Mood Lighting AKA Dynamic Environment

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Mood Lighting AKA Dynamic Environment

Postby Failhorse » Tue May 07, 2013 5:56 pm

There will be a lot of large pictures in this thread.
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It was brought up in this thread: viewtopic.php?f=20&t=6058, a 'what if' the maps could do more. Well I've been working on it for a couple days. Different servers have had mixed results. Mostly because I don't really know what I am doing. And we use both Linux and Windows to host servers. And they create mixed results between the OS's. We also had a little snafu in the westbox last night because of it. (dark_rush)
Keep in mind:
1) This a non-download MOD
2) It does not effect materials, characters, FPS, lag, brushes or entities... It was noted that some things disappeared for someone while the mod was running last night. All this mod does is effect the lighting, the env_sun, and skybox. Materials or props disappearing are a known bug in the current TF2 build on SteamPipe. ala: http://i41.tinypic.com/33ze887.png

Here's a comparison. Same settings, different servers:
Westbox:
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Slaybox 1
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When the mod is properly functioning and 'liked' we will move forward a bit. Currently there are 5 times of day (morning, daytime, dusk, night1(sorta dark) night2 (what's posted above.) The Chicago boxes are reading the time properly and adjusting, but as mentioned above, it's not changing the maps properly. The Westbox is changing the maps properly, but it's not reading the time to change the maps. It sticks to whatever the last time stamp was.


Daytime in Pipeline
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Sunrise in Doublecross
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Comments on my new dark_insertmapjokehere welcome.
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Re: Mood Lighting AKA Dynamic Environment

Postby Balubish » Tue May 07, 2013 6:38 pm

That was exactly what a ment! :D Different lightning etc on stock maps, cause It should not make the load for them with bad connection take much longer right? Lets do it! Random If it is possible. Morning, midday, evening and night.
Can it be made?¿ Anyhow, I vote for yes!
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Re: Mood Lighting AKA Dynamic Environment

Postby Someone Special » Tue May 07, 2013 6:40 pm

Looks amazing! I love how you did it.
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Re: Mood Lighting AKA Dynamic Environment

Postby Prof_Schwartz » Tue May 07, 2013 6:42 pm

This is awesome Fail. So depending on the time of day the sky in the server will change? Let's say I play at 8am, and then i play at 8pm, daytime vs night time? That's amazing.
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Re: Mood Lighting AKA Dynamic Environment

Postby Knees of Justice » Tue May 07, 2013 7:03 pm

Looks very cool so far.. it will add a whole new layer of immersion into the game.
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Re: Mood Lighting AKA Dynamic Environment

Postby Rosey » Tue May 07, 2013 7:45 pm

Too bad no ones ever gonna see sunrise in the slayboxes
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Re: Mood Lighting AKA Dynamic Environment

Postby Failhorse » Tue May 07, 2013 8:27 pm

I can reverse the orders. so daytime on slaybox 1 and night on slaybox 2. There are a lot of funky shit happening with the mod still. Either Finger or Benny are going to have to suss it out. I've done all I can.
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Re: Mood Lighting AKA Dynamic Environment

Postby Prof_Schwartz » Tue May 07, 2013 8:30 pm

Failhorse wrote:I've done all I can.


Have you tried throwing feces?
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Re: Mood Lighting AKA Dynamic Environment

Postby fingerman » Wed May 08, 2013 12:03 am

My screen shots dont look as pretty:

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Re: Mood Lighting AKA Dynamic Environment

Postby Rosey » Wed May 08, 2013 2:18 am

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quality programming
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