Map Removal

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Map Removal

by omghax » Sun Dec 18, 2011 5:26 am

Could you please remove cp_gullywash_final from the map cycle?

Everyone leaves when it switches to it, and everyone bitches when we're on it.

Thanks :D
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Re: Map Removal

by fingerman » Sun Dec 18, 2011 10:30 am

I will look at the mapcycle. I assume you are referring to the westcoast slayboxes. You can also nominate a map if it hasn't been played in the last few maps. That might help with map choices.
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Re: Map Removal

by omghax » Sun Dec 18, 2011 12:36 pm

fingerman wrote:I will look at the mapcycle. I assume you are referring to the westcoast slayboxes. You can also nominate a map if it hasn't been played in the last few maps. That might help with map choices.


Yes, West Coast. We usually rtv and nominate, but somehow always gets chosen before we switch to it then half of the server leaves ):

As soon as it switches the server is full again.
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Re: Map Removal

by Failhorse » Sun Dec 18, 2011 12:41 pm

Map selection is a constant work in progress. A month ago it was a very popular map. We adjust accordingly.
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Re: Map Removal

by mrpikmin2 » Sun Dec 18, 2011 4:14 pm

Noooooooooooooooooo, I love gullywash! I guess I'm alone there though...
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Re: Map Removal

by Heimlich » Fri Dec 23, 2011 3:38 pm

My main problem with Gullywash is that the map timer for it seems unusually long. On most maps, we play 2 rounds and then move to the next map. I don't know exactly how Gullywash is set in the map rotation, but it seems like we typically spend 5 on Gullywash. If it didn't last longer than other maps, I wouldn't mind it so much.
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