Added sd_doomsday to the mapcycle files
Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
Fixed hatless hats not not-drawing correctly
Fixed bugs with The Hitman's Heatmaker
Headshot kills now properly decapitate
Bodyshot damage penalty is properly applied
Fixed sound issues while in focus
Fixed missing DX8 particle effects
Fixed seeing through Sniper fences in 2Fort when using Pyrovision
Fixed the second style for the Robot Chicken hat
Teddy Roosebelt can now get assist credits
Updated sd_doomsday:
Players can now fall into the launch pad after the rocket lifts off
Optimized some prop_dynamics to reduce server hitching
Engineers can no longer build teleporters behind the spawn
Players will no longer get pushed through the terrain if the elevator falls on them
Death pits now kill dead ringer Spies
Lowered the frequency of announcer lines
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Lowered the frequency of announcer lines
But how will we know who picked up the australium? Or who dropped the australium? Or who is capping the australium? Or when the australium is ready for pickup?