can choose to leave whenever without getting penalized, you can actually select what map you want to play on the server list, and could just overall dick around without having to be expected to do much aside from "shoot at man".
Quickplay was just that. It made things a lot quicker and easier that way I didn't have to dig through the server browser for a server that isn't either full/insta-respawn/permacrit/etc on a map that I actually wanted to go to. But getting rid of pubs just feels like Valve shot itself in the foot.
Now I have to spend about an hour queueing up to go into a 12v12, then I've got to worry about people leaving midgame because even though it's a 12v8 stomp and there's no autobalance, I can't leave because I don't wanna get penalized for 30 minutes and have to wait even longer for another game where there's a high chance of the cycle repeating itself. That's not the definition of "casual" play by any means.
Someone Special wrote:I mean, there's still the Community Server Browser.

While this is great for community servers like CSN, it just feels like a step in the wrong direction. If they let community servers advertise themselves on the main directory, it would be an even bigger plus.
However, aside from CSN, there aren't many good community servers out there and I'd rather not look for a community server where I have 100+ ping on a good day to play on when there was previously an option to let me choose a local Turbine server with low ping without all the hassle.
User avatar
Doctor Galaxy
Pink Admin
 
Posts: 133
Joined: Mon Apr 07, 2014 11:59 pm
Location: Virginialand, U.S.A.

Re: Tf2's Neato Update

by Poppet » Fri Jul 08, 2016 12:19 pm

toss wrote:Spy is probably the weakest class in tf2 right now. It's countered by having game sense and turning around. This was a pretty good buff imo. Removing quick play is a godsend for community servers.


I agree, as does reddit.

https://www.reddit.com/r/tf2/comments/4 ... playing_a/
http://www.strawpoll.me/6890992/r
Image
User avatar
Poppet
Blue Admin
 
Posts: 262
Joined: Sat Sep 27, 2014 4:42 pm

Re: Tf2's Neato Update

by 1#Scrub » Fri Jul 08, 2016 1:41 pm

toss wrote: Removing quick play is a godsend for community servers.

yeah there was a fuckton of people on sb2 today
Image
User avatar
1#Scrub
Donator
 
Posts: 501
Joined: Thu Jan 28, 2016 2:42 pm
Location: Cornfield land

Re: Tf2's Neato Update

by Hooked » Fri Jul 08, 2016 1:49 pm

1#Scrub wrote:
Hooked wrote:And what the fuck is this bullshit about letting the community decide to update either heavy or pyro? Since when is letting the community decide which one to update a good idea when making a competitive game? Just fix both of them, goddammit valve.

"But! Okay, both of them might get new Class Updates at some point. In fact, it's highly likely they both will. But! Only one of them will get it first."
Thats what it says on the blog, so I guess this war thing decides who gets the update first.


Ah, I missed that. But I still don't get it. "We're going to leave one class underpowed for an arbitrary amount of time even though this is supposed to be a balanced, competitive game now." I guess I don't know what kind of changes they are planning, they could not have much of an effect at all, but it still rubs me the wrong way.

Someone Special wrote:
Hooked wrote:The server browser that almost no one knows how to use? That's outdated as fuck and filled with ad-riddled and modified servers? Most new players aren't going to be using it when there are seemingly way better options right on the main menu.


It's actually really easy to use.


Yeah, I find it easy to use as well. But new players? There are times even I look at the server browser and don't know what half the modified servers are. To find a no-frills server you need to filter out all the tags like 10x randoms servers and what not, and there's no way to do it but manually typing them out. Once you've filtered out the bullshit servers you still need to know which ones to avoid because they have obnoxious ads. I know quickplay wasn't the greatest, but for new players it's much easier to understand than the server browser.

Edit: Just saw Scrubs post about SB2. Maybe removing quickplay will help community servers? I guess I shouldn't be complaining so much before we see the effects of everything. I'm just salty at competitive becoming TF2's new and seemingly solitary focus; it's fun but not really why I play the game.
User avatar
Hooked
 
Posts: 104
Joined: Thu Oct 22, 2015 7:52 pm

Re: Tf2's Neato Update

by Lia_Rein » Fri Jul 08, 2016 3:10 pm

I don't like the quickplay changes :( Sometimes I just wanna scout around on valve koth and now they're making it stoopid >.>

Don't like spy speed change, do like telie metal change.
Here's a derp thing I made from CSn/update stuffs:




See https://youtu.be/HGt0KjODdas?t=3m43s for best part
Also: https://youtu.be/HGt0KjODdas?t=7m41s
User avatar
Lia_Rein
Blue Admin
Not Liable for Rein damage
 
Posts: 671
Joined: Thu May 28, 2015 4:06 pm
Location: Ireland/Belgium

Re: Tf2's Neato Update

by TH3_SHAD0W_SAMUR4I » Fri Jul 08, 2016 3:29 pm

People were complaining that they wanted competitive in TF2. Now we get it and people are still complaining. Just goes to show you cant please everyone all at the same time.
Kim Jong Bob : Medic, yes!
(TEAM) |WBG| Tep's : gg med, you're the best!
WANT TO PLAY IN FRESH MEAT CUP : credit to med

^^
Better Medic than Lia
User avatar
TH3_SHAD0W_SAMUR4I
 
Posts: 337
Joined: Sat Mar 28, 2015 6:56 pm
Location: Greater London United Kingdom

Re: Tf2's Neato Update

by Lia_Rein » Fri Jul 08, 2016 3:31 pm

Kinda cool, longterm or no longterm? (hopefully only the good nerds arrive)

8:24 PMTH3_SHAD0W_SAMUR4I: no matter how bad this update might be, at least it has brought TONS OF NEW PLAYERS TO CSN
8:24 PML0wsound: has it actually?
8:30 PMTH3_SHAD0W_SAMUR4I: um, sb1 and sb2.
8:31 PMdarkishstar: yea, i saw people in sb2 for the first time today
8:31 PMdarkishstar: non regulars

....

8:50 PMpirateSteve: A lot of people are suggesting CSN on reddit
8:50 PMHausOfJoel: really?
8:50 PMHausOfJoel: that's nice
8:51 PMpirateSteve: Yeah, causal mode has people wanting to play on community servers
8:51 PMHausOfJoel: links?
8:52 PMpirateSteve: https://www.reddit.com/r/tf2/comments/4 ... t_regions/
8:54 PMHausOfJoel: nice
8:55 PMpirateSteve: I saw it mentioned in a couple of other threads but I don;t remember where


Disconcerting comment:
[–]docbloodmoney -1 points 3 hours ago

If they were good, they won't be after posting them on reddit


Also @ hooked, I saw someone recommending FAP. One of your cult-members no doubt lol
User avatar
Lia_Rein
Blue Admin
Not Liable for Rein damage
 
Posts: 671
Joined: Thu May 28, 2015 4:06 pm
Location: Ireland/Belgium

Re: Tf2's Neato Update

by Hooked » Fri Jul 08, 2016 5:42 pm

Just played a couple rounds of matchmaking. They really need a way to sub players in if someone leaves. Played one round where someone left before the game even started. Now I have to go back and restart the queue? Okay cool.
User avatar
Hooked
 
Posts: 104
Joined: Thu Oct 22, 2015 7:52 pm

Re: Tf2's Neato Update

by L0wsound » Fri Jul 08, 2016 7:20 pm

Lia_Rein wrote:Kinda cool, longterm or no longterm? (hopefully only the good nerds arrive)

8:24 PMTH3_SHAD0W_SAMUR4I: no matter how bad this update might be, at least it has brought TONS OF NEW PLAYERS TO CSN
8:24 PML0wsound: has it actually?
8:30 PMTH3_SHAD0W_SAMUR4I: um, sb1 and sb2.
8:31 PMdarkishstar: yea, i saw people in sb2 for the first time today
8:31 PMdarkishstar: non regulars

....

8:50 PMpirateSteve: A lot of people are suggesting CSN on reddit
8:50 PMHausOfJoel: really?
8:50 PMHausOfJoel: that's nice
8:51 PMpirateSteve: Yeah, causal mode has people wanting to play on community servers
8:51 PMHausOfJoel: links?
8:52 PMpirateSteve: https://www.reddit.com/r/tf2/comments/4 ... t_regions/
8:54 PMHausOfJoel: nice
8:55 PMpirateSteve: I saw it mentioned in a couple of other threads but I don;t remember where


Disconcerting comment:
[–]docbloodmoney -1 points 3 hours ago

If they were good, they won't be after posting them on reddit


Also @ hooked, I saw someone recommending FAP. One of your cult-members no doubt lol


heh I nearly posted CSn on that thread this morning :lol:
Image
L0wsound
 
Posts: 406
Joined: Thu May 21, 2015 7:14 am

Re: Tf2's Neato Update

by Boehner » Sat Aug 06, 2016 8:08 pm

Well shoot, I thought TF2 was basically dead update wise. I'll have to hop on later tonight then.
User avatar
Boehner
Donator
 
Posts: 42
Joined: Mon Nov 25, 2013 3:32 pm

Re: Tf2's Neato Update

by TH3_SHAD0W_SAMUR4I » Sat Aug 06, 2016 8:32 pm

Boehner wrote:Well shoot, I thought TF2 was basically dead update wise. I'll have to hop on later tonight then.


Trust me....Don't....lol
You'll regret it. Valve fucked up big up time. I think TF2 is reaching it's end. These last few updates have been really disappointing. Casual is disgusting in it's current state.
Kim Jong Bob : Medic, yes!
(TEAM) |WBG| Tep's : gg med, you're the best!
WANT TO PLAY IN FRESH MEAT CUP : credit to med

^^
Better Medic than Lia
User avatar
TH3_SHAD0W_SAMUR4I
 
Posts: 337
Joined: Sat Mar 28, 2015 6:56 pm
Location: Greater London United Kingdom


Return to Team Fortress 2



Who is online

Users browsing this forum: No registered users and 1 guest