tf2 mode: The Hidden

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tf2 mode: The Hidden

by NickTheCanadianCore » Wed Apr 16, 2014 7:38 pm

Picture yourself in a boat on a river, with tangerine trees and marmalade skies.
Somebody calls you, you answer quite slowly, a girl with kaleidoscope eyes.

Canada in a nutshell.
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Re: tf2 mode: The Hidden

by flufffage » Wed Apr 16, 2014 11:34 pm

Looks cool. I'd be down for it.
#opinions
pinkmins more like saltmins amirite
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Re: tf2 mode: The Hidden

by Hodgepodge » Thu Apr 17, 2014 6:26 am

NickTheCanadianCore wrote:https://www.youtube.com/watch?v=9BgdtfWMeTQ

how would this be for csn?


Gotta put this kind of thing in the suggestions thread on the Lovenest Forum.
Did somebody call for the resident pessimist and doctor?
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Re: tf2 mode: The Hidden

by megamoose » Thu Apr 17, 2014 1:29 pm

We've had this before Nick. It broke the server a couple of times though. Also, we need limits on Pyros if we did it, because everyone just stays in a corner...
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Re: tf2 mode: The Hidden

by fingerman » Thu Apr 17, 2014 1:39 pm

It was working, but removed because the pink admins despised it.
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Re: tf2 mode: The Hidden

by Arty_pn » Thu Apr 17, 2014 3:32 pm

It not as fun as STAR_ make it look, basically we would wait in a corner for 30 mins spaming fire to the center of a small room. It killed the server whenever it came up.
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Re: tf2 mode: The Hidden

by cloud » Fri Apr 18, 2014 3:13 pm

Well, a change was made so that fire did reduced damage and didn't ignite the hidden, but that still didn't stop heavies from camping in the corner next to the nearest ammo crate. I said before that a way this could be stopped is to have an objective, rather than just to kill the hiddden.
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Re: tf2 mode: The Hidden

by Ron Swansons Stache » Mon Apr 21, 2014 11:57 am

What about a forced movement? If you stay in one spot for more than 3 seconds you're dead.
YOU JUST GOT BUTT CHUNDERED!
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