Mad Anthony wrote:over powered how?
stanley the manley wrote:Mad Anthony wrote:over powered how?
theres pretty much no prediction involved when aiming, the opponent has no time to react, its just easy to use in general IMO
Big Bear wrote:Black box is for noobs, Liberty Launcher is for noobs
Big Bear wrote:Black box is for noobs, Liberty Launcher is for noobs
Big Bear wrote:Black box is for noobs, Liberty Launcher is for noobs
Hatred wrote:Big Bear wrote:Black box is for noobs, Liberty Launcher is for noobs
yep before all these stupid new wepaons came out soldier was already way OP ... high HP, High damage, splash damage, and no aim required unless you air shot ...
VoltySquirrel wrote:I like the Liberty Launcher... ):
Omega wrote:No point in changing ur mind, i mean it IS Solo Fortress 2 >.>
Still LL lacks in team protecting capabilities
Techercizer wrote:stanley the manley wrote:Mad Anthony wrote:over powered how?
theres pretty much no prediction involved when aiming, the opponent has no time to react, its just easy to use in general IMO
^All at the same reload speed, making your only downside a smaller burst capacity.
Smaller burst capacity actually encourages you to retreat, reload, and regroup more often, keeping you alive far better than your generic "hold m1 until rockets are out" suicide-Soldier.
Mongoose wrote:Lets just all agree the DH is the best.
Nope.avi
VoltySquirrel wrote:Nope.avi
GoDM1N wrote:big ass post
Toaster wrote:GoDM1N wrote:big ass post
LL is great because classes can's dodge the projectile from short/medium range with out some luck. I wouldn't say anyone can safely assume that they'll direct their 4 rockets and do 400 damage between every reload cycle. LL offers consistency, the fact that you'll land more directs and average a higher damage out put indefinitely with more ease is what makes it op. Also my other points, not being able to dodge stuff like LnL and DH is pretty bs when at close range those weapons are hit scan 1 shot kills on 1/3 of the classes in tf2.
GoDM1N wrote:Then dont charge one head on :3
Also sure it offers consistency but its still limited and good sollys handicap themselves by using it.
Techercizer wrote:GoDM1N wrote:Then dont charge one head on :3
Also sure it offers consistency but its still limited and good sollys handicap themselves by using it.
Some of us WANT to charge head on. It's called a side-grade; it makes you better in an area you didn't excel in while handicapping you in the area you did, allowing you to remain just as powerful overall but with that power used in different tactics and playstyles.
Giving a RL soldier a LL is like giving an Axtinguisher Pyro a BB, or like giving a DR spy the invis watch. The weapons do different things, and the skill sets don't necessarily transfer over. You can be a good LL soldier, and you can be a good RL soldier, but the two play differently, are effective in different situations, and don't transfer all skill gained as one type to the other.
Saying the LL is for noobs is like saying the BB is for noobs. It might be easily used by noobs, but there are times you don't need airblast to do your job, and you'd be much more effective with the BB.
GoDM1N wrote: good sollys handicap themselves by using it.
stanley the manley wrote:GoDM1N wrote: good sollys handicap themselves by using it.
sorry for posting again, but dbz#ss was using it the other day and wrecking the server with it, he had 260 ish points in one map, hes a good solly, but he wasnt handicapping himself, he tripled the 3rd highest scorer on the team in points (2nd highest was med)
GoDM1N wrote:stanley the manley wrote:GoDM1N wrote: good sollys handicap themselves by using it.
sorry for posting again, but dbz#ss was using it the other day and wrecking the server with it, he had 260 ish points in one map, hes a good solly, but he wasnt handicapping himself, he tripled the 3rd highest scorer on the team in points (2nd highest was med)
They do that as pyros as well, or snipers. Aren't they actual pro players?
Mike808 wrote:hard ass' top solly used it yesterday and did the same thing. it doesnt matter when you are that good. z would have done exactly the same
they either direct hit us or hit us so close the splash does max damage so the 1 less rocket isnt much to them
and they are beast at aiming the shotgun
stanley the manley wrote:yah, they are pro players, and he was using the LL, thats my point. you were saying good soldiers handicap themselves by using it, but he certainly wasnt
GoDM1N wrote:stanley the manley wrote:yah, they are pro players, and he was using the LL, thats my point. you were saying good soldiers handicap themselves by using it, but he certainly wasnt
He was handicapped, he most likely could of done better with the normal RL. "Good players get lots of points" doesn't mean something is OP. That 4th rocket is their jump to safety, or a 2nd/3rd kill and they don't have it with the LL or BB
stanley the manley wrote:GoDM1N wrote:stanley the manley wrote:yah, they are pro players, and he was using the LL, thats my point. you were saying good soldiers handicap themselves by using it, but he certainly wasnt
He was handicapped, he most likely could of done better with the normal RL. "Good players get lots of points" doesn't mean something is OP. That 4th rocket is their jump to safety, or a 2nd/3rd kill and they don't have it with the LL or BB
then why would he waste his time with the LL...
GoDM1N wrote:Why do I waste my time with the Loch N load, the Huntsman, Reserve Shooter, Disciplinary Action or any of the other gimmick weapons? They're new weapons that are fun to use and offer a different play style. Everyone tries out the new weapons, even pro players.
Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
Techercizer wrote:GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
Just ask the MONGOOOOOOOOOOOOOOOOOOOOOOOOOOOOSE...!
*shakes fist at sky*
GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
Mongoose wrote:GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
I'm curious as to how the DH is specific to the speed of a enemy. It works on all just as well as anything else if you can aim.
Mongoose wrote:I'm curious as to how the DH is specific to the speed of a enemy. It works on all just as well as anything else if you can aim.
Mongoose wrote:GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
I'm curious as to how the DH is specific to the speed of a enemy. It works on all just as well as anything else if you can aim.
Mongoose wrote:GoDM1N wrote:Omega wrote: Valve needs to slightly decrease the increase on the LL, so the DH is used more often against slow enemies like it was made to.
umm if anything the DH is for faster enemies, not slower ones.
I'm curious as to how the DH is specific to the speed of a enemy. It works on all just as well as anything else if you can aim.
Argent wrote:You probably don't need to rename this topic.
GoDM1N wrote:Oh im not saying its only for one type of enemy or anything. However I'm generally better vs scouts when using it over the normal RL.
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