Slaybox 2 changes.

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Slaybox 2 changes.

by Failhorse » Thu Mar 10, 2011 4:00 pm

Per request, Slaybox 2 will no longer spawn random crits.

Not really news worthy. Perhaps someone can come up with a wittier way of saying that .
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Re: Slaybox 2 changes.

by Mike808 » Thu Mar 10, 2011 4:07 pm

you can now pull much higher K/D's!
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Mangachu » Thu Mar 10, 2011 4:13 pm

no more bullshit
there i said it
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Re: Slaybox 2 changes.

by cant speall » Thu Mar 10, 2011 5:02 pm

Mangachu wrote:no more bullshit
there i said it


Like!
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Re: Slaybox 2 changes.

by Toaster » Thu Mar 10, 2011 7:15 pm

Now to get rid of the spy's, bwahahahaahaha

Edit: while we're at it random spread 0 ??

Since we're experimenting and all =p
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Re: Slaybox 2 changes.

by Mike808 » Thu Mar 10, 2011 7:25 pm

Toaster wrote:Now to get rid of the spy's, bwahahahaahaha

Edit: while we're at it random spread 0 ??

Since we're experimenting and all =p

all this

sometimes shortstop point blank is 17 damage, sometimes its 78. wth
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Toaster » Thu Mar 10, 2011 7:26 pm

Mike808 wrote:
Toaster wrote:Now to get rid of the spy's, bwahahahaahaha

Edit: while we're at it random spread 0 ??

Since we're experimenting and all =p

all this

sometimes shortstop point blank is 17 damage, sometimes its 78. wth


Those are the difference between kaynu shots and meat shots :)
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Re: Slaybox 2 changes.

by Mike808 » Thu Mar 10, 2011 8:00 pm

but i shove the gun into a stand still sniper and i have that difference
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by tehs4ndman » Fri Mar 11, 2011 12:10 am

OMG MY PRAYERS ARE ANSWERED!!!
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Re: Slaybox 2 changes.

by chrsi » Fri Mar 11, 2011 2:33 am

Mike808 wrote:but i shove the gun into a stand still sniper and i have that difference


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Re: Slaybox 2 changes.

by Mike808 » Fri Mar 11, 2011 3:05 am

^that
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Konfy » Fri Mar 11, 2011 6:36 am

hit or chris wrote:


looks like you played against a russian scout xD
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Re: Slaybox 2 changes.

by Failhorse » Fri Mar 11, 2011 11:00 am

That's exactly what happens to me. except i'll do 20-30 damage. Generally on someone who isn't moving and not paying attention. :roll:
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Re: Slaybox 2 changes.

by Vivi Hill » Fri Mar 11, 2011 12:47 pm

Similar stuff happened to me before I enabled raw input mode. But it was more due to jerky movement rather than lag.
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Re: Slaybox 2 changes.

by Aleski » Fri Mar 11, 2011 2:22 pm

Toaster wrote:Now to get rid of the spy's, bwahahahaahaha

Edit: while we're at it random spread 0 ??

Since we're experimenting and all =p


But spy crits are the best crits of them all!
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Re: Slaybox 2 changes.

by Mike808 » Fri Mar 11, 2011 2:28 pm

ill kritskreg you and then you can own everyone with stock revolver
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Vivi Hill » Fri Mar 11, 2011 3:53 pm

I'm starting to get a bit annoyed with SB1 crits. I might spend more time on SB2 to avoid 'em.
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Re: Slaybox 2 changes.

by Failhorse » Fri Mar 11, 2011 5:07 pm

i use direct input, that took me from 10dmg to 30 =)
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Re: Slaybox 2 changes.

by chrsi » Fri Mar 11, 2011 5:35 pm

Konfy wrote:looks like you played against a russian scout xD


That's not my video. Just felt like it belonged here. :ugeek:
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Re: Slaybox 2 changes.

by Mike808 » Fri Mar 11, 2011 8:27 pm

benny hill wrote:Similar stuff happened to me before I enabled raw input mode. But it was more due to jerky movement rather than lag.

instructions please?
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Vivi Hill » Fri Mar 11, 2011 8:31 pm

Settings > Mouse > Direct Input
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Re: Slaybox 2 changes.

by Harpo_53 » Wed Mar 16, 2011 5:20 pm

And now I know to only play on slaybox 1.
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Re: Slaybox 2 changes.

by Mangachu » Wed Mar 16, 2011 6:43 pm

Harpo_53 wrote:And now I know to only play on slaybox 1.

random crits=sup3r pr0 skillezzzzzzzzzzzzzzzzzzzzzz
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Re: Slaybox 2 changes.

by Harpo_53 » Wed Mar 16, 2011 7:02 pm

Mangachu wrote:
Harpo_53 wrote:And now I know to only play on slaybox 1.

random crits=sup3r pr0 skillezzzzzzzzzzzzzzzzzzzzzz


random crits = what makes the game fun. Getting them is awesome. Dying to them makes me feel "meh, he didn't actually out-fight me." It's more fun that way.
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Re: Slaybox 2 changes.

by LegendarySurgeon » Wed Mar 16, 2011 10:13 pm

Harpo_53 wrote:
Mangachu wrote:
Harpo_53 wrote:And now I know to only play on slaybox 1.

random crits=sup3r pr0 skillezzzzzzzzzzzzzzzzzzzzzz

random crits = what makes the game fun. Getting them is awesome. Dying to them makes me feel "meh, he didn't actually out-fight me." It's more fun that way.

Random crits = 195 damage ubersaw for the win.
The mills of the gods grind slowly, but they grind exceedingly fine.

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Re: Slaybox 2 changes.

by Harpo_53 » Thu Mar 17, 2011 5:15 am

LegendarySurgeon wrote:Random crits = 195 damage ubersaw for the win.


Exactly.
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Re: Slaybox 2 changes.

by VoltySquirrel » Fri Mar 18, 2011 8:48 pm

I'm with Harpo and Surgeon on this one.
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Re: Slaybox 2 changes.

by lefty97 » Sun Mar 27, 2011 11:03 pm

Toaster wrote:Edit: while we're at it random spread 0?

Along with maybe damage spread and falloff.
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Re: Slaybox 2 changes.

by GoDM1N » Sun Mar 27, 2011 11:13 pm

Mangachu wrote:
Harpo_53 wrote:And now I know to only play on slaybox 1.

random crits=sup3r pr0 skillezzzzzzzzzzzzzzzzzzzzzz

Random critz = fun. Tbh any pub server skillz is just Lolz. If you want skill go join CEVO-P or CGS
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Re: Slaybox 2 changes.

by Mike808 » Sun Mar 27, 2011 11:26 pm

random krits = bullshit
fighting a soldier. i have one rocket left and 150 hp, other soldier also has one rocket loaded but only 10 hp. he shoots a random and i lose

BUUUUUULLLLLLL FUCKING SHIIIIT
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by GoDM1N » Mon Mar 28, 2011 12:20 am

Mike808 wrote:random krits = bullshit
fighting a soldier. i have one rocket left and 150 hp, other soldier also has one rocket loaded but only 10 hp. he shoots a random and i lose

BUUUUUULLLLLLL FUCKING SHIIIIT

Mike = mad bro

Get over it, its a fucking pub server. QQ I got killed QQ
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Re: Slaybox 2 changes.

by Mike808 » Mon Mar 28, 2011 2:17 am

doing good is fun to me
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by GoDM1N » Mon Mar 28, 2011 2:55 am

Mike808 wrote:doing good is fun to me

And you cant do good cuz of random crit? lol..
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Re: Slaybox 2 changes.

by Patrid » Mon Mar 28, 2011 3:06 am

Mike808 wrote:doing good is fun to me


Mike is your run-of-the-mill Asian in that he lacks the grammatical skill set most forum users possess.
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Re: Slaybox 2 changes.

by Mike808 » Mon Mar 28, 2011 3:19 am

doing well is fun to me?
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Toaster » Mon Mar 28, 2011 4:27 am

This just in: not everyone finds the same shit fun. I think random crits ruin the game, and they trivialize tf2 DM. DM being 50% of the game, so whats left?? Team work, well thats not there either so you're playing 0% of tf2 when random crits are on!

Notice how that was completely ridiculous... MESSAGE

I think SBI is great, just not my "cup of tea" so I much prefer my "kiddie table" tyvm.

also

no spread 0 bromins
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Re: Slaybox 2 changes.

by GoDM1N » Mon Mar 28, 2011 4:40 am

Toaster wrote:This just in: not everyone finds the same shit fun. I think random crits ruin the game, and they trivialize tf2 DM. DM being 50% of the game, so whats left?? Team work, well thats not there either so you're playing 0% of tf2 when random crits are on!

Notice how that was completely ridiculous... MESSAGE

I think SBI is great, just not my "cup of tea" so I much prefer my "kiddie table" tyvm.

also

no spread 0 bromins


Shit, you don't have anymore team work in SB2 than in SB1 that I've seen. Goes back to what I've been saying for years to try-hards in pubs, join a comp team, because you're not going to find what you're looking for in any pub server without becoming this guy.



Its like Jason "Stryfe" Dourlaris said, (old school UT player) "At the end of the day the rules ect don't matter, good players will always come out on top because of the players they are." Ofc good luck finding that interview, its about impossible to find anymore

Heres a thread that was made about it on another forum
http://forums.epicgames.com/showthread.php?t=577368
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Re: Slaybox 2 changes.

by Mike808 » Mon Mar 28, 2011 3:04 pm

Toaster wrote:no spread 0 bromins
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Smeemo » Mon Mar 28, 2011 3:07 pm

More dots, more dots, more dots. Come on, throw more dots.
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Re: Slaybox 2 changes.

by Toaster » Mon Mar 28, 2011 4:46 pm

GoDM1N wrote:
Shit, you don't have anymore team work in SB2 than in SB1 that I've seen. Goes back to what I've been saying for years to try-hards in pubs, join a comp team, because you're not going to find what you're looking for in any pub server without becoming this guy.

Its like Jason "Stryfe" Dourlaris said, (old school UT player) "At the end of the day the rules ect don't matter, good players will always come out on top because of the players they are." Ofc good luck finding that interview, its about impossible to find anymore

Heres a thread that was made about it on another forum


I'm full aware that no pub servers have team work. I think you just missed my point :]

We each have our preferences when it comes to taking a break from work/school/dicking around all day. Those of us who use said break time on TF2 don't all like random crits. I'm guessing everyone implies that no crits = super serious because comp has no crits. Well thats cool, comp had crits for a lot longer than it hasn't. Pub players don't vary in skill/teamwork according to whats on or off in the server, it's a matter of preference and nothing more. I'll always pick sb2 over sb1 (even if I need to pop it) and it isn't up to anyone to try and sway me away from where I would rather be playing.
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Re: Slaybox 2 changes.

by Ackybur » Mon Mar 28, 2011 6:30 pm

Toaster wrote:
GoDM1N wrote:
Shit, you don't have anymore team work in SB2 than in SB1 that I've seen. Goes back to what I've been saying for years to try-hards in pubs, join a comp team, because you're not going to find what you're looking for in any pub server without becoming this guy.

Its like Jason "Stryfe" Dourlaris said, (old school UT player) "At the end of the day the rules ect don't matter, good players will always come out on top because of the players they are." Ofc good luck finding that interview, its about impossible to find anymore

Heres a thread that was made about it on another forum


I'm full aware that no pub servers have team work. I think you just missed my point :]

We each have our preferences when it comes to taking a break from work/school/dicking around all day. Those of us who use said break time on TF2 don't all like random crits. I'm guessing everyone implies that no crits = super serious because comp has no crits. Well thats cool, comp had crits for a lot longer than it hasn't. Pub players don't vary in skill/teamwork according to whats on or off in the server, it's a matter of preference and nothing more. I'll always pick sb2 over sb1 (even if I need to pop it) and it isn't up to anyone to try and sway me away from where I would rather be playing.



HEAR HEAR!!
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Re: Slaybox 2 changes.

by Toaster » Mon Mar 28, 2011 6:49 pm

Admiral Ackybur wrote:
HEAR HEAR!!


NO!
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Re: Slaybox 2 changes.

by Failhorse » Mon Mar 28, 2011 6:50 pm

Treat the game as nothing more than a social activity. Also, chances are any 6v6 game with have more teamwork than any 12v.12. If "pros" could actually manage the game "as it was made" they'd being playing how valve intended. right? But you can't get 12 people together at the same time. :lol:
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Re: Slaybox 2 changes.

by GoDM1N » Mon Mar 28, 2011 7:28 pm

Toaster wrote:
GoDM1N wrote:
Shit, you don't have anymore team work in SB2 than in SB1 that I've seen. Goes back to what I've been saying for years to try-hards in pubs, join a comp team, because you're not going to find what you're looking for in any pub server without becoming this guy.

Its like Jason "Stryfe" Dourlaris said, (old school UT player) "At the end of the day the rules ect don't matter, good players will always come out on top because of the players they are." Ofc good luck finding that interview, its about impossible to find anymore

Heres a thread that was made about it on another forum


I'm full aware that no pub servers have team work. I think you just missed my point :]

We each have our preferences when it comes to taking a break from work/school/dicking around all day. Those of us who use said break time on TF2 don't all like random crits. I'm guessing everyone implies that no crits = super serious because comp has no crits. Well thats cool, comp had crits for a lot longer than it hasn't. Pub players don't vary in skill/teamwork according to whats on or off in the server, it's a matter of preference and nothing more. I'll always pick sb2 over sb1 (even if I need to pop it) and it isn't up to anyone to try and sway me away from where I would rather be playing.


No its cool if you simply don't like randoms crits but to say you cant play well with random crits is just a lol excuse of saying you don't like getting killed


Failhorse wrote:Treat the game as nothing more than a social activity.


This
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Re: Slaybox 2 changes.

by Vivi Hill » Wed Mar 30, 2011 12:23 am

Once you reach a point of skill in TF2 (I'm in no way saying I've reached this...) the crits you get don't matter anymore and random increases in damage by enemies can destroy the KDR you've worked up. So it's not fun to play on a crits server--random people kill you, which frustrates you.

I understand completely. As for me, I tend to prefer no-crits. I'm more annoyed by dying from crits than pleased by dealing them.
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Re: Slaybox 2 changes.

by Mike808 » Wed Mar 30, 2011 2:31 am

benny hill wrote:Once you reach a point of skill in TF2 (I'm in no way saying I've reached this...) the crits you get don't matter anymore and random increases in damage by enemies can destroy the KDR you've worked up. So it's not fun to play on a crits server--random people kill you, which frustrates you.

I understand completely. As for me, I tend to prefer no-crits. I'm more annoyed by dying from crits than pleased by dealing them.

yea thats exactly it. but i just dont like crits cause i feel i have a chance of winning if there was no crits. if i would have died no matter what i dont mind.

my fav is when i walk around a corner and get killed by random krit rocket. if only i was good, i could avoid that
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by GoDM1N » Wed Mar 30, 2011 2:49 am

Mike808 wrote:yea thats exactly it. but i just dont like crits cause i feel i have a chance of winning if there was no crits. if i would have died no matter what i dont mind.

my fav is when i walk around a corner and get killed by random krit rocket. if only i was good, i could avoid that

Meh its a pub game, who cares if you don't win.
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Re: Slaybox 2 changes.

by Mike808 » Wed Mar 30, 2011 2:54 am

GoDM1N wrote:
Mike808 wrote:yea thats exactly it. but i just dont like crits cause i feel i have a chance of winning if there was no crits. if i would have died no matter what i dont mind.

my fav is when i walk around a corner and get killed by random krit rocket. if only i was good, i could avoid that

Meh its a pub game, who cares if you don't win.

i do :3
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Hatred » Wed Mar 30, 2011 8:43 am

benny hill wrote:Once you reach a point of skill in TF2 (I'm in no way saying I've reached this...) the crits you get don't matter anymore and random increases in damage by enemies can destroy the KDR you've worked up. So it's not fun to play on a crits server--random people kill you, which frustrates you.

I understand completely. As for me, I tend to prefer no-crits. I'm more annoyed by dying from crits than pleased by dealing them.



i agree somewhat ... i like the random crits lol they add that random element of SUPRIZE to any moment ... which means anyone can frag you ... that and some weapons are "no random crits" weapons and no random crits unbalances them ....

that being said i completly understand that ppl get aggro about them ... but its just a game ... it should be

join - choose class - kill stuff

not

join - choose class - and only care about K/D or points ...

i realy enjoy never knowing exactly what to expect when i turn a corner it keeps it exciting-ish (after all its just a game)
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Re: Slaybox 2 changes.

by GoDM1N » Wed Mar 30, 2011 8:56 pm

Mike808 wrote:
GoDM1N wrote:
Mike808 wrote:yea thats exactly it. but i just dont like crits cause i feel i have a chance of winning if there was no crits. if i would have died no matter what i dont mind.

my fav is when i walk around a corner and get killed by random krit rocket. if only i was good, i could avoid that

Meh its a pub game, who cares if you don't win.

i do :3

Why? What do you gain from winning a pub match?
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Re: Slaybox 2 changes.

by Vivi Hill » Wed Mar 30, 2011 8:58 pm

Hats.
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"Just because nobody complains doesn't mean all parachutes are perfect." --Benny Hill
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Re: Slaybox 2 changes.

by GoDM1N » Wed Mar 30, 2011 8:58 pm

benny hill wrote:Hats.

It all makes since now
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Re: Slaybox 2 changes.

by Harpo_53 » Wed Mar 30, 2011 9:02 pm

I also think a part of my problem is that Valve designed the game around random crits; they've always been a part of it, and it was never Valve's idea to remove them from the game; that's why No Random Crits is such a common weapon disadvantage. Random crits are a part of the game's balance, and taking them out upsets that. To me, taking out random crits is the same as making the respawn times instant or anything like that; it's such an infringement on how the game was intended to be played, it makes the servers that run like that...simply not fun.
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Re: Slaybox 2 changes.

by Mike808 » Wed Mar 30, 2011 9:12 pm

nothing its just my preference. and i dont care if i win or lose. i just like doing well (which is different for each class)

Harpo_53 wrote:I also think a part of my problem is that Valve designed the game around random crits; they've always been a part of it, and it was never Valve's idea to remove them from the game; that's why No Random Crits is such a common weapon disadvantage. Random crits are a part of the game's balance, and taking them out upsets that. To me, taking out random crits is the same as making the respawn times instant or anything like that; it's such an infringement on how the game was intended to be played, it makes the servers that run like that...simply not fun.


i have a blast in slaybox 2
When I got kicked from casual...
Broseph Stalin : why the fuck would you kick him
Rehvii : why did u kick him?
Rehvii : dumbasses
Rehvii : now we are going to get fucked
Broseph Stalin : he was literally the best engie I've seen in a valve server ever
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Re: Slaybox 2 changes.

by Argent » Wed Mar 30, 2011 9:14 pm

I have more fun with no random crits than with random crits.
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>[I] TAKE THAT, CLOCKS
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