Let's ignore how this new game mode creates a stalemate worse than plr_hightower.
Let's ignore the idea was probably to have 2 areas of conflict. But the intel's 10 second respawn timer puts the action near the cap zone. And due to said timer, which ever team first grabs the intel is most likely going to keep it.
Let's not ignore the Australium. I hear that's in the map.
In the maps essence. Why is the map called Doomsday? We didn't get fancy burnt textures, props, or visions of the end of the TF2 universe. Nothing less than a monkey that was mentioned in a half assed attempt to create some mystery before an update. Essentially Valve took cp_gravelpit and phoned it in. An internal 72 hour mapping contest? Maybe. Doomsday? Well only if this is the future of Valve made maps. I fear the inspiration for Meet the Pyro is bathing Valve in delusions of ...
Screw it. This says everything I need to. Poor monkey, how many times will he die before that bitch of an announcer is satisfied.
LpGbFgyUXwc
::Edit::
I take that back. This says everything.