It has come to my attention...

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It has come to my attention...

by doppelganger » Thu Jul 28, 2011 6:14 pm

that I hate scoots... Why? I main Spy...

Scout = 110-150 hitpoints
Spy = 60-125 hitpoints

Shotgun = 48-65 damage
Revolver = 32-48 damage

Scout = 133% runspeed
Spy = 100% runspeed

However, I did not just make this thread to QQ about something that many of you already know, that I dislike scoot. What I have created this thread for is two things, first, so you can make fun of me, second, so you, the scoot, can inform me of counters to the scoot repertoire (this can be for any class, not just Spy), and second-again, so others can post about their most hated class and get advice in return. KThx Bye.
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Re: It has come to my attention...

by Jake » Thu Jul 28, 2011 6:17 pm

Switch main to scoot.
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Re: It has come to my attention...

by Zclipse » Thu Jul 28, 2011 6:38 pm

Hit them twice with the new pistol.
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Re: It has come to my attention...

by Smeemo » Thu Jul 28, 2011 6:41 pm

Shoot a rocket at the ground = dead scoot.
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Re: It has come to my attention...

by Techercizer » Thu Jul 28, 2011 6:49 pm

Melee advice for all classes, but especially spy:

Scouts' biggest problem is that their speed makes them overconfident; as a Medic, I routinely saw them to pieces even though no halfway competent scout should ever let someone running at them with a melee weapon catch up to them. Your best ally in this case is the environment; duck around a nearby corner or outcropping and wait against the wall, right around the corner, for them to chase after you (aiming at about neck height in case they jump as they turn the corner); once they turn around the corner expecting to mow you down while you're trying to flee, lash out and melee them.

Even if you don't kill them (read: crit your normal weapon or get a successful backstab), they tend to be so confused by the sudden "in-their-face" attitude that they just sort of derp around without getting out of melee range for a few seconds; trying to run backwards (slowly), jumping around you in a circle, running into obstacles, and otherwise generally doing the scout movement equivalent of "what the fuck is going on what do I do". Use that time to beat/stab/slap them to death with your respective weapon. These ridiculous panic maneuvers also seem to really fuck up their ability to focus and land a shot; I rarely lose more than 20 health sawing a Scout to death if he even figures out that he should be shooting.
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Re: It has come to my attention...

by Smeemo » Thu Jul 28, 2011 10:19 pm

I'm not sure getting into a scout's max damage range is the best way to go about it, but if they're bad, go for it. 8)
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Re: It has come to my attention...

by duck » Thu Jul 28, 2011 10:24 pm

doppelganger wrote:that I hate scoots... Why? I main Spy...

Scout = 110-150 hitpoints
Spy = 60-125 hitpoints

Shotgun = 48-65 damage
Revolver = 32-48 damage

Scout = 133% runspeed
Spy = 100% runspeed

However, I did not just make this thread to QQ about something that many of you already know, that I dislike scoot. What I have created this thread for is two things, first, so you can make fun of me, second, so you, the scoot, can inform me of counters to the scoot repertoire (this can be for any class, not just Spy), and second-again, so others can post about their most hated class and get advice in return. KThx Bye.

if you get really close its like 120 on the scatergun
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Re: It has come to my attention...

by Ackybur » Fri Jul 29, 2011 10:52 pm

Zclipse wrote:Hit them twice with the new pistol.



Z, your avatar confuses me... I thought you didn't pick sides.
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Re: It has come to my attention...

by Omega » Fri Jul 29, 2011 11:12 pm

Against rushing scouts, go ahead and pick them off with 2 shots from the enforcer, or against rapid double jumpers, they're sitting ducks after their second jump (unless they are running atom/basher/FaN); u can headshot with the ambassador and 1-2 body shots for kill unless they are running milkman. As a spy, if u're skilled enough, its easy to go unnoticed disguised as scouts and medics. Especially if ur opponents are used to the hit sound reaction as when disguised, it does not activate it. If ur extremely keen on killing scouts, camping with the knife's a viable option, w8ing for the scout to attacking and start backing up towards to for a successful backstab; then follow thru by running towards ur team for cover. The enforcers a pretty cheap wep if u cant aim well with the ambassador.
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Re: It has come to my attention...

by Mangachu » Sat Jul 30, 2011 5:21 pm

I've done surprisingly well when i disguise at scout in pubs AND in comp, but people are somehow more retarded in comp than in pubs. but anyways, unless if people are able to tell the speed by jumping, i recommend that you just spam jump whenever you disguise as a scout, works for me most of the time, or i just won't shut the fuck up and die.
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Re: It has come to my attention...

by mrpikmin2 » Sat Jul 30, 2011 6:51 pm

dude, you put the specs of the shotgun, the scattergun has much more power point blank.

seriously?
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Re: It has come to my attention...

by Toaster » Sat Jul 30, 2011 7:19 pm

Spy's new revolver already makes the spy easy as all hell to kill scouts with; which is kind of ridiculous because a spy shouldn't have the upper hand on a dm class.

consensus: Use the the new spy revolver, it doesn't even require a head shot to 2 shot scouts
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Re: It has come to my attention...

by doppelganger » Sat Jul 30, 2011 7:31 pm

mrpikmin2 wrote:dude, you put the specs of the shotgun, the scattergun has much more power point blank.

seriously?


Fail Troll is Fail... the Scattergun is a form of a shotgun, but I didn't say Scattergun because that is the name of one of his guns, that would be like saying FAN does this amount of base damage and listing the damage range for all the guns. Go back to medicing my demoknight =P
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Re: It has come to my attention...

by Techercizer » Sat Jul 30, 2011 8:08 pm

doppelganger wrote:
mrpikmin2 wrote:dude, you put the specs of the shotgun, the scattergun has much more power point blank.

seriously?


Fail Troll is Fail... the Scattergun is a form of a shotgun, but I didn't say Scattergun because that is the name of one of his guns, that would be like saying FAN does this amount of base damage and listing the damage range for all the guns. Go back to medicing my demoknight =P

Why are you quoting the shotgun's damage numbers when the Scout can't use the shotgun?
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Re: It has come to my attention...

by doppelganger » Sat Jul 30, 2011 10:04 pm

Techercizer wrote:
doppelganger wrote:
mrpikmin2 wrote:dude, you put the specs of the shotgun, the scattergun has much more power point blank.

seriously?


Fail Troll is Fail... the Scattergun is a form of a shotgun, but I didn't say Scattergun because that is the name of one of his guns, that would be like saying FAN does this amount of base damage and listing the damage range for all the guns. Go back to medicing my demoknight =P

Why are you quoting the shotgun's damage numbers when the Scout can't use the shotgun?

*facepalm*
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Re: It has come to my attention...

by doppelganger » Sat Jul 30, 2011 10:05 pm

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Re: It has come to my attention...

by Techercizer » Sat Jul 30, 2011 10:07 pm

doppelganger wrote:http://wiki.teamfortress.com/wiki/Scout

Yep, that's the Scout's wiki page.
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Re: It has come to my attention...

by Mad Anthony » Sat Jul 30, 2011 10:19 pm

doppel, you suck! get over it!
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Re: It has come to my attention...

by Mike808 » Sat Jul 30, 2011 10:33 pm

Techercizer wrote:
doppelganger wrote:http://wiki.teamfortress.com/wiki/Scout

Yep, that's the Scout's wiki page.

and the wiki says base damage is 60 just like this thread does
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Re: It has come to my attention...

by Techercizer » Sat Jul 30, 2011 10:41 pm

Mike808 wrote:
Techercizer wrote:
doppelganger wrote:http://wiki.teamfortress.com/wiki/Scout

Yep, that's the Scout's wiki page.

and the wiki says base damage is 60 just like this thread does

But he said Shotgun, not Scattergun.

The Shotgun is a soldier/pyro/engineer weapon. The Scattergun is a vanilla Scout primary. Teddy Roosebelt is a highly sought-after engineer misc.
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Re: It has come to my attention...

by doppelganger » Sun Jul 31, 2011 4:10 am

Mad Anthony wrote:doppel, you suck! get over it!

Always nice to see a fan.
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Re: It has come to my attention...

by Mike808 » Sun Jul 31, 2011 6:12 am

Techercizer wrote:
Mike808 wrote:
Techercizer wrote:Yep, that's the Scout's wiki page.

and the wiki says base damage is 60 just like this thread does

But he said Shotgun, not Scattergun.

The Shotgun is a soldier/pyro/engineer weapon. The Scattergun is a vanilla Scout primary. Teddy Roosebelt is a highly sought-after engineer misc.

its still a shotgun. cant you let something that small go.
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Re: It has come to my attention...

by mrProtagonist » Sun Jul 31, 2011 9:38 am

Should've just come to me. I've played in comp as spy with no problem from my team. Maybe the other team xD
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Re: It has come to my attention...

by Sirnak » Sun Jul 31, 2011 10:35 am

I understand you, Doppel...

I hate Scouts when I play Spy, especially spy-checking Scouts...

That's why, when I'm bored, I shift to Pyro and dominate Toaster's ass (love you) with my own shotgun. :D
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Re: It has come to my attention...

by Techercizer » Sun Jul 31, 2011 11:13 am

Mike808 wrote:its still a shotgun. cant you let something that small go.

It isn't a shotgun. Within the context of the TF2 universe, there is a difference between Shotguns and what the scout uses. If you had to give them a generic name, I would say they are probably best labeled as Scatterguns, because almost all of them share a spread and damage fall-off far beyond anything a normal shotgun can produce.

The actual term for them is Scout Primaries, though; there's enough diversity in them that you need to use the generic encompassing term. It's sort of like calling the Charge n Targe a new Sticky launcher or saying that the bison is a new type of Banner.
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Re: It has come to my attention...

by mrpikmin2 » Sun Jul 31, 2011 11:30 am

Techercizer wrote:
Mike808 wrote:its still a shotgun. cant you let something that small go.

It isn't a shotgun. Within the context of the TF2 universe, there is a difference between Shotguns and what the scout uses. If you had to give them a generic name, I would say they are probably best labeled as Scatterguns, because almost all of them share a spread and damage fall-off far beyond anything a normal shotgun can produce.

The actual term for them is Scout Primaries, though; there's enough diversity in them that you need to use the generic encompassing term. It's sort of like calling the Charge n Targe a new Sticky launcher or saying that the bison is a new type of Banner.


thanks for explaining this.

also, screw base damage, the scatter can do over 100 and you guys all know it, if scout only could to 60 damage per shot to heavies, medics, and soldier, the class wouldn't be very useful.
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Re: It has come to my attention...

by stanley » Sun Jul 31, 2011 11:46 am

mrpikmin2 wrote:
Techercizer wrote:
Mike808 wrote:its still a shotgun. cant you let something that small go.

It isn't a shotgun. Within the context of the TF2 universe, there is a difference between Shotguns and what the scout uses. If you had to give them a generic name, I would say they are probably best labeled as Scatterguns, because almost all of them share a spread and damage fall-off far beyond anything a normal shotgun can produce.

The actual term for them is Scout Primaries, though; there's enough diversity in them that you need to use the generic encompassing term. It's sort of like calling the Charge n Targe a new Sticky launcher or saying that the bison is a new type of Banner.


thanks for explaining this.

also, screw base damage, the scatter can do over 100 and you guys all know it, if scout only could to 60 damage per shot to heavies, medics, and soldier, the class wouldn't be very useful.

that would be like saying rockets do 100 damage, which it can, but only at very close range, so it wouldnt make sense to say that the base damage of a rocket launcher is 100(108? dont actually know) or you could say the scattergun also does 3 damage at long range, theres no sense in saying that the scattergun does 3-100 damage, 60 is its base, at a medium range. saying 60 makes complete sense. also, the scattergun is a type of shotgun, everyone knows that. i dont understand why people are making such a big deal out of this and turning this thread into something completely different than what it was meant to be
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Re: It has come to my attention...

by Toaster » Sun Jul 31, 2011 11:58 am

Sirnak wrote:I understand you, Doppel...

I hate Scouts when I play Spy, especially spy-checking Scouts...

That's why, when I'm bored, I shift to Pyro and dominate Toaster's ass (love you) with my own shotgun. :D


You tend to get unfathomably lucky when it comes to me running around corners/through closed garage doors straight into you xD

I remember once on granary, i swear i thought you had noclip or something
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Re: It has come to my attention...

by Failhorse » Sun Jul 31, 2011 12:36 pm

From my experience a lot of the try hard scouts on our servers were all enigma or critical reaction at some point. They all do the same jump-avoid thing. say center- jump your left, then your right. Just wait for that first jump and fire a rocket to your right. Dead scoot.

Smeem's knows what i'm talking about.
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Re: It has come to my attention...

by parsifals » Sun Jul 31, 2011 1:31 pm

Mangachu wrote:I've done surprisingly well when i disguise at scout in pubs AND in comp, but people are somehow more retarded in comp than in pubs. but anyways, unless if people are able to tell the speed by jumping, i recommend that you just spam jump whenever you disguise as a scout, works for me most of the time, or i just won't shut the fuck up and die.

that's also probably because 1. you generally go spy when there's a bit of a stalemate at a choke and teams are grouping and jiggering for a push; and

2. in those situations scouts do a lot more standing there or being still for heals and so it's not as noticeable that your move speed is lower.

it's also far more likely that the combo won't know where a scout is than that they won't know where the demo/other soldier is at a given time, so scout is really your only option if you're going to disguise unless you KNOW the roamer is off doing his thing.
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Re: It has come to my attention...

by Sirnak » Sun Jul 31, 2011 3:30 pm

Toaster wrote:
Sirnak wrote:I understand you, Doppel...

I hate Scouts when I play Spy, especially spy-checking Scouts...

That's why, when I'm bored, I shift to Pyro and dominate Toaster's ass (love you) with my own shotgun. :D


You tend to get unfathomably lucky when it comes to me running around corners/through closed garage doors straight into you xD

I remember once on granary, i swear i thought you had noclip or something


Yeah, I remember this match on Granary. Was the first (and only time up to now I think) that I dominated you. I think I saved a replay of the domination kill since you had quite a nice fail on that one... xD

But yeah, I was really lucky with you on that Granary match. I handle myself just fine as a shotgun Pyro, but I still shouldn't dominate a Scout (especially of your level) with shotgun kills. That was a weird day. lol
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Re: It has come to my attention...

by GeMicles » Sun Jul 31, 2011 4:29 pm

with some well placed airblasts, you can pin a scout down quite easily for a shotty or axe follow up, but usually, scoots dont stay within your grasp long enough for you to do this
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Re: It has come to my attention...

by Omega » Tue Aug 02, 2011 2:27 am

Epic transition:

Help thread -> Ranting thread -> Random Converasation thread :D

Anyway, it rly depends on the skill level of the scout, anticipating pros will tend to have u failing against nubs and vice versa. The movement patterns are just too different. In any case, just avoid scouts as spy and disguise as scout only if u are far away (medium to far distance), as its hard to distinguish movement speed are farer distances. Also dont jump too much, too suspicious for a scout not to abuse his double jump. Best solution? DR a spy checking scout, and go farther behind their lines and backstab em all. Works well on payloads since scouts tend to suicide and kamikaze, much like the suicide RL sollys.
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