So I managed to play few hours yesterday on the 2.4 release and getting the feel for it. For you you arent that read up on Star Citizen 2.4 is the alpha test for Presistent universe.
That means saving, penalty, refuel cost, ammo cost, buy items like armor, weps and so on, not everything but some of it for testing. I bought a gun and light armor suit yesterday.
Yes its still in alpha alot of low FPS and glitches and shit left but it gave me a taste of the finished game, well a start of it.
So back to the update. I can see myself loosing time playing this game for sure. Its intense when it matters and you cant get cocky in it or u will lose.
It takes time to play but thats a given, I managed to loot, fight and fix some stuff and explore some messages that got with mayday signals basicly.
What takes time overall is getting in or out ur ship depending on what you do and what ship you use, the bigger the longer it takes. So yes you need to have the ship ur gonna play with.
That means if you have a fighter your probably solid, but many of them have no cargo, some are mixed and have an easy get in and out cockpit like a jet fighter which makes it fast and easy to get out of your ship and loot. But the fun with the game I think is the immersion or how you spell it. Cause flying to an old beat up ship in the middle of nowhere and maybe alone which make it even more nervy atleast for me.
Reason? Well the moment you leave ur ship it shut down the power that means shield turns off and so on and ur self floating around in space, and "if" a pirate would be in ambush even if your outside
ur right outside ur ship and say you have a cockpit like a fighter yet, it still takes around 15 seconds to get back into ur seat, and start up the engines, then to get shield it takes like 20sec to reach full strenght.
Bigger ship, well yeah that takes even longer if your looting outside ur ship or fixing a space station or whatever it may be. But yeah the immersion is awesome and an hour went a way pretty fast doing some missions.
Yes, this is still in Alpha and are quite more to be done but its fun to see its going the right way, alot of stuff still to be added and on the presistent universe thing.
But as they have promised it works as it should, you can earn ingame "alpha currency" right now and do missions and missions update all the time and you can buy some stuff.
2.4 is just the test bed for all those things, like overall the items and stuff you will be able to trade will be huge, its like on release the game will start with all the items you can have in TF2 now but maybe less of each but more spread out into different areas, like different kinds of metals etc. Biggest issue so far is you need a pretty beefy PC to even run it, im getting around 20fps massivly OC cause its optimized like
a potato, so if you want a finished game I recommend u wait if you have a lower end PC and wait for the finished specs so its more optimized, the only thing that do run good is the Arena commander and your hangar still. I just wanted to share some of the new updates.Earnings:
Sadly they havent added shipping yet like containers with goods to freight hopefully in next update until most bugs and stuff are solved in this one.
To give some examples how the earnings are based now, finding a ship blown up in an asteroid field will have loot crates.
Either weapons "temporary owned until you die I noticed" or cigar boxes or rum, not sure why they added that but i would guess the dev of the game are constantly drinking up our money and smoking it up.
I dont care though
One crate can give you around 1000aUEC which today is 1 dollar of ingame credit just to compare it. But on one shipwreck you can find up to 4-5 opened crates which I found yesterday.
And for me it was around 3000aUEC and 2 guns, not sure but I think you might be able to trade in the guns and get credit that way, i managed to die before that though lol.
Other missions like turning on a transponder in space that the pirate have taken over will give you 1000aUEC, I think the same for finding out a mayday signal and fight off pirates.
The shipping/mining/fuel is still a ??? but it will be much more depending on what you ship, cargo space and so on. Also what items you have in either shipping and mining cause it can contain alot of different things.
But yeah I hope this helps a bit for you new guys out a bit that still are curious about the dev of it. And maybe Penndragoon or someone else have something to add to the update.
Myself managed to loot on one wreck 2 guns and lots of cigars
Later on i bought my self a light armor and gun as I said.
Personal post on the forums that I wanna save the link if they remove it.https://forums.robertsspaceindustries.com/discussion/333301/reason-for-low-fps-is-bad-utilization-of-the-gpu-but-why
Just a backup picture of the post if it gets removed from the RSI site, you never know