DerKrieger105 wrote:http://www.teamfortress.com/gunmettle/powerhouse.php
So patch notes for tomorrows update. Engie got rekt. Pyro got buffed. Subscriptions and weapon swapping. My God Volvo what did you do
DerKrieger105 wrote:http://www.teamfortress.com/gunmettle/powerhouse.php
So patch notes for tomorrows update. Engie got rekt. Pyro got buffed. Subscriptions and weapon swapping. My God Volvo what did you do
L0wsound wrote:DerKrieger105 wrote:http://www.teamfortress.com/gunmettle/powerhouse.php
So patch notes for tomorrows update. Engie got rekt. Pyro got buffed. Subscriptions and weapon swapping. My God Volvo what did you do
I dunno admit that:
Mini Sentries can now be repaired
Mini Sentries can now be wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
I gotta agree with the Volvo wtf... Huge changes which will probably piss off many.
Definitly going to make the game more difficult to understand/master for the casuals.
Team Fortress 2 Devs wrote:Campaign-exclusive weapons are purely cosmetic.
L0wsound wrote:
I'm still not sure how I feel about this.
Just feels like a money grab. Next up Valve will be putting hats in CSGO..(or just GO related cosmetics(swat gear and such)).
flufffage wrote:BUT THEYRE UGLY THO. COW PRINT, PLAID AND CAMO??????? WHO DECIDED ON THESE JESUS CHRIST, THEY'RE AWFUL. AND THEY'RE ONLY STOCK WEAPONS? GOOD LUCK FRIENDS I'M GONNA GO DIE IN THAT CORNER OVER THERE.
OH MY GOD VALVE STOP
flufffage wrote:L0wsound wrote:
I'm still not sure how I feel about this.
Just feels like a money grab. Next up Valve will be putting hats in CSGO..(or just GO related cosmetics(swat gear and such)).
BUT THEYRE UGLY THO. COW PRINT, PLAID AND CAMO??????? WHO DECIDED ON THESE JESUS CHRIST, THEY'RE AWFUL. AND THEY'RE ONLY STOCK WEAPONS? GOOD LUCK FRIENDS I'M GONNA GO DIE IN THAT CORNER OVER THERE.
OH MY GOD VALVE STOP
flufffage wrote:BUT THEYRE UGLY THO. COW PRINT, PLAID AND CAMO??????? WHO DECIDED ON THESE JESUS CHRIST, THEY'RE AWFUL. AND THEY'RE ONLY STOCK WEAPONS? GOOD LUCK FRIENDS I'M GONNA GO DIE IN THAT CORNER OVER THERE.
Balubish wrote:Wow the JAG is fucking stupid fast now, now everyone want to play engie, that boost that kicks in are ridicoulos.
Good thing I bought a prokillstreak couple months back
DerKrieger105 wrote:Balubish wrote:Wow the JAG is fucking stupid fast now, now everyone want to play engie, that boost that kicks in are ridicoulos.
Good thing I bought a prokillstreak couple months back
It is so fucking stupid. There is no reason to build a mini at all now. Level 1 with a Jag is way more effective and about the same speed. Rescue Ranger and Wrangler combo got destroyed and miniguns do more damage to sentries so now defending against an uber is nearly impossible. Engineer isn't fun anymore and offers very little in defense or support now.
flufffage wrote:L0wsound wrote:
I'm still not sure how I feel about this.
Just feels like a money grab. Next up Valve will be putting hats in CSGO..(or just GO related cosmetics(swat gear and such)).
BUT THEYRE UGLY THO. COW PRINT, PLAID AND CAMO??????? WHO DECIDED ON THESE JESUS CHRIST, THEY'RE AWFUL. AND THEY'RE ONLY STOCK WEAPONS? GOOD LUCK FRIENDS I'M GONNA GO DIE IN THAT CORNER OVER THERE.
OH MY GOD VALVE STOP
Doctor Galaxy wrote:Everyone went from the first cap to the last just dancing away.
xalde wrote:In the midst of reading more patch notes applied today, I caught this:
Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
I really don't know how I feel about this, might be too much of a game changer for my taste. Snipe a medic that dropped uber? Opposing team medic picks up what was dropped. Bad enough a team loses a charged medic, but then the other team gets to use that charge against them?
xalde wrote:In the midst of reading more patch notes applied today, I caught this:
Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
I really don't know how I feel about this, might be too much of a game changer for my taste. Snipe a medic that dropped uber? Opposing team medic picks up what was dropped. Bad enough a team loses a charged medic, but then the other team gets to use that charge against them?
xalde wrote:In the midst of reading more patch notes applied today, I caught this:
Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
I really don't know how I feel about this, might be too much of a game changer for my taste. Snipe a medic that dropped uber? Opposing team medic picks up what was dropped. Bad enough a team loses a charged medic, but then the other team gets to use that charge against them?
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