What we're missing.

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What we're missing.

Postby Failhorse » Wed May 01, 2013 8:33 pm

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Anyone know what map this is?

Thought I'd share this. In the map making community redoing existing maps is a big no-no. Occasionally they look past the 'redux' and see something better and call it an 'art-pass.'
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Re: What we're missing.

Postby Cash » Wed May 01, 2013 9:20 pm

Some sort of inside-out turbine? Looks pretty cool
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Re: What we're missing.

Postby stanley » Wed May 01, 2013 10:48 pm

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Re: What we're missing.

Postby Someone Special » Wed May 01, 2013 10:49 pm

Very open...
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Re: What we're missing.

Postby Failhorse » Thu May 02, 2013 12:23 am

Turbine is correct. But a better link to learn about this map:
http://forums.tf2maps.net/showthread.php?t=18985
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Re: What we're missing.

Postby Newport » Thu May 02, 2013 3:20 am

what the hell is this cp_cloak map
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Re: What we're missing.

Postby Drawed » Thu May 02, 2013 6:41 am

Yea Dunn and I took SB1 on a field trip to a map called cp_cloak that magically appeared in our admin map list. It was like a single control point in an orange room surrounded by huge player models. Oh and everybody had 200+ ping. The fuck is up with that?
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Re: What we're missing.

Postby Failhorse » Thu May 02, 2013 1:00 pm

That's a dev test map, and should not ever be played in the slayboxes.
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Re: What we're missing.

Postby Newport » Thu May 02, 2013 5:04 pm

blame drawed. this redux map looks pretty sweet though
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Re: What we're missing.

Postby Balubish » Fri May 03, 2013 8:02 am

I think if it is anything a programmer can do is to add different weather and day or night etc on stock maps in random settings each time the map is started would make it fun. Would make the maps look different if it is a night map but at daylight etc. If that is possible to do that would be awesome. Is it anything u guys could make? Or is it just a stupid idea I got? BTW! MANNGROOVE!!! :D
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