Failhorse wrote:The engie limit isn't 1. It's 3. And figure in donors being able to bypass this entirely.
The voting system is fine. Just needs to be tweaked to happen at the end of the round. Not the middle. Also have run off voting when only 9 people vote would be helpful.
If shit is not going well map wise. Force something. No one will hate you 2 minutes later for it.
IE 3 votes win cp_junction. Choose something else. Daytime TF2, on the slayboxes, is new and needs love and an iron fist. If it's viable we need a completely separate list of maps until 5pm central time.
mrpikmin2 wrote:medic isn't 1 on turbine, it's engie.
Do you really want 2 level 3 sentries in each base on turbine? Would that improve the game or make it 100% stalemate?
I like stuff the way it is, but I agree on how it's annoying if the only engie is gunslinger on something where a lv. 3 is crucial to defense.
Mike808 wrote:mrpikmin2 wrote:medic isn't 1 on turbine, it's engie.
Do you really want 2 level 3 sentries in each base on turbine? Would that improve the game or make it 100% stalemate?
I like stuff the way it is, but I agree on how it's annoying if the only engie is gunslinger on something where a lv. 3 is crucial to defense.
lrn2reed
Mike808 wrote:mrpikmin2 wrote:medic isn't 1 on turbine, it's engie.
Do you really want 2 level 3 sentries in each base on turbine? Would that improve the game or make it 100% stalemate?
I like stuff the way it is, but I agree on how it's annoying if the only engie is gunslinger on something where a lv. 3 is crucial to defense.
lrn2reed
Trauma Advocate wrote:I hate how we don't have enough forum drama.
Jake wrote:How is this even remotely constructive?
Trauma Advocate wrote:Jake wrote:How is this even remotely constructive?
Oh well, I guess that's the difference between you and me. I'm here to play TF2 and have fun and you're here to make sure I stay in line.
fingerman wrote:Thanks for the feedback.
The class limits should be fixed now. The problem was that on some maps the previous map would carry over the limit to the next map. I fixed the maps so they should work with the correct class limits.
As for map choosing. I will get back to you on how that might be improved. Some people prefer playing the same map over and over, others do not. I might consider having a day and night time rotation which might help with popping it in the morning and late at night, but give you some intelligent way to choose maps in between.
Do you guys like choosing the style of map, like the game type, or do you prefer just picking from some choices of map names?
fingerman wrote:Thanks for the feedback.
The class limits should be fixed now. The problem was that on some maps the previous map would carry over the limit to the next map. I fixed the maps so they should work with the correct class limits.
As for map choosing. I will get back to you on how that might be improved. Some people prefer playing the same map over and over, others do not. I might consider having a day and night time rotation which might help with popping it in the morning and late at night, but give you some intelligent way to choose maps in between.
Do you guys like choosing the style of map, like the game type, or do you prefer just picking from some choices of map names?
tehs4ndman wrote:fingerman wrote:Thanks for the feedback.
The class limits should be fixed now. The problem was that on some maps the previous map would carry over the limit to the next map. I fixed the maps so they should work with the correct class limits.
As for map choosing. I will get back to you on how that might be improved. Some people prefer playing the same map over and over, others do not. I might consider having a day and night time rotation which might help with popping it in the morning and late at night, but give you some intelligent way to choose maps in between.
Do you guys like choosing the style of map, like the game type, or do you prefer just picking from some choices of map names?
you're the man fingerman, now about the map vote system, i like it, it gives us a chance to choose the map type which is nice, the only problem with this IMO! is that since we don't get to nominate maps, it comes up with the same maps over and over, and wen a map is eliminated because we played it, it usually leaves us with a single map such as what mike suggests, thundermountain and hightower. I have nothing against those maps, but they are server killers. Playing them once in a while is great, but everytime we vote for pl stages and hoodoo or thundermountain comes up, we have to play it for like 2 hours, and once these maps are put back into the vote rotation, it gets INSANELY repetitive. Now hear is this crazy idea, have the MODE type vote EARLY in the round, so we can have time which will allow us to nominate, then when we type out nominate it comes up with maps of the voted mode. Idk maybe with the addition of other maps so there is a greater number of maps per mode... that could work. I just feel like wenever i see this vote, i put payload just to try to keep the server populated, not to pick the map i like.
stanley the manley wrote:tehs4ndman wrote:fingerman wrote:Thanks for the feedback.
The class limits should be fixed now. The problem was that on some maps the previous map would carry over the limit to the next map. I fixed the maps so they should work with the correct class limits.
As for map choosing. I will get back to you on how that might be improved. Some people prefer playing the same map over and over, others do not. I might consider having a day and night time rotation which might help with popping it in the morning and late at night, but give you some intelligent way to choose maps in between.
Do you guys like choosing the style of map, like the game type, or do you prefer just picking from some choices of map names?
you're the man fingerman, now about the map vote system, i like it, it gives us a chance to choose the map type which is nice, the only problem with this IMO! is that since we don't get to nominate maps, it comes up with the same maps over and over, and wen a map is eliminated because we played it, it usually leaves us with a single map such as what mike suggests, thundermountain and hightower. I have nothing against those maps, but they are server killers. Playing them once in a while is great, but everytime we vote for pl stages and hoodoo or thundermountain comes up, we have to play it for like 2 hours, and once these maps are put back into the vote rotation, it gets INSANELY repetitive. Now hear is this crazy idea, have the MODE type vote EARLY in the round, so we can have time which will allow us to nominate, then when we type out nominate it comes up with maps of the voted mode. Idk maybe with the addition of other maps so there is a greater number of maps per mode... that could work. I just feel like wenever i see this vote, i put payload just to try to keep the server populated, not to pick the map i like.
arent all the possible maps already available when the map type is selected? i.e if the mapvote is capture point, all the capture point maps come up in the server vote? so it would be pointless to nominate. i think we should be able to nominate a map and have it come up at the map type selection, like how hydro used to be its category, i know this will probably put a bias on the voters to vote for the nominate map as it will probably catch their eye more than a map type, but i dont see how else it could be done
stanley the manley wrote:the problem is going to thunder mountain for 2 hours kills the server...and does nominating maps even work with the new system?
fingerman wrote:I added more nom nom nominations, you can nom the shit outta shit.
GoDM1N wrote:stanley the manley wrote:the problem is going to thunder mountain for 2 hours kills the server...and does nominating maps even work with the new system?
Thunder Mountain was played often before the new voting system was added, so were Hightower, Hoodoo ect so whats your point? Also the server can die on any map, I've seen it die on badwater and goldrush in the past and I don't think Thunder Mountain necessarily kills the server. I've seen the server go and leave TM before and things were fine, sometimes a server will simply die randomly so I wouldn't blame TM or any map for that matter for the "server getting deaded" problem. If people vote for it and the server dies it most likely wasn't the map that crashed the server and if you don't like the map then you don't have to play it.
So whats the problem? Its that you simply dont like playing what you think are "shitty maps" and thats fine. However some people like these "shitty" maps and think the maps you like are "shitty. Maps that you don't like are going to be played at some point, and imo everyone needs to deal with it. With the way things are now, everything gets played, and once it does get played it doesn't get played again for awhile to allow other things to be played. This is a good thing imo, and if the server goes to a map you dislike, we have two slayboxes and chances are the map you like isn't blocked yet on the other server.
Mike, it is relevant. The point is it doesn't matter what Finger does he isn't going to please everyone and in some cases (this being one of them imo) it'll just be another change that was unneeded and wont change anything. It wont matter if he takes it off or not its not going to fix the problem because the map chooser itself isn't the problem. The problem (from my point of view) is some people simply don't like playing the off maps that aren't badwater, goldrush, upward, badlands ect and there isn't a way of fixing this because everyone likes playing different maps. With the way its setup now at least it keeps the server playing different things which pleases a larger player base than people who just like goldrush ect ect. If we took the map chooser off and put it back the way it was we'd go back to seeing posters saying "why do we play badwater and goldrush so much?" and nothing is fixed, its just been tipped in the other groups favor.
Finger, I like choosing the game type like it is now, its more organized and is more simple than choosing from a cluster of unorganized maps in a list. I also like not playing the same maps over and over, which the voting system we have now does well.
GoDM1N wrote:stanley the manley wrote:the problem is going to thunder mountain for 2 hours kills the server...and does nominating maps even work with the new system?
Thunder Mountain was played often before the new voting system was added, so were Hightower, Hoodoo ect so whats your point? Also the server can die on any map, I've seen it die on badwater and goldrush in the past and I don't think Thunder Mountain necessarily kills the server. I've seen the server go and leave TM before and things were fine, sometimes a server will simply die randomly so I wouldn't blame TM or any map for that matter for the "server getting deaded" problem. If people vote for it and the server dies it most likely wasn't the map that crashed the server and if you don't like the map then you don't have to play it.
So whats the problem? Its that you simply dont like playing what you think are "shitty maps" and thats fine. However some people like these "shitty" maps and think the maps you like are "shitty. Maps that you don't like are going to be played at some point, and imo everyone needs to deal with it. With the way things are now, everything gets played, and once it does get played it doesn't get played again for awhile to allow other things to be played. This is a good thing imo, and if the server goes to a map you dislike, we have two slayboxes and chances are the map you like isn't blocked yet on the other server.
Mike, it is relevant. The point is it doesn't matter what Finger does he isn't going to please everyone and in some cases (this being one of them imo) it'll just be another change that was unneeded and wont change anything. It wont matter if he takes it off or not its not going to fix the problem because the map chooser itself isn't the problem. The problem (from my point of view) is some people simply don't like playing the off maps that aren't badwater, goldrush, upward, badlands ect and there isn't a way of fixing this because everyone likes playing different maps. With the way its setup now at least it keeps the server playing different things which pleases a larger player base than people who just like goldrush ect ect. If we took the map chooser off and put it back the way it was we'd go back to seeing posters saying "why do we play badwater and goldrush so much?" and nothing is fixed, its just been tipped in the other groups favor.
Finger, I like choosing the game type like it is now, its more organized and is more simple than choosing from a cluster of unorganized maps in a list. I also like not playing the same maps over and over, which the voting system we have now does well.
stanley the manley wrote:i completely disagree...first off we play thunder mountain and hoodoo 5 times the amount we used to play them, and yes godmin, these maps have a tendency to kill the server more than most maps. second, if youre saying that because we complain means we dont appreciate what finger does, thats wrong too. while what he does is great, that doesnt mean it cant be improved, and thats all the suggestions do, we're just trying to improve the server, just like everyone else.
lastly, what if we had nomination system where the nominated map skips the map type vote and goes straight to the final vote, i.e we could have a koth map in a pl vote, just to make sure it gives the nominated map a chance.
stanley the manley wrote:i completely disagree...first off we play thunder mountain and hoodoo 5 times the amount we used to play them, and yes godmin, these maps have a tendency to kill the server more than most maps. second, if youre saying that because we complain means we dont appreciate what finger does, thats wrong too. while what he does is great, that doesnt mean it cant be improved, and thats all the suggestions do, we're just trying to improve the server, just like everyone else.
lastly, what if we had nomination system where the nominated map skips the map type vote and goes straight to the final vote, i.e we could have a koth map in a pl vote, just to make sure it gives the nominated map a chance.
Techercizer wrote:Well Godm1n, the alternative is that everyone stops complaining and nothing new ever gets implemented ever unless Finger, Benny, or another Redmin decides it's worth a try.
in chat /sm_nextmap cp_badlands
Failhorse wrote:
Questions?
Failhorse wrote:You forgot hightower and granary.
Failhorse wrote:I played hightower 6 times yesterday.
its not fun anymore.
duck wrote:Failhorse wrote:I played hightower 6 times yesterday.
its not fun anymore.
Failhorse wrote:nocrit was bad for continuing server population. I'd go more into detail, but it effected one of our trade secrets.
(as much as i hate it. it's a necessary evil.)
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