We welcome our *new* Fun server sponsored by Fingerman. (66.151.244.49:27015) Click to connect:
steam://connect/66.151.244.49:27015Since alot of our community has never been in the fun server, when they join they normally have no clue whats going on.
I have been asked to make a list of our mods (which is still growing).
Why should you join the fun server? To get away from all of the *try-hards* and get away from constantly worrying about your k/d.
The server is meant for you to relax and not be stressed over not being able to use an uber properly.
Both teams will spawn on their respective sides of an arena. At a specific spawn point — usually high up and is in the split center of the arena — rockets which home on a random player spawn, and must be airblasted to an opponent on the enemy team or the rocket will explode on contact with the Pyro who failed to airblast it, usually resulting in death.
This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto one team, Saxton on the other. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Hale's damage is modded to be much greater than a normal player's dealt damage, so most of Hale's attacks are one-hit kills.
PropHunt plays much like a cross between the standard Arena Mode and the game "Hide and Seek". Players on the RED team, disguised as "props", are given a 30 second set up time to hide, and afterwards players on the BLU team attempt to find and kill them in the allotted time period. At the end of each round the teams are swapped; the "Hunters" (BLU) become the "Hunted" (RED) and vice versa.
The BLU team, composed of Heaives, Soldiers and Medics must escort the Hunted player (the lone Engineer, whom is restricted to their melee weapon) to capture each objective safely, while the RED team, composed of Pyros, Snipers and Spies, tries to kill him. The only way to capture an objective is to have the Hunted player present on it. If the Hunted player dies, both teams will respawn.
The Hidden is similar to VSH, however, it is one Spy against an entire team. Spy gets infinite cloak and his health degenerates if he doesn't kill.
Race your airships across the map and capture objectives(control points). The first team to score 3 points wins
There are two opposing teams: the Survivors (RED), and the Zombies (BLU). The Survivors need to complete their objective, which can vary depending on the game mode. When a Survivor is killed, they are converted into a Zombie. When no Survivors remain, the Zombies win.
Survivors and Zombies can only select certain classes. The Survivors can choose the Soldier, Pyro, Demoman, Engineer, Medic and Sniper classes. They are armed with regular weapons and several perk choices for improved effectiveness against the Zombies. The Zombies can only choose the Scout, Heavy and Spy classes (which are only equipped with their melee weapons), some special items (such as Bonk and Sandvich), a choice of perks, and the ability to use taunt kills.
The concept of the Randomizer is that each player is assigned a random class with random primary, secondary, and melee weapons. When a player is killed, the weapon assignments "re-roll" resulting in another combination. There is no restriction on assigned weapons. Randomizer also contains a few custom weapons, such as the Rebel's Curse, The Army of One, and more.
Every player on both teams is a sniper. As the name implies, maps created for this game mode feature walls, floors, and ceilings made of breakable glass. By taking out the capture point, it virtually becomes a sniper deathmatch game mode.Not only can you kill your enemy by shooting or stabbing them, but by shooting out the glass beneath them you can make them fall to their death
Normal Tf2 on custom maps Such as kakariko, Donkey kong, and Mine pit.