There will be a lot of large pictures in this thread.
It was brought up in this thread: viewtopic.php?f=20&t=6058, a 'what if' the maps could do more. Well I've been working on it for a couple days. Different servers have had mixed results. Mostly because I don't really know what I am doing. And we use both Linux and Windows to host servers. And they create mixed results between the OS's. We also had a little snafu in the westbox last night because of it. (dark_rush)
Keep in mind:
1) This a non-download MOD
2) It does not effect materials, characters, FPS, lag, brushes or entities... It was noted that some things disappeared for someone while the mod was running last night. All this mod does is effect the lighting, the env_sun, and skybox. Materials or props disappearing are a known bug in the current TF2 build on SteamPipe. ala: http://i41.tinypic.com/33ze887.png
Here's a comparison. Same settings, different servers:
Westbox:
Slaybox 1
When the mod is properly functioning and 'liked' we will move forward a bit. Currently there are 5 times of day (morning, daytime, dusk, night1(sorta dark) night2 (what's posted above.) The Chicago boxes are reading the time properly and adjusting, but as mentioned above, it's not changing the maps properly. The Westbox is changing the maps properly, but it's not reading the time to change the maps. It sticks to whatever the last time stamp was.
Daytime in Pipeline
Sunrise in Doublecross
Comments on my new dark_insertmapjokehere welcome.