LegendarySurgeon wrote:Rosey wrote:Not that I don't enjoy censorship as my post was deleted, but there's a reason that this has failed 4 times before, because people in general just dislike custom maps. Whether it's that they don't want to install the map, or learn something new, or whatever the fuck. And we only play the same maps over and over again because people constantly vote for the same ones. There are tons of official maps now, it's just we don't vote for them.
I think, rather than that they don't like custom maps, people don't like to play on unfamiliar maps. What this amounts to is that whenever the server goes to a map like junction, yukon, hydro, or harvest (the four least played non-event maps) people get more or less confused and quit because they'd rather play on a server with maps they recognize. One thing that might work is limiting the custom maps to only be vote-able with server pop > 20/24 and and force stock maps in between custom maps as cool-down.
I think this sums it up pretty well, but I want to add a comment or two. Part of the reason that maps like junction, yukon, etc don't get played is because many maps simply are not as well-made as maps like badwater or goldrush (or at least they aren't considered as fun to some people). I believe that this leads people to think that any map that doesn't get played often is automatically a bad map, which means that they won't even give custom maps a chance.
Another issue is what you were referring to: playing on a new map sucks. You will all notice that you play much better on maps that you are familiar with. When you know where health packs are, where the best sentry/sniper/camping spots are, and other info like that, you will perform better. This applies to good/bad players alike. That means that when you play on a new map, you underperform according to your own personal standards that you have set based on playing maps you are accustomed to.
These are just a couple of the struggles of starting a server like this, but it can be overcome if people in the community actually support it. That is a major reason we have failed in the past. We have also had trouble on the administrative side, but we think we have fixed that, so now it is up to us as a whole to help out. If you don't think this server is worth starting, that's fine. Just don't actively dissuade people from at least giving it a chance. If we are going to grow as a community, we need to add servers, and I really don't think we want a bunch of simple reincarnations of the slayboxes. We should mix it up, and this is a good way to start.
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