Star Citizen CSn Organization - Join here

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Re: Star Citizen CSn Organization - Join here

Postby UncleTestes » Mon Dec 12, 2016 10:45 am

god dang balby I didn't mean help me pay for it, I got a state job. 'preciate it though.

what I meant was there's a buncha game packages that go from $45 to $15,000. do I need one of those $45 packages to play the game?
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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Mon Dec 12, 2016 9:41 pm

UncleTestes wrote:god dang balby I didn't mean help me pay for it, I got a state job. 'preciate it though.

what I meant was there's a buncha game packages that go from $45 to $15,000. do I need one of those $45 packages to play the game?


Oh my bad. To clarify, those expensive ones include other ships that you can buy ingame later anyway. What you pay now is also to contribute to fund the game.
The packages I presented in the picture is what you need. I would go with either ship in the green box I made. You get both Singleplayer 3 episodes and Star Citizen Multiplayer game for like 10 bucks more than to buy for example Squadron 42 (SP) later you basicly have to pay for another game in price. 100bucks to buy them separate or buy both right away for 68 now.


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Re: Star Citizen CSn Organization - Join here

Postby Rumors » Tue Jan 17, 2017 11:32 am

Star Citizen Alpha 2.6 has been out for a couple weeks and its been pretty fun so far, if not more refreshing than the last updates. It added the FPS mode with 2 maps and game modes. Pretty fun to fight inside and outside of a space station. The EVA gun fighting is pretty cool with how everything like gunshots and explosions is muffled.

A few changes to the UI have been pretty nice, they really worked on the main menu so it makes it easier to understand and see what modes are available such as the expanded sandbox, Star Marine (FPS), Arena Commander (Dogfighting), and a slightly prettier looking representation at what cities will look like with ArcCorp.

Obviously still some bugs, though I've noticed much more stable frames in the sandbox mode. Game runs smoothly in other game modes as far as the frames per second are concerned.

Thats just a quick summary, more notes are here: https://robertsspaceindustries.com/comm-link/transmission/15646-Star-Citizen-Alpha-26-With-Star-Marine-Available

One of the bigger changes is the switch from CryTeks standalone engine to the Lumberyard engine which also makes use of CryEngine with enhanced server capabilities through Amazon.

Also heres my Cutlass Black in beautiful 4K ^_^

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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Wed Jan 18, 2017 3:36 am

Some nice gameplay with me and penn in 2.6 when we tested the new update.



And agree on ur points, runs pretty good with Lumberyard and amazon servers. Sure still in alpha so are some bugs still but are maybe a year until release anyways.

Next up is 3.0 which I have been looking forward to since I heard about Star Citizen. Also Penn and I can set up the basics better for trading profits etc for the CSn corp.
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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Tue Jan 24, 2017 9:25 am

Interesting

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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Mon Feb 06, 2017 12:40 am

So some updates from last ATV. They talked alot about sounds and and stuff.

Here is a look on vegetation. GOT DAMN i cant wait.
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Here is an example of how some moons will look on the surface. Or im guessing its a moon. I havent wathed the video yet.
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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Mon Feb 27, 2017 12:26 am

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Testing my X85 :) ^^

Latest small update 2.6.1 made forums for all Corps including ours. It looks like this.
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So i just made a basic setup for it. Not really sure how much it will be used. But you can easily see if someone is ingame/online etc as I show on the list on my profile pic.
We can do big mission planning here I guess and also have a chat for us to use. Im pretty sure when we will do multi crew missions we probably will use Discord/Mumble kinda thing.
I think they will implement area talk at a later point so you can talk ingame like that.

Star Marine is pretty fun actually. Still glitches but its going forward.

Next up is 2.6.2. Not 100% sure wth that was but fuck it. Im waiting for the one after it. 3.0.
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Re: Star Citizen CSn Organization - Join here

Postby Galactic Toast » Sun Apr 09, 2017 5:06 pm

I think the biggest thing spectrum has going for it is the ability to chat to players in game from the browser. Whether or not it's implemented cleanly will determine if its used over teamspeak or discord.
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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Mon Apr 10, 2017 2:57 am

Galactic Toast wrote:I think the biggest thing spectrum has going for it is the ability to chat to players in game from the browser. Whether or not it's implemented cleanly will determine if its used over teamspeak or discord.


Yeah its kinda neat its gonna implemented ingame actually and having access to info there while ingame.
But before release we will have to use teamspeak/discord/mumble until they add ingame voice.

As far I as I understand if that still is the goal you will be able to have area talk. So you can talk with other ppl ingame in ur crew but also sneak listen to ppl in the cities.
Its still to early to say yet how they are gonna go but still cool.

Also man im so excited for 3.0, I want it naow. 2.6.3 released this weekend a small fix update for 2.6.2 so now only 3.0 and all the implementation of more planets, stations, mining etc.

Cargo will be interesting as fuck cause some cargo will be handled with automatic but some cargo you actually need to move by hand from outside the ship in to the cargo bay in the ship and the other way around when loading it off aswell. I really wanna go around in my ship and find shit. Stock cargo size is 13-23 cargo units, I can have 5000+ inside my ship, finding around in it will be awesome the first time. Probably takes like 2min going from the entry and to get to the cockpit. Hype!

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How to drive 800+ tonnes without cargo will be challange by itself.
I got plenty of space for CSn crew.
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Re: Star Citizen CSn Organization - Join here

Postby Balubish » Sat Apr 15, 2017 12:50 am

3.0 the full testbed for the first Solar system with lots of missions, cargo handling etc is on the schedule, woohoo, I have been waiting on this since 2014 when I joined they hype. Fuck the wait have been horrible.
Aim for 3.0 release is end of June, FUCK YES!



The full Schedule 3.0.0 to 3.2.0. https://robertsspaceindustries.com/schedule-report

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Here is for 3.0.0 goal.
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Full spreadsheet for the whole year.
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3.1.0 Goals

PERSISTENT UNIVERSE CONTENT
New Additions:
Modular Space Station – Truckstop
Arc Corp / Area 18
FPS / SPACE GAMEPLAY

New Additions:
Female Player Locomotion
AI Locomotion
Shouldered Weapons
Throwable Weapons
Armed (FPS Weapon Equipped)
Fists
Knife
Take down (Front, Sides, Rear)
Knockdown and Knockbacks
CORE DEV TECH AND SYSTEMS

New Additions:
Fuel (Item 2.0)
Criminality System
Room System v2 (Physical Depressurization)
Item 2.0 Elevators v2
Item 2.0 Airlocks v2
Diffusion Refactor
Item Degradation/Failure/Luck
Service Beacon v1
Parties and Orgs(Group Entity Component)
Game persistence
Spectrum Integration in game
Repair and Restock System
Elevators v2
Bind / Unbinding
Object Container Streaming Core Engine Support
SHIPS:
MISC Razor
RSI Aurora (Update)
ANVIL Terrapin
MISC Hull C
DRAKE Cutlass Red
DRAKE Cutlass Blue
AEGIS Vanguard Harbinger (Variant)


3.2.0 Goals

PERSISTENT UNIVERSE CONTENT

New Additions:
Crusader
Hurston
MicroTech (Stretch Goal)
FPS / SPACE GAMEPLAY

New Additions:
New Ammo Types
Gadgets (drones / shields)
Bumps
Coperative Avoidance
Downed
Drowning
Item Inspection
Looting IK / Permissions
CORE DEV TECH AND SYSTEMS

New Additions:
NPC Generation (Archetype)
Interaction System – Useables
Radar System (Item 2.0)
Cargo v2
Service Beacon v2
StarMap v2
Gas Giant Tech
Ship to Ship Refuel System
Breaching
Security / Access Control
Object Container Streaming

SHIPS:
RSI Constellation Pheonix
RSI Constellation Taurus
MISC Freelancer MAX
AEGIS Vanguard Sentinel (Variant)
MISC Freelancer DUR
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