Voice 1: Lately, we've noticed too many people playing Medic in TF2. They're crowding out the other classes. How can we solve that?
Voice 2: What if we add a Pyro primary that can't extinguish and heals the Pyro? That'll punish Medics.
Voice 1: I like the way you think, but research shows that 80% of Pyros don't know about airblasting anyway.
Voice 3: How about a melee weapon that damages Medic and patient together?
Voice 1: That's very good, that'll really teach those **static** who play Medic.
Voice 2: Oh, oh, and what about a gun that takes away Ubercharge?
Voice 1: Perfect. That's the most anti-fun, demoralizing effect I've ever heard of.
phantom121294 wrote:some of the weapons i think have overpowered possibility but thats about it
Techercizer wrote:phantom121294 wrote:some of the weapons i think have overpowered possibility but thats about it
Spycicle and Pyronator are broken as hell.
doppelganger wrote:Techercizer wrote:phantom121294 wrote:some of the weapons i think have overpowered possibility but thats about it
Spycicle and Pyronator are broken as hell.
Spycicle seems stupid as fuck, you melt it and I have to go 15s without a knife? for real?
Footage and commentary
Techercizer wrote:phantom121294 wrote:some of the weapons i think have overpowered possibility but thats about it
Spycicle and Pyronator are broken as hell.
BoB Dolen wrote:Techercizer wrote:phantom121294 wrote:some of the weapons i think have overpowered possibility but thats about it
Spycicle and Pyronator are broken as hell.
Truthfully I find them to not be OP at all.
Airblast really the biggest thing I worry about against pyros
The spycicle the new pyro weapon handy against it along with the shotgun....and airblast of course.
Necro Wes wrote:imo pyro weapons have already peaked in their effectiveness, everything after the degreaser has just been going down hill. Take the detonator and this moonman pack, sure they may be easier to use but they have much less potential than some of the earlier pyro weapons.
Techercizer wrote:Necro Wes wrote:imo pyro weapons have already peaked in their effectiveness, everything after the degreaser has just been going down hill. Take the detonator and this moonman pack, sure they may be easier to use but they have much less potential than some of the earlier pyro weapons.
Detonator got a stealth buff; it now launches you high enough to jump through the 2fort entry grate.
Techercizer wrote:And the LL and Tomislav aren't OP, I take it?
The problem with these weapons isn't that they make the player absolutely invincible, but that they remove class weaknesses without creating new ones. Weapons like these let people succeed without developing skill with their classes, making newbies more of a pain to deal with and ultimately discouraging people who become adapted to them from trying harder to use weapons.
doppelganger wrote:Techercizer wrote:And the LL and Tomislav aren't OP, I take it?
The problem with these weapons isn't that they make the player absolutely invincible, but that they remove class weaknesses without creating new ones. Weapons like these let people succeed without developing skill with their classes, making newbies more of a pain to deal with and ultimately discouraging people who become adapted to them from trying harder to use weapons.
so we should petition to have the homewrecker and razorback removed? Sniper Polycount? I'm sure there are plenty of others... any self heals, etc.
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