What we're missing.

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What we're missing.

by Failhorse » Wed May 01, 2013 8:33 pm

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Anyone know what map this is?

Thought I'd share this. In the map making community redoing existing maps is a big no-no. Occasionally they look past the 'redux' and see something better and call it an 'art-pass.'
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Re: What we're missing.

by Cash » Wed May 01, 2013 9:20 pm

Some sort of inside-out turbine? Looks pretty cool
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Re: What we're missing.

by stanley » Wed May 01, 2013 10:48 pm

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Re: What we're missing.

by Someone Special » Wed May 01, 2013 10:49 pm

Very open...
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Re: What we're missing.

by Failhorse » Thu May 02, 2013 12:23 am

Turbine is correct. But a better link to learn about this map:
http://forums.tf2maps.net/showthread.php?t=18985
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Re: What we're missing.

by Newport » Thu May 02, 2013 3:20 am

what the hell is this cp_cloak map
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Re: What we're missing.

by Drawed » Thu May 02, 2013 6:41 am

Yea Dunn and I took SB1 on a field trip to a map called cp_cloak that magically appeared in our admin map list. It was like a single control point in an orange room surrounded by huge player models. Oh and everybody had 200+ ping. The fuck is up with that?
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Re: What we're missing.

by Failhorse » Thu May 02, 2013 1:00 pm

That's a dev test map, and should not ever be played in the slayboxes.
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Re: What we're missing.

by Newport » Thu May 02, 2013 5:04 pm

blame drawed. this redux map looks pretty sweet though
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Re: What we're missing.

by Balubish » Fri May 03, 2013 8:02 am

I think if it is anything a programmer can do is to add different weather and day or night etc on stock maps in random settings each time the map is started would make it fun. Would make the maps look different if it is a night map but at daylight etc. If that is possible to do that would be awesome. Is it anything u guys could make? Or is it just a stupid idea I got? BTW! MANNGROOVE!!! :D
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Re: What we're missing.

by Failhorse » Fri May 03, 2013 2:58 pm

Weather is a terrible idea. There was a plugin that did this and it had an appetite and would eat people's connections.

But a long term project of mine has been to implement a system to change the skybox and lighting depending on time of day. We can actually do it with one of our existing mods. It would require no download on the user side. ( The same premise as the mod Finger wrote that changes the maps w/o download on April Fools.) I know how to do it, we've just never had time to test it on a server. I've done it on my machine, but that's different than one of the boxes. The only downside is HDR and cubemaps would need to be recompiled with every change on every map played. This will make connection times longer and could crash users/servers. So it's really all theoretical. The sun is an entity in the game. And moving a star is never easy, unless your Dr. Who.
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Re: What we're missing.

by Knees of Justice » Sat May 04, 2013 12:36 am

Failhorse wrote:But a long term project of mine has been to implement a system to change the skybox and lighting depending on time of day.


That sounds really cool, actually. I'd like to see it tested out.
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Re: What we're missing.

by Someone Special » Sat May 04, 2013 1:04 am

Knees of Justice wrote:
That sounds really cool, actually. I'd like to see it tested out.

I agree.
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Re: What we're missing.

by Balubish » Tue May 07, 2013 6:42 pm

I vote for "Lets test that shit out" :D
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Re: What we're missing.

by Cash » Tue May 07, 2013 7:54 pm

I couldn't agree more.

(Also, I'd love to see the turbine map incorporated into one of the servers...)
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